I had no idea of this. Can you elaborate on other differences between the emax and the sp-12/1200? Thanks Matt On Feb 16, 2012 2:49 PM, "esynthesist" <esynthesist@...> wrote: > ** > > > Yes I'm on this group ;) > > Actually the codec is converting 16 bit directly into the 8 bit data as > required by the Emax. The 8 bit audio data in the Emax is a non-linear > conversion of the original higher resolution audio data. > It uses a smart conversion algorithm (belonging to the u-law family as > used in analog telephony. It tries to make the 8 bit audio data sound like > "12-bit quality" instead of just linear "8-bit quality" as can be found in > cheap samplers like the Ensoniq Mirage. > > This compression algorithm is also applied within the Emax itself and by > the Emax-II when it compresses/saves the bank into 8-bit. The same > principle (but different algorithms) are also applied in the Emulator-II > and the Emulator-I. > The algorithm has been chosen by E-Mu in such a way that it gives the best > results for the most common musical sounds. > But the algorithm is weak when applied to some specific sounds, especially > percussion sounds. > You get similar problems when you sample such sounds on the Emax itself, > although I have to admit that from time to time they sound somewhat better > than the software conversion versions generated by Emax-II or EMXP. > > E-Mu must have been very aware of the weakness of their compression > technique for percussion sounds, because the SP-12/1200 drum computers are > NOT using 8-bit compression on their sampled sounds. The drum computers > store their samples in 12 bit resolution, which means sampling time was > sacrificed in favour of sound quality. > Which is a good choice, because percussion sounds are incredible on the > SP-12 ! > > ///E-Synthesist > > --- In emax@yahoogroups.com, Nik Kinloch <nikkinloch@...> wrote: > > > > The EMXP manual says: > > > > "Resolution conversion: the bit depth of the sound data may be > > converted, e.g. from 16 bit to 12 bit. However, with the current sampler > > formats supported, this conversion only takes place when converting to > > Emulator-II and Emax-I. In these conversions a special codec is being > > used since the resolution conversion is not linear." > > > > So it sounds like some conversion is happening, but from our experience > > it is not optimal. Perhaps someone can ask Kris Van de Cappelle (is he > > on this group?) about this? Maybe it just needs a tweak. I hear the > > aliasing as well esp on low frequency sounds with a tail (for example, > > long bass drums). > > > > izotope Ozone apparently can dither to 12 bits then save to 16 bit file > > (last 4 bits are zeros), this would seem ideal. Anyone tried it? > > http://www.izotope.com/support/help/ozone/pages/modules_dithering.htm > > > > Nik > > > > > > > > > > > > On 16/02/2012 15:34, zrennaya wrote: > > > > > > Hi! > > > > > > Thanks for your input! I gave up on the 12 bit render thing as you > mentioned there's no tool that converts to 12 bits. > > > > > > On the other hand I experimented with some dithering types and I > actually managed to reach the quality of factory samples in terms of noise > and aliasing (using the L1). So far I couldn't get that quality from the > emax ADC inputs! > > > > > [Non-text portions of this message have been removed]
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Re: [emax] Re: How can I dither samples to 12 bit for EMAX?
2012-02-17 by Matt
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