I`m not sure having built-in effects would be that useful as I would rather just have a shitload of assignable outs that I could route through my favorite effects unit via my mixer. ...marc ---------- >De : Mickey T <mickeyt@...> >À : elektron-users@egroups.com >Objet : Re: [elektron] Re: Machinedrum >Date : Same 21 octo 2000 20:57 > > Drum Synthesizer will be hit the market needs. It's great timing. > It is really strange but the fact that no real Drum Synthesizer out there. > Probably ER-1 is most close for the Drum Synthesizer in my mind. > > DSP machines such as Rave-O-Lution 309 and some Roland/Yamaha machines are > try to emulate vintage drum machine sounds in DSP world. If you change tone, > decay, etc then it will emulate them like a real analog machine. > > That's OK. People want vintage sounds in every newer models. But people > getting tired to use same drum sounds over and over. Some people already > start using more unique sounds which are anything percussive/rhythmical. > It's not necessary to be a drum sound but anything like white noise, hitting > your trash can, weird Synth pop noise, smash the grass, etc. > Of course these were usually done by Sampler. > Because drum machines are limited to create drum sounds and can't produce > those sounds. But Synthesizer can produce almost any kind of sounds but they > don't have a interface like a drum machine. > ER-1 was revolution. It's drum synthesizer(DSP). ES-1 was totally practical. > But these machines are very good at global sound control but limited for > detailed control for individual sounds. It's OK they need to meet the price > target. > > I am expecting Machinedrum for real drum synthesizer. All the look and feel > is easy as drum machine. But sound creation process are more like a > synthesizer. Each voice should have multi filter section including cut-off/ > resonance/Q. LFO (at least two) can be apply for both oscillators and > filers. And a couple of ADSR envelops to control filter and amplifier. > > So people can create the sound just like a synthesizer. Short hit or even > longer decay. Then sequence them and modulate it. The real time knob control > should be there on top then you can tweak the filter cut off for hihat for > instance. > > For the built-in effect. Nice to have good reverb and delay. I specially > like good plate reverb. Delay can be sync to the tempo. > Chorus/Phaser/Flanger are not necessary as built-in. > Most important things is all those effect can apply individual sound not > global. Thus digital mixer is necessary as well as effect/aux send and > return kind of function. So you can apply plate reverb for just snare. > At the digital mixer, you can solo/mute the kick for instance. And you can > assign the each instruments to any of 6 individual outputs as well as set > the pan control for stereo output. > If is allows, compressor is nice to have, too. > > Track mute is must as well as instruments mute. When you playback your song > (song mean a lot of patterns), or just switching patterns. In any case, you > want to mute the particular instrument such as Kick. Track mute is > important. MPC users want to compose the Rhythm as like a assemble of > multiple pattern. I can't explain well but you can see best implementation > at FruityLoops. Each tracks are rhythm pattern any combination of kick, > snare, hihat or any sounds. But it may contained just only kick. > Then you can compose your song by many numbers of tracks. Well you can say > it as patterns. The point is you can playback multiple pattern at the same > time and you can mute it as you want. On top of that you can mute the any > instruments in your pattern in real time. > Some people criticize about MC-303 but this machine have great interface of > these mute control. > > If Machinedrum address these specs, it will be really big hit. I want to see > the sampling option for later development just like ER-1 follows by ES-1. > > Just my wish at 2 cent. > > > -- > Mickey T > Drum Machine Museum > http://www.drummachine.com > > ---------- >>From: Daniel Hansson <daniel@elektron.se> >>To: elektron-users@egroups.com >>Subject: Re: [elektron] Re: Machinedrum >>Date: Tue, 17 Oct 2000 22:40:36 +0200 (CEST) >> > >> On Tue, 17 Oct 2000, John Potter wrote: >> >>> I'm wondering if it's analogue/rompler/sampler or a combination >>> thereof? >> >> We live in the digital era! :) There is a massive amount of DSP power in >> the Machinedrum (more than three times a Virus). But don't judge the sound >> thereof. We want to show what is possible with some creative thinking when >> it comes to DSP programming. >> >> Each drum has a separate model (like a specially designed synthesizer), >> and there are several different approaches to the modelling for different >> groups of drums (three totally different bassdrums for instance) that each >> have different parameters. Some are somewhat based on samples, but most >> are not. >> >> What has been important to us is to give all drums a dynamic feeling - >> that is what I think is good with analogue drummachines. But not all are >> based on ideas from analogue drummachines. There are many new ideas as >> well. >> >>> Based on the SID chip? >> >> No SID-chip in this one! >> >>> The multiple outputs + big screen + X0X grid look very promising >>> indeed. >> >> We've tried to use the best ideas from the classic drum machines, combined >> with new approaches... >> >>> I want to hear some samples... >> >> They will come. :) >> >> //Daniel >> >> >> eGroups Sponsor > > > >
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Re : [elektron] Re: Machinedrum
2000-10-26 by Marc Horchler
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