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Re: How can I dither samples to 12 bit for EMAX?

2012-02-16 by zrennaya

Hi!

Thanks for your input! I gave up on the 12 bit render thing as you mentioned there's no tool that converts to 12 bits. 

On the other hand I experimented with some dithering types and I actually managed to reach the quality of factory samples in terms of noise and aliasing (using the L1). So far I couldn't get that quality from the emax ADC inputs! 

--- In emax@yahoogroups.com, "jammie" <jammie.emma@...> wrote:
>
> there 8bits compressed then the e chip renders the 8bit compressed audio to 12bit digital output that the dacs render to analog then they go to the filters
> 
> there are no reconstruction filters for aliasing or stepping of the dac waveforms  aand rely on the analog filters to do this
> 
> where as most samplers use a reconstruction filter to filter out these stepped artifacts and aliasing
> 
> now the korg dss1 is 12bits but they still use 16bit memory same as the ensoniq eps just 0 after the 12bits
> 
> there is no 12bit convertors if you want the 12bits then you need to use the internal adc and inputs
> 
> as the dump will be 16bits and emxp converts to the 8bit compressed format
>   ----- Original Message ----- 
>   From: zrennaya 
>   To: emax@yahoogroups.com 
>   Sent: Friday, February 10, 2012 12:34 PM
>   Subject: [emax] How can I dither samples to 12 bit for EMAX?
> 
> 
>     
> 
>   Hello to all,
> 
>   I'm trying to convert my WAV files for the Emax but keep running into the same issue. I have a mac running Logic which would allow me to bounce either 8 bit or 16 bit wav but not 12 bit. The Waves L1 plugin does 12 bit quantize with dither and noise shaping but it's useless, since I can only bounce the results in either 8 or 16 bits. The problem with this is that the 8 bit renders are way too lo-fi and the 16 bit ones will automatically reduce with no dithering in EMXP when I transfer them to EM1 floppys on my PC and the no-dither artifacts are audible again. This is very audible in percussive samples. Simply recording them through the Emax input won't help either..
> 
>   So I read it on a site about s900 samplers using 12 bit samples that mixing white noise into the audio at very low levels can actually do the same as dithering (don't quite understand why), tried that, same results except I had slightly noisier samples then :) 
> 
>   I'm starting to wonder if Emax uses 12 bit samples at all. It' a little confusing that it it uses 12 bit audio "stored" in 8 bits, or as I read somewhere else, it uses 8 bit samples with 12 bit converters?! 
> 
>   If 8 bit is the case, how come I cannot convert premium quality samples, using great quality dithering and noise shaping to 8 bit and still not get the cleanness of the factory Emax samples? Or if it's 12 bit, how can I render my samples to 12 bit and not let EMXP mess up my 16 bit samples? I've tried some of the Sound Designer installs available here, but couldn't get them to work on either the mac classic emulator for windows, or emulators for OSX. It seems like I must have been a programmer to be able to get them running so I gave up. Does anyone know of alternatives?
> 
>   Thank you for your attention!
> 
> 
> 
>   
> 
> [Non-text portions of this message have been removed]
>

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