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Re: Re : [elektron] Re: Machinedrum

Re: Re : [elektron] Re: Machinedrum

2000-10-26 by Inform3r

on 10/25/00 8:43 PM, Marc Horchler at drop12@... wrote:

> I`m not sure having built-in effects would be that useful as I would rather
> just have a shitload of assignable outs that I could route through my
> favorite effects unit via my mixer.
> 

    That's the best one I've heard yet! I usually associate internal effects
with cheesier gear like a groovebox or something.

                                    -Inform3r
-----------
http://www.inform3r.com

Re : [elektron] Re: Machinedrum

2000-10-26 by Marc Horchler

I`m not sure having built-in effects would be that useful as I would rather
just have a shitload of assignable outs that I could route through my
favorite effects unit via my mixer.

...marc




----------
Show quoted textHide quoted text
>De : Mickey T <mickeyt@...>
>À : elektron-users@egroups.com
>Objet : Re: [elektron] Re: Machinedrum
>Date : Same 21 octo 2000  20:57
>

> Drum Synthesizer will be hit the market needs. It's great timing.
> It is really strange but the fact that no real Drum Synthesizer out there.
> Probably ER-1 is most close for the Drum Synthesizer in my mind.
>
> DSP machines such as Rave-O-Lution 309 and some Roland/Yamaha machines are
> try to emulate vintage drum machine sounds in DSP world. If you change tone,
> decay, etc then it will emulate them like a real analog machine.
>
> That's OK. People want vintage sounds in every newer models. But people
> getting tired to use same drum sounds over and over. Some people already
> start using more unique sounds which are anything percussive/rhythmical.
> It's not necessary to be a drum sound but anything like white noise, hitting
> your trash can, weird Synth pop noise, smash the grass, etc.
> Of course these were usually done by Sampler.
> Because drum machines are limited to create drum sounds and can't produce
> those sounds. But Synthesizer can produce almost any kind of sounds but they
> don't have a interface like a drum machine.
> ER-1 was revolution. It's drum synthesizer(DSP). ES-1 was totally practical.
> But these machines are very good at global sound control but limited for
> detailed control for individual sounds. It's OK they need to meet the price
> target.
>
> I am expecting Machinedrum for real drum synthesizer. All the look and feel
> is easy as drum machine. But sound creation process are more like a
> synthesizer. Each voice should have multi filter section including cut-off/
> resonance/Q. LFO (at least two) can be apply for both oscillators and
> filers. And a couple of ADSR envelops to control filter and amplifier.
>
> So people can create the sound just like a synthesizer. Short hit or even
> longer decay. Then sequence them and modulate it. The real time knob control
> should be there on top then you can tweak the filter cut off for hihat for
> instance.
>
> For the built-in effect. Nice to have good reverb and delay. I specially
> like good plate reverb. Delay can be sync to the tempo.
> Chorus/Phaser/Flanger are not necessary as built-in.
> Most important things is all those effect can apply individual sound not
> global. Thus digital mixer is necessary as well as effect/aux send and
> return kind of function. So you can apply plate reverb for just snare.
> At the digital mixer, you can solo/mute the kick for instance. And you can
> assign the each instruments to any of 6 individual outputs as well as set
> the pan control for stereo output.
> If is allows, compressor is nice to have, too.
>
> Track mute is must as well as instruments mute. When you playback your song
> (song mean a lot of patterns), or just switching patterns. In any case, you
> want to mute the particular instrument such as Kick. Track mute is
> important. MPC users want to compose the Rhythm as like a assemble of
> multiple pattern. I can't explain well but you can see best implementation
> at FruityLoops. Each tracks are rhythm pattern any combination of kick,
> snare, hihat or any sounds. But it may contained just only kick.
> Then you can compose your song by many numbers of tracks. Well you can say
> it as patterns. The point is you can playback multiple pattern at the same
> time and you can mute it as you want. On top of that you can mute the any
> instruments in your pattern in real time.
> Some people criticize about MC-303 but this machine have great interface of
> these mute control.
>
> If Machinedrum address these specs, it will be really big hit. I want to see
> the sampling option for later development just like ER-1 follows by ES-1.
>
> Just my wish at 2 cent.
>
>
> --
> Mickey T
> Drum Machine Museum
> http://www.drummachine.com
>
> ----------
>>From: Daniel Hansson <daniel@elektron.se>
>>To: elektron-users@egroups.com
>>Subject: Re: [elektron] Re: Machinedrum
>>Date: Tue, 17 Oct 2000 22:40:36 +0200 (CEST)
>>
>
>> On Tue, 17 Oct 2000, John Potter wrote:
>>
>>> I'm wondering if it's analogue/rompler/sampler or a combination
>>> thereof?
>>
>> We live in the digital era! :) There is a massive amount of DSP power in
>> the Machinedrum (more than three times a Virus). But don't judge the sound
>> thereof. We want to show what is possible with some creative thinking when
>> it comes to DSP programming.
>>
>> Each drum has a separate model (like a specially designed synthesizer),
>> and there are several different approaches to the modelling for different
>> groups of drums (three totally different bassdrums for instance) that each
>> have different parameters. Some are somewhat based on samples, but most
>> are not.
>>
>> What has been important to us is to give all drums a dynamic feeling -
>> that is what I think is good with analogue drummachines. But not all are
>> based on ideas from analogue drummachines. There are many new ideas as
>> well.
>>
>>> Based on the SID chip?
>>
>> No SID-chip in this one!
>>
>>> The multiple outputs + big screen + X0X grid look very promising
>>> indeed.
>>
>> We've tried to use the best ideas from the classic drum machines, combined
>> with new approaches...
>>
>>> I want to hear some samples...
>>
>> They will come. :)
>>
>> //Daniel
>>
>>
>> eGroups Sponsor
>
>
>
>

Re: Re : [elektron] Re: Machinedrum

2000-10-26 by Mickey T

I know what you mean. And I actually not using built-effect most of the case
by same reason. If it's even MPC-2000 studio.


--
Mickey T
Drum Machine Museum
http://www.drummachine.com

----------
Show quoted textHide quoted text
>From: "Marc Horchler" <drop12@...>
>To: elektron-users@egroups.com
>Subject: Re : [elektron] Re: Machinedrum
>Date: Thu, 26 Oct 2000 01:43:59 +0100
>

> I`m not sure having built-in effects would be that useful as I would rather
> just have a shitload of assignable outs that I could route through my
> favorite effects unit via my mixer.
>
> ...marc
>
>
>
>
> ----------
>>De?: Mickey T <mickeyt@...>
>>? : elektron-users@egroups.com
>>Objet?: Re: [elektron] Re: Machinedrum
>>Date?: Same 21 octo 2000  20:57
>>
>
>> Drum Synthesizer will be hit the market needs. It's great timing.
>> It is really strange but the fact that no real Drum Synthesizer out there.
>> Probably ER-1 is most close for the Drum Synthesizer in my mind.
>>
>> DSP machines such as Rave-O-Lution 309 and some Roland/Yamaha machines are
>> try to emulate vintage drum machine sounds in DSP world. If you change tone,
>> decay, etc then it will emulate them like a real analog machine.
>>
>> That's OK. People want vintage sounds in every newer models. But people
>> getting tired to use same drum sounds over and over. Some people already
>> start using more unique sounds which are anything percussive/rhythmical.
>> It's not necessary to be a drum sound but anything like white noise, hitting
>> your trash can, weird Synth pop noise, smash the grass, etc.
>> Of course these were usually done by Sampler.
>> Because drum machines are limited to create drum sounds and can't produce
>> those sounds. But Synthesizer can produce almost any kind of sounds but they
>> don't have a interface like a drum machine.
>> ER-1 was revolution. It's drum synthesizer(DSP). ES-1 was totally practical.
>> But these machines are very good at global sound control but limited for
>> detailed control for individual sounds. It's OK they need to meet the price
>> target.
>>
>> I am expecting Machinedrum for real drum synthesizer. All the look and feel
>> is easy as drum machine. But sound creation process are more like a
>> synthesizer. Each voice should have multi filter section including cut-off/
>> resonance/Q. LFO (at least two) can be apply for both oscillators and
>> filers. And a couple of ADSR envelops to control filter and amplifier.
>>
>> So people can create the sound just like a synthesizer. Short hit or even
>> longer decay. Then sequence them and modulate it. The real time knob control
>> should be there on top then you can tweak the filter cut off for hihat for
>> instance.
>>
>> For the built-in effect. Nice to have good reverb and delay. I specially
>> like good plate reverb. Delay can be sync to the tempo.
>> Chorus/Phaser/Flanger are not necessary as built-in.
>> Most important things is all those effect can apply individual sound not
>> global. Thus digital mixer is necessary as well as effect/aux send and
>> return kind of function. So you can apply plate reverb for just snare.
>> At the digital mixer, you can solo/mute the kick for instance. And you can
>> assign the each instruments to any of 6 individual outputs as well as set
>> the pan control for stereo output.
>> If is allows, compressor is nice to have, too.
>>
>> Track mute is must as well as instruments mute. When you playback your song
>> (song mean a lot of patterns), or just switching patterns. In any case, you
>> want to mute the particular instrument such as Kick. Track mute is
>> important. MPC users want to compose the Rhythm as like a assemble of
>> multiple pattern. I can't explain well but you can see best implementation
>> at FruityLoops. Each tracks are rhythm pattern any combination of kick,
>> snare, hihat or any sounds. But it may contained just only kick.
>> Then you can compose your song by many numbers of tracks. Well you can say
>> it as patterns. The point is you can playback multiple pattern at the same
>> time and you can mute it as you want. On top of that you can mute the any
>> instruments in your pattern in real time.
>> Some people criticize about MC-303 but this machine have great interface of
>> these mute control.
>>
>> If Machinedrum address these specs, it will be really big hit. I want to see
>> the sampling option for later development just like ER-1 follows by ES-1.
>>
>> Just my wish at 2 cent.
>>
>>
>> --
>> Mickey T
>> Drum Machine Museum
>> http://www.drummachine.com
>>
>> ----------
>>>From: Daniel Hansson <daniel@...>
>>>To: elektron-users@egroups.com
>>>Subject: Re: [elektron] Re: Machinedrum
>>>Date: Tue, 17 Oct 2000 22:40:36 +0200 (CEST)
>>>
>>
>>> On Tue, 17 Oct 2000, John Potter wrote:
>>>
>>>> I'm wondering if it's analogue/rompler/sampler or a combination
>>>> thereof?
>>>
>>> We live in the digital era! :) There is a massive amount of DSP power in
>>> the Machinedrum (more than three times a Virus). But don't judge the sound
>>> thereof. We want to show what is possible with some creative thinking when
>>> it comes to DSP programming.
>>>
>>> Each drum has a separate model (like a specially designed synthesizer),
>>> and there are several different approaches to the modelling for different
>>> groups of drums (three totally different bassdrums for instance) that each
>>> have different parameters. Some are somewhat based on samples, but most
>>> are not.
>>>
>>> What has been important to us is to give all drums a dynamic feeling -
>>> that is what I think is good with analogue drummachines. But not all are
>>> based on ideas from analogue drummachines. There are many new ideas as
>>> well.
>>>
>>>> Based on the SID chip?
>>>
>>> No SID-chip in this one!
>>>
>>>> The multiple outputs + big screen + X0X grid look very promising
>>>> indeed.
>>>
>>> We've tried to use the best ideas from the classic drum machines, combined
>>> with new approaches...
>>>
>>>> I want to hear some samples...
>>>
>>> They will come. :)
>>>
>>> //Daniel
>>>
>>>
>>> eGroups Sponsor
>>
>>
>>
>>
>
> eGroups Sponsor

Re: Re : [elektron] Re: Machinedrum

2000-10-26 by shifty@gweep.net

>     That's the best one I've heard yet! I usually associate internal effects
> with cheesier gear like a groovebox or something.
>                                     -Inform3r

if, on the other hand, you happen to really enjoy cheesy internal effects,
no machine does them better than the sampletrak...a wide palette of all the
most common cheesy effects, with dual controls (front panel knobs, or MIDI
ctrl msgs).

-N

Re : [elektron] Re: Machinedrum

2000-10-26 by krupir@hotmail.com

My guess is, that's the broke musician's mind, if effects make the 
machine more expensive, forget them. We all have our favorite pedals. 
Split the outputs would be the best... although that makes it more 
expensive, sure, but that's more essential I think. Drum synthesis, 
real powerful, heavy big drum, very snappy snare, and the ability to 
control, say, a sidstation... What else would one need ???
That's my guess... Another being also if you don't have the money,
you find it... or something... but still... effects ?...mmmmm...

RE: Re : [elektron] Re: Machinedrum

2000-10-26 by Casey McGonagle

>and the ability to 
>control, say, a sidstation...

I think if the control was extensive enough, 
or if it maybe brought the sidstation to a new level, 
it would be worth it alone.


casey

Re: Re : [elektron] Re: Machinedrum

2000-10-26 by shifty@gweep.net

> real powerful, heavy big drum, very snappy snare, and the ability to 
> control, say, a sidstation... What else would one need ???

That's good for the sounds---but the sequencer/editor should be good, too.
Ideally, you'd want something that you can enter realtime notes,
undo mistakes (several levels!?!), swap patterns while recording, and
give a visual representation of your data, and allow you do modify it
visually (cut/paste/copy/move, adjust volume), etc.

-N

Re: Re : [elektron] Re: Machinedrum

2000-10-27 by Janne G-son Berg

On Thu Oct 26 2000, Casey McGonagle <casey@...> wrote:
> >and the ability to 
> >control, say, a sidstation...
> 
> I think if the control was extensive enough, 
> or if it maybe brought the sidstation to a new level, 
> it would be worth it alone.

I started thinking along the lines of selling Elektron stuff as a kit.

Elektron Battle Tools

Two Sidstations and one Machine Drum. Your favourite effects and a
small mixer. Ready to rock! With a kit like that, who needs
909/808/303 anyway? ;)

Bur I doubt that the MD will be like Akai's MPC series. That is like a
_lot_ of programming to be done in a short time. Perhaps in an update
later on, if the memory is large enough or could be expanded.

Give me lots of separate outs and the ability to sync my TR-606 with
sync-24!

/Janne

-- 
Janne G:son Berg, d3berg@...   http://www.dtek.chalmers.se/~d3berg
         "Jag \ufffdr flexibel, jag kan acceptera hur h\ufffdg l\ufffdn som helst!"

Re: Re : [elektron] Re: Machinedrum

2000-10-29 by Joeri Vankeirsbilck

> I`ve actually been to Kortrijk! Don`t remember much though except for the
> fact that I drank too much beer.
>

Haha, yep: that's Kortrijk: alcohol all around! Belgium is known for its beers, so
there you go! :-)
If any Elektronians are around, let me know and let's organize an "Elektron"
party! :-)

I see .fr in your mail, so you're from the North of France then?

Ciao,
Joeri

--
Joeri Vankeirsbilck
joeri@...

Belway Productions      -     http://www.belway.com
List-admin   Logic-users/SoundD*ver-users/Logic-TDM

Re : [elektron] Re: Machinedrum

2000-10-29 by Marc Horchler

I`ve actually been to Kortrijk! Don`t remember much though except for the 
fact that I drank too much beer.

...marq

----------
Show quoted textHide quoted text
>De : Joeri Vankeirsbilck <joeri@...>
>À : elektron-users@egroups.com
>Objet : Re: [elektron] Re: Machinedrum
>Date : Dima 29 octo 2000  19:08
>

> Hi,
>
>> The problem with the WSA1 is that its user-interface is not what it
>> should be
>
> It does have a nice display and lots of buttons next to the screen where you
> can adjust things quickly (like Akai S5/6000), but the OS could indeed be
> much better. I wanted to do a Sounddiver adaptation but the WSA doesn't
> support that kind of SysEx.... stuck with the way it is now. :-(
>
>> thats why I mentioned Machinedrum 2...
>
> I suggest to first see what Machinedrum 1 brings us. :-)
>
>> I hope the people from Elektron will notmake the same mistake: not every
>> synthesis fits in every hardware
>> user-interface (not enough knobs, screens not graphical enough).
>
> Very true! The picture on their site shows that there are some knobs on it,
> which would allow for good synthesis, but then the display would have to be
> good too. Since they already surprised me already with the nice grafics on
> the SidStation's silly display, I'm sure they'll make good use of the
> Machinedrum's display. (I like the boot-up screen of the SidStation a lot
> :-)
>
>> By the way: where are you from
>
> Belgium, near Kortrijk, in the middle of nowhere. :-) Although that last
> thing isn't true: 2.5hours from Paris, 3 hours from London, 3 hours from
> Köln and Amsterdam, too many hours from Göteborg. :-)))
>
>> are you in music business
>
> Yep.
>
>> and what
>> about the sounddesign you did for Elektron (that is you, isn't it?!?)
>
> Me? :-)
> Ehm yes, that's me. What do you want to know about it? The funny thing about
> that set is that there are still many sounds left, and there are some new
> ones as well.... hmmm.... what would happen with those sounds? ;-)
>
> Ciao,
> Joeri
>
> --
> Joeri Vankeirsbilck
> joeri@belway.com
>
> Belway Productions      -     http://www.belway.com
> List-admin   Logic-users/SoundD*ver-users/Logic-TDM
>
>
>
>
>
>

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