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Elektron Musical Instruments

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Re : [elektron] Re: Machinedrum

2000-10-26 by Marc Horchler

I`m not sure having built-in effects would be that useful as I would rather
just have a shitload of assignable outs that I could route through my
favorite effects unit via my mixer.

...marc




----------
>De : Mickey T <mickeyt@...>
>À : elektron-users@egroups.com
>Objet : Re: [elektron] Re: Machinedrum
>Date : Same 21 octo 2000  20:57
>

> Drum Synthesizer will be hit the market needs. It's great timing.
> It is really strange but the fact that no real Drum Synthesizer out there.
> Probably ER-1 is most close for the Drum Synthesizer in my mind.
>
> DSP machines such as Rave-O-Lution 309 and some Roland/Yamaha machines are
> try to emulate vintage drum machine sounds in DSP world. If you change tone,
> decay, etc then it will emulate them like a real analog machine.
>
> That's OK. People want vintage sounds in every newer models. But people
> getting tired to use same drum sounds over and over. Some people already
> start using more unique sounds which are anything percussive/rhythmical.
> It's not necessary to be a drum sound but anything like white noise, hitting
> your trash can, weird Synth pop noise, smash the grass, etc.
> Of course these were usually done by Sampler.
> Because drum machines are limited to create drum sounds and can't produce
> those sounds. But Synthesizer can produce almost any kind of sounds but they
> don't have a interface like a drum machine.
> ER-1 was revolution. It's drum synthesizer(DSP). ES-1 was totally practical.
> But these machines are very good at global sound control but limited for
> detailed control for individual sounds. It's OK they need to meet the price
> target.
>
> I am expecting Machinedrum for real drum synthesizer. All the look and feel
> is easy as drum machine. But sound creation process are more like a
> synthesizer. Each voice should have multi filter section including cut-off/
> resonance/Q. LFO (at least two) can be apply for both oscillators and
> filers. And a couple of ADSR envelops to control filter and amplifier.
>
> So people can create the sound just like a synthesizer. Short hit or even
> longer decay. Then sequence them and modulate it. The real time knob control
> should be there on top then you can tweak the filter cut off for hihat for
> instance.
>
> For the built-in effect. Nice to have good reverb and delay. I specially
> like good plate reverb. Delay can be sync to the tempo.
> Chorus/Phaser/Flanger are not necessary as built-in.
> Most important things is all those effect can apply individual sound not
> global. Thus digital mixer is necessary as well as effect/aux send and
> return kind of function. So you can apply plate reverb for just snare.
> At the digital mixer, you can solo/mute the kick for instance. And you can
> assign the each instruments to any of 6 individual outputs as well as set
> the pan control for stereo output.
> If is allows, compressor is nice to have, too.
>
> Track mute is must as well as instruments mute. When you playback your song
> (song mean a lot of patterns), or just switching patterns. In any case, you
> want to mute the particular instrument such as Kick. Track mute is
> important. MPC users want to compose the Rhythm as like a assemble of
> multiple pattern. I can't explain well but you can see best implementation
> at FruityLoops. Each tracks are rhythm pattern any combination of kick,
> snare, hihat or any sounds. But it may contained just only kick.
> Then you can compose your song by many numbers of tracks. Well you can say
> it as patterns. The point is you can playback multiple pattern at the same
> time and you can mute it as you want. On top of that you can mute the any
> instruments in your pattern in real time.
> Some people criticize about MC-303 but this machine have great interface of
> these mute control.
>
> If Machinedrum address these specs, it will be really big hit. I want to see
> the sampling option for later development just like ER-1 follows by ES-1.
>
> Just my wish at 2 cent.
>
>
> --
> Mickey T
> Drum Machine Museum
> http://www.drummachine.com
>
> ----------
>>From: Daniel Hansson <daniel@elektron.se>
>>To: elektron-users@egroups.com
>>Subject: Re: [elektron] Re: Machinedrum
>>Date: Tue, 17 Oct 2000 22:40:36 +0200 (CEST)
>>
>
>> On Tue, 17 Oct 2000, John Potter wrote:
>>
>>> I'm wondering if it's analogue/rompler/sampler or a combination
>>> thereof?
>>
>> We live in the digital era! :) There is a massive amount of DSP power in
>> the Machinedrum (more than three times a Virus). But don't judge the sound
>> thereof. We want to show what is possible with some creative thinking when
>> it comes to DSP programming.
>>
>> Each drum has a separate model (like a specially designed synthesizer),
>> and there are several different approaches to the modelling for different
>> groups of drums (three totally different bassdrums for instance) that each
>> have different parameters. Some are somewhat based on samples, but most
>> are not.
>>
>> What has been important to us is to give all drums a dynamic feeling -
>> that is what I think is good with analogue drummachines. But not all are
>> based on ideas from analogue drummachines. There are many new ideas as
>> well.
>>
>>> Based on the SID chip?
>>
>> No SID-chip in this one!
>>
>>> The multiple outputs + big screen + X0X grid look very promising
>>> indeed.
>>
>> We've tried to use the best ideas from the classic drum machines, combined
>> with new approaches...
>>
>>> I want to hear some samples...
>>
>> They will come. :)
>>
>> //Daniel
>>
>>
>> eGroups Sponsor
>
>
>
>

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