From: Matt Miller <mandcmiller@...>: >> I'm having problems programming attack via velocity settings for >> creating realistic snare drum grace notes and buzz rolls.. ..I've tried >> a whole bunch of different snare samples and even multi-samples using >> different velocity ranges but to no avail.. ..Any suuggestions? From: Sascha Franck <saschafranck@...>: > You could try the velocity to attack function of the EXS's amp ADSR. > In case you only need it for snares, setup some ADSR offset in all other > groups. Very light settings should do a good job. However, a great method > to usually achieve such an effect is to alter the sample start as well, > following your velocity. Unfortunately the EXS only has that as a global > option and you usually don't want cymbal samples to have a later start... Hi guys - I agree, though with EXS the best results I've gotten are with velocity->Attack Time rather than with velocity->Sample Start.. EXS's v->SS parameter is a bit tweaky IMO because it's based on percentage of total sample length with no option for a setting in actual milliseconds, so a value that might work on one sample would be unrelated to what might work on another sample (unless all your snare samples are the same length), requiring a lot more trial and error if you do a lot of programming. In general though, I've never found that v->SS worked as well for me (on drums) as envelope modulation, even on other samplers.. With EXS, I usually get ok results on various instruments with v->AT at about 15-20 ms to soften up a loud sample's attack transient decently for lower velocity notes. With kick and toms, a little v->Filer Cutoff also helps, but filter is no good for snare (or cymbals). With a loud snare sample, v->AT at about 30-60 ms allowed for a sort-of press roll effect at lower velocities (assuming the sample is really a pure snare hit, with no rimshot component, that should be a separate sample either on a separate key or velocity-switched). It wasn't great but certainly much better than without it, and much smoother for swells and dynamic builds than v->sample-switching. In general, the method I've found that works best is to set attack time to about 20-40 ms (with a linear or curved slope), and then apply velocity to envelope _amount_ with a _negative_ logic, ie the envelope is applied with the greatest depth at the lowest velocities and less at higher velocities. This is similar to v->AT, but gives you better control and allows you to soften the attack a _lot_ more without slowing down the response of the sound (ie without making very-low-velocity notes sound like they're "fading in"). Using somewhat longer attack time settings and greater depths on snare samples, you can get a very convincing soft-note sound for ghost notes and press rolls. If the attack time setting only has a linear slope, then a multi-stage envelope would be preferred. This approach really works _very_ well, and has the added bonus of cutting down on RAM usage (you really only need "loud" samples, the v->Env transient control (along with v->Filter when appropriate) can do an excellent job of creating realistic soft hits, with smooth playing dynamics. Unfortunately, though EXS does have v->Filter Envelope Amount, it doesn't have any way for velocity to modulate Amplitude Envelope Amount (depth of transient control), and even if it did, the exact envelope and "depth" settings would have to be different for each different drum and cymbal in a kit, which would require more than the ADSR offsets per-group provided; a multitimbral (ie 16-channel) EXS could do it, if they add the appropriate controls (suitable envelope modulation routings are, I think, already implemented in ES2, though multi-stage user-defined envelopes ala Kontakt would be much better). Anyway, I've been hoping for a long time that Emagic will boost EXS's power in these (and other) ways, so I can transfer some of my drumkits from K2500 to it with all the playability intact.. I guess I'm not the only one.. ;-) Cheers, Joe Albano ROOFTOP PRODUCTIONS NYC, NY
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Re: Realistic HiHat Tip
2002-11-01 by Joe Albano
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