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sound environments : part 2 : step by step

sound environments : part 2 : step by step

2000-01-18 by andrew sargeant

>Andrew,
>How about some Step by step instructions for us dummies?
>Thanks.


no problem. Here's another tutorial :)

[1.] Make a patch using a looped table.

[ this is done using the table editing described previously ]

I listed the keys to add waveforms (for the first entry in the table
section) --- in the same entry as the waveform you can add [Loop] (followed
by the amount of times it loops -- be sure to press 0 then then the loop
amount -- is up to 9 i think?) and [End] ends the tables and continues the
patch sound. This is done with keys "8" and "9" respectively.

Other keys for your reference --:

"1" Adds "S" to the middle entry
[ 00 Tri S- --- ]

"2" Adds "R" to the middle entry
[ 00 Tri SR --- ]

For the last entry, you use "1" "2" and "3" to add (transposition?)
respectively :

[ 00 Tri SR F00 ]
[ 00 Tri SR -00 ]
[ 00 Tri SR +00 ]

Moving along to the end you get an arrow, where you enter a number with the
numberic keypad which is the value.

onwards! :)

[2.] Add [Loop] at the end of your sequence with a 00 value (loops
infinitely).

[3.] When you key down, you'll get a constant looping table sequence.

[4.] Now! take your fingers away from the keyboard. Now boost the gain of
your mixer (you'll need gain/level control to boost the output level) until
you can hear the table playing it's ghost noise (sounds like electronic
interference).

[5.] You can play with the real time controllers on the SID, or from your
external controller. Pitch bends and filter
sweeps will effect the table (which is still playing, cause the envelope
never fully closes). The sound is very distant and faint.

[6.] Put this through a nice long delay/echo (analogue style delays are
best, with the filtered echo) .. then play!
Don't touch the keyboard though, you'll blow your speakers (and ears!) ;)

[7.] You're now well and truly inside the MOS6851 ! (try headphones with the
resulting recording or live).

[8.] try it with all your patches, each one creates its own unique ambient
soundscape --- some like the evolving clouds Erik Weik has spoken to me
of...

enjoy..

Andrew

Re: sound environments : part 2 : step by step

2000-01-18 by Daniel Hansson

On Wed, 19 Jan 2000, andrew sargeant wrote:

> I listed the keys to add waveforms (for the first entry in the table
> section) --- in the same entry as the waveform you can add [Loop] (followed
> by the amount of times it loops -- be sure to press 0 then then the loop
> amount -- is up to 9 i think?)

Actually the loop-command always is an infinite loop. The value after the
loop-text is the point from where to jump to do the loop. Could also have
been named "goto".

   __
__///Daniel Hansson           |   SidStation - MOS6581 Synthesis
\XX/ daniel@...   |         www.sidstation.com

Re: sound environments : part 2 : step by step

2000-01-18 by Eric Weik

>[8.] try it with all your patches, each one creates its own unique ambient
>soundscape --- some like the evolving clouds Erik Weik has spoken to me
>of...

Gee Andrew, just give away all the treasured secrets!  ;-)  Seriously
though, this *IS* great fun to do.  I find that most of my gear has its own
distinctive noise when the gain is turned up.  I guess I'm a sick man, but
I have samples of the noise generated by nearly all of my gear.  Anyhow, I
would add the following variation to your step-by-step to create repeating
themes and loops:

1. Hook up an effects processor with a large digital delay capability after
that analog delay.

2. Set the digital delay time to sync up with two or four bars (assuming
that the SID and tables are synced to MIDI clock), with a regen of 25-50%.
This will add slight "tails" of previous noises, hinting at additional
rhythm and structure to the construction.  

3. When you hear a section of noise that you *really* like, dive for the
regen setting and turn it up to 75-90% and let it loop around for a while.
Don't let it go too long though (or turn down the gain on the SID inputs)
or the loop will get too "thick."  Personally I think there is a fine line
to be tread there (i.e. between "busy" and "beautiful").  

3a. If you've got a synth that likes to make continuously evolving textures
(K5000S, 01W, etc) inject a little of that into the loop while the regen is
turned up.  

4. Depending upon your personal penchant towards ambient textures, either
keep the result as a complete ambient soundscape, or sample some loops from
the results, and use 'em in your next track as a rhythmic background or
fill.  

:-)

-Eric

-- Eric Weik
-- Lytha Studios Digital Media Development
-- mailto:eweik@...
-- http://www.ls-dmd.com/

Re: sound environments : part 2 : step by step

2000-02-17 by Saul Goode

hi daniel,

  my name is kevin, and i a loyal supporter of elektron, but i just came to 
a very disturbing realization. a friend of mine who bought his sid station 
at the same time as mine(his: d91100239-81, and mine: d91100243-81), sounds 
REMARKABLY BETTER than mine in every way.
  i know there is going to differences between units, but this is absurd, i 
mean my noise floor is literally at least twice as high, for every patch. 
and there are factory patches on mine that you can barely hear, but on his 
unit sound awesome.
  i have tested our units very carefully, with the same power supply's same 
mixer channels, cord's ect..
  i guess i'm pleading for help. i can't live with my 'station' knowing how 
good it COULD be sounding. what can i do?

kev




>From: Daniel Hansson <d3daniel@...>
>Reply-To: elektron-users@onelist.com
>To: elektron-users@onelist.com
>Subject: Re: [elektron] sound environments : part 2 : step by step
>Date: Tue, 18 Jan 2000 16:55:46 +0100 (MET)
>
>On Wed, 19 Jan 2000, andrew sargeant wrote:
>
> > I listed the keys to add waveforms (for the first entry in the table
> > section) --- in the same entry as the waveform you can add [Loop] 
>(followed
> > by the amount of times it loops -- be sure to press 0 then then the loop
> > amount -- is up to 9 i think?)
>
>Actually the loop-command always is an infinite loop. The value after the
>loop-text is the point from where to jump to do the loop. Could also have
>been named "goto".
>
>    __
>__///Daniel Hansson           |   SidStation - MOS6581 Synthesis
>\XX/ daniel@...   |         www.sidstation.com
>

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Re: sound environments : part 2 : step by step

2000-02-17 by Joeri Vankeirsbilck

Hi,

I think the development of the SidStations leaves very little room for
tolerances: open it up and you'll see nothing but a mainboard and some
additional stuff... no big analog electronics that could cause your problems...
so.... I think it's the SID chip itself!!! SID chips are known to vary a lot. I
suggest you try to find some SID chips and try them out.

Could you do me a favour? Could you please record both SIDStations (preset
sounds please) and send this in MP3 to me? I'd like to hear the difference
myself as I only have one chip right now.

Someone mentioned some sort of DIY slot for several SID chips. I don't know
exactly who it was, but I'm still interested! :-)

Greetings,
Joeri

> REMARKABLY BETTER than mine in every way.
>   i know there is going to differences between units, but this is absurd, i
> mean my noise floor is literally at least twice as high, for every patch.
> and there are factory patches on mine that you can barely hear, but on his
> unit sound awesome.

--
Joeri Vankeirsbilck
joeri@...

List-admin   Logic-users/SoundD*ver-users/Logic-TDM

http://www.belway.com  - Belway Productions
http://www.nbdj.com  - Natural Born Deejays

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