>From: "Marc Horchler" <drop12@...>
>To: elektron-users@egroups.com
>Subject: Re : [elektron] Re: Machinedrum
>Date: Thu, 26 Oct 2000 01:43:59 +0100
>
> I`m not sure having built-in effects would be that useful as I would rather
> just have a shitload of assignable outs that I could route through my
> favorite effects unit via my mixer.
>
> ...marc
>
>
>
>
> ----------
>>De?: Mickey T <mickeyt@...>
>>? : elektron-users@egroups.com
>>Objet?: Re: [elektron] Re: Machinedrum
>>Date?: Same 21 octo 2000 20:57
>>
>
>> Drum Synthesizer will be hit the market needs. It's great timing.
>> It is really strange but the fact that no real Drum Synthesizer out there.
>> Probably ER-1 is most close for the Drum Synthesizer in my mind.
>>
>> DSP machines such as Rave-O-Lution 309 and some Roland/Yamaha machines are
>> try to emulate vintage drum machine sounds in DSP world. If you change tone,
>> decay, etc then it will emulate them like a real analog machine.
>>
>> That's OK. People want vintage sounds in every newer models. But people
>> getting tired to use same drum sounds over and over. Some people already
>> start using more unique sounds which are anything percussive/rhythmical.
>> It's not necessary to be a drum sound but anything like white noise, hitting
>> your trash can, weird Synth pop noise, smash the grass, etc.
>> Of course these were usually done by Sampler.
>> Because drum machines are limited to create drum sounds and can't produce
>> those sounds. But Synthesizer can produce almost any kind of sounds but they
>> don't have a interface like a drum machine.
>> ER-1 was revolution. It's drum synthesizer(DSP). ES-1 was totally practical.
>> But these machines are very good at global sound control but limited for
>> detailed control for individual sounds. It's OK they need to meet the price
>> target.
>>
>> I am expecting Machinedrum for real drum synthesizer. All the look and feel
>> is easy as drum machine. But sound creation process are more like a
>> synthesizer. Each voice should have multi filter section including cut-off/
>> resonance/Q. LFO (at least two) can be apply for both oscillators and
>> filers. And a couple of ADSR envelops to control filter and amplifier.
>>
>> So people can create the sound just like a synthesizer. Short hit or even
>> longer decay. Then sequence them and modulate it. The real time knob control
>> should be there on top then you can tweak the filter cut off for hihat for
>> instance.
>>
>> For the built-in effect. Nice to have good reverb and delay. I specially
>> like good plate reverb. Delay can be sync to the tempo.
>> Chorus/Phaser/Flanger are not necessary as built-in.
>> Most important things is all those effect can apply individual sound not
>> global. Thus digital mixer is necessary as well as effect/aux send and
>> return kind of function. So you can apply plate reverb for just snare.
>> At the digital mixer, you can solo/mute the kick for instance. And you can
>> assign the each instruments to any of 6 individual outputs as well as set
>> the pan control for stereo output.
>> If is allows, compressor is nice to have, too.
>>
>> Track mute is must as well as instruments mute. When you playback your song
>> (song mean a lot of patterns), or just switching patterns. In any case, you
>> want to mute the particular instrument such as Kick. Track mute is
>> important. MPC users want to compose the Rhythm as like a assemble of
>> multiple pattern. I can't explain well but you can see best implementation
>> at FruityLoops. Each tracks are rhythm pattern any combination of kick,
>> snare, hihat or any sounds. But it may contained just only kick.
>> Then you can compose your song by many numbers of tracks. Well you can say
>> it as patterns. The point is you can playback multiple pattern at the same
>> time and you can mute it as you want. On top of that you can mute the any
>> instruments in your pattern in real time.
>> Some people criticize about MC-303 but this machine have great interface of
>> these mute control.
>>
>> If Machinedrum address these specs, it will be really big hit. I want to see
>> the sampling option for later development just like ER-1 follows by ES-1.
>>
>> Just my wish at 2 cent.
>>
>>
>> --
>> Mickey T
>> Drum Machine Museum
>> http://www.drummachine.com
>>
>> ----------
>>>From: Daniel Hansson <daniel@...>
>>>To: elektron-users@egroups.com
>>>Subject: Re: [elektron] Re: Machinedrum
>>>Date: Tue, 17 Oct 2000 22:40:36 +0200 (CEST)
>>>
>>
>>> On Tue, 17 Oct 2000, John Potter wrote:
>>>
>>>> I'm wondering if it's analogue/rompler/sampler or a combination
>>>> thereof?
>>>
>>> We live in the digital era! :) There is a massive amount of DSP power in
>>> the Machinedrum (more than three times a Virus). But don't judge the sound
>>> thereof. We want to show what is possible with some creative thinking when
>>> it comes to DSP programming.
>>>
>>> Each drum has a separate model (like a specially designed synthesizer),
>>> and there are several different approaches to the modelling for different
>>> groups of drums (three totally different bassdrums for instance) that each
>>> have different parameters. Some are somewhat based on samples, but most
>>> are not.
>>>
>>> What has been important to us is to give all drums a dynamic feeling -
>>> that is what I think is good with analogue drummachines. But not all are
>>> based on ideas from analogue drummachines. There are many new ideas as
>>> well.
>>>
>>>> Based on the SID chip?
>>>
>>> No SID-chip in this one!
>>>
>>>> The multiple outputs + big screen + X0X grid look very promising
>>>> indeed.
>>>
>>> We've tried to use the best ideas from the classic drum machines, combined
>>> with new approaches...
>>>
>>>> I want to hear some samples...
>>>
>>> They will come. :)
>>>
>>> //Daniel
>>>
>>>
>>> eGroups Sponsor
>>
>>
>>
>>
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