The EMXP manual says: "Resolution conversion: the bit depth of the sound data may be converted, e.g. from 16 bit to 12 bit. However, with the current sampler formats supported, this conversion only takes place when converting to Emulator-II and Emax-I. In these conversions a special codec is being used since the resolution conversion is not linear." So it sounds like some conversion is happening, but from our experience it is not optimal. Perhaps someone can ask Kris Van de Cappelle (is he on this group?) about this? Maybe it just needs a tweak. I hear the aliasing as well esp on low frequency sounds with a tail (for example, long bass drums). izotope Ozone apparently can dither to 12 bits then save to 16 bit file (last 4 bits are zeros), this would seem ideal. Anyone tried it? http://www.izotope.com/support/help/ozone/pages/modules_dithering.htm Nik On 16/02/2012 15:34, zrennaya wrote: > > Hi! > > Thanks for your input! I gave up on the 12 bit render thing as you mentioned there's no tool that converts to 12 bits. > > On the other hand I experimented with some dithering types and I actually managed to reach the quality of factory samples in terms of noise and aliasing (using the L1). So far I couldn't get that quality from the emax ADC inputs!
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Re: [emax] Re: How can I dither samples to 12 bit for EMAX?
2012-02-16 by Nik Kinloch
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