Here's the reason you were talking about I guess " The main reason you can not record the joystick is that there is no place for recording the pitch destinations in the sequencer. Even if you could record it you would not be able to edit the pitch, which would be rather non-perfect. Instead, the Joystick lives its own real-time life, which hopefully is useful to some people. As mentioned here before, there is a freeze-trick you can use by interrupting the data-stream by changing track while you are moving the joystick!" All or nothing I guess. On 4/30/04 10:48 PM, "Andy Tarpinian" wrote: > On 4/30/04 9:55 PM, "oldmanfury" wrote: > >> The reason Daniel gave is that pitchbends, which are something like >> 12 bits cannot be recorded as parameter locks which have 8 bit >> resolution. To which I replied something like "pitchbend be damned! >> I don't play guitar, and I don't need no freekin' whammy bar on my >> synth" >> >> Really... if you could record everything except pitchbend, I'd be >> more than fine with that, and I suspect that the majority of the >> people on the list would be too. Maybe it warrants a survey? >> >> Which do you prefer: >> a) A joystick that you cannot record parameter locks with >> b) A joystick that you can record everything but pitchbend with >> >> I would be really surprised if anybody answered a) >> >> -gerald > > Yea strange. I just don¹t get if you can live record knob movements for say > a filter why can't it live record the joystick modifying that same filter. > Cuz your recording parameter locks for the filter not the physical object > you used to modify the parameter right?. When you assign something to the > joystick the information the joystick transmits back must bypass the > sequencer, and from what you say it was done purposely cuz recording pitch > bend was not possible... Weird :) > > -andy >
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Re: [elektron] Re: MonoMachine Joystick
2004-05-01 by Andy Tarpinian
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