I know what you mean. And I actually not using built-effect most of the case by same reason. If it's even MPC-2000 studio. -- Mickey T Drum Machine Museum http://www.drummachine.com ---------- >From: "Marc Horchler" <drop12@...> >To: elektron-users@egroups.com >Subject: Re : [elektron] Re: Machinedrum >Date: Thu, 26 Oct 2000 01:43:59 +0100 > > I`m not sure having built-in effects would be that useful as I would rather > just have a shitload of assignable outs that I could route through my > favorite effects unit via my mixer. > > ...marc > > > > > ---------- >>De?: Mickey T <mickeyt@...> >>? : elektron-users@egroups.com >>Objet?: Re: [elektron] Re: Machinedrum >>Date?: Same 21 octo 2000 20:57 >> > >> Drum Synthesizer will be hit the market needs. It's great timing. >> It is really strange but the fact that no real Drum Synthesizer out there. >> Probably ER-1 is most close for the Drum Synthesizer in my mind. >> >> DSP machines such as Rave-O-Lution 309 and some Roland/Yamaha machines are >> try to emulate vintage drum machine sounds in DSP world. If you change tone, >> decay, etc then it will emulate them like a real analog machine. >> >> That's OK. People want vintage sounds in every newer models. But people >> getting tired to use same drum sounds over and over. Some people already >> start using more unique sounds which are anything percussive/rhythmical. >> It's not necessary to be a drum sound but anything like white noise, hitting >> your trash can, weird Synth pop noise, smash the grass, etc. >> Of course these were usually done by Sampler. >> Because drum machines are limited to create drum sounds and can't produce >> those sounds. But Synthesizer can produce almost any kind of sounds but they >> don't have a interface like a drum machine. >> ER-1 was revolution. It's drum synthesizer(DSP). ES-1 was totally practical. >> But these machines are very good at global sound control but limited for >> detailed control for individual sounds. It's OK they need to meet the price >> target. >> >> I am expecting Machinedrum for real drum synthesizer. All the look and feel >> is easy as drum machine. But sound creation process are more like a >> synthesizer. Each voice should have multi filter section including cut-off/ >> resonance/Q. LFO (at least two) can be apply for both oscillators and >> filers. And a couple of ADSR envelops to control filter and amplifier. >> >> So people can create the sound just like a synthesizer. Short hit or even >> longer decay. Then sequence them and modulate it. The real time knob control >> should be there on top then you can tweak the filter cut off for hihat for >> instance. >> >> For the built-in effect. Nice to have good reverb and delay. I specially >> like good plate reverb. Delay can be sync to the tempo. >> Chorus/Phaser/Flanger are not necessary as built-in. >> Most important things is all those effect can apply individual sound not >> global. Thus digital mixer is necessary as well as effect/aux send and >> return kind of function. So you can apply plate reverb for just snare. >> At the digital mixer, you can solo/mute the kick for instance. And you can >> assign the each instruments to any of 6 individual outputs as well as set >> the pan control for stereo output. >> If is allows, compressor is nice to have, too. >> >> Track mute is must as well as instruments mute. When you playback your song >> (song mean a lot of patterns), or just switching patterns. In any case, you >> want to mute the particular instrument such as Kick. Track mute is >> important. MPC users want to compose the Rhythm as like a assemble of >> multiple pattern. I can't explain well but you can see best implementation >> at FruityLoops. Each tracks are rhythm pattern any combination of kick, >> snare, hihat or any sounds. But it may contained just only kick. >> Then you can compose your song by many numbers of tracks. Well you can say >> it as patterns. The point is you can playback multiple pattern at the same >> time and you can mute it as you want. On top of that you can mute the any >> instruments in your pattern in real time. >> Some people criticize about MC-303 but this machine have great interface of >> these mute control. >> >> If Machinedrum address these specs, it will be really big hit. I want to see >> the sampling option for later development just like ER-1 follows by ES-1. >> >> Just my wish at 2 cent. >> >> >> -- >> Mickey T >> Drum Machine Museum >> http://www.drummachine.com >> >> ---------- >>>From: Daniel Hansson <daniel@...> >>>To: elektron-users@egroups.com >>>Subject: Re: [elektron] Re: Machinedrum >>>Date: Tue, 17 Oct 2000 22:40:36 +0200 (CEST) >>> >> >>> On Tue, 17 Oct 2000, John Potter wrote: >>> >>>> I'm wondering if it's analogue/rompler/sampler or a combination >>>> thereof? >>> >>> We live in the digital era! :) There is a massive amount of DSP power in >>> the Machinedrum (more than three times a Virus). But don't judge the sound >>> thereof. We want to show what is possible with some creative thinking when >>> it comes to DSP programming. >>> >>> Each drum has a separate model (like a specially designed synthesizer), >>> and there are several different approaches to the modelling for different >>> groups of drums (three totally different bassdrums for instance) that each >>> have different parameters. Some are somewhat based on samples, but most >>> are not. >>> >>> What has been important to us is to give all drums a dynamic feeling - >>> that is what I think is good with analogue drummachines. But not all are >>> based on ideas from analogue drummachines. There are many new ideas as >>> well. >>> >>>> Based on the SID chip? >>> >>> No SID-chip in this one! >>> >>>> The multiple outputs + big screen + X0X grid look very promising >>>> indeed. >>> >>> We've tried to use the best ideas from the classic drum machines, combined >>> with new approaches... >>> >>>> I want to hear some samples... >>> >>> They will come. :) >>> >>> //Daniel >>> >>> >>> eGroups Sponsor >> >> >> >> > > eGroups Sponsor
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Re: Re : [elektron] Re: Machinedrum
2000-10-26 by Mickey T
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