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Re: [exs] mapping drum samples

Re: [exs] mapping drum samples

2001-06-19 by Darrel Merritt

dogo01@... wrote:

>I would like to build a drum sample instrument.  I would like it to 
>be efficient, yet varied.  For instance, maybe I'll have 5 kinds of 
>kick drums, snares, claps, etc.
>
>Do other people do this?  Is there a preferred method of doing this, 
>or is it more efficient to build up a drum kit for each particular 
>track being worked on?
>
>Any thoughts or suggestions are appreciated!
>
>thanks,
>Doug

I tend to have a handful of kits, each covering a basic category (drum 
machines/acoustic/garage/etc) for songwriting. Within each kit is a 
selection of kicks, snares, hats, etc. 

The one thing I've never standardised is the kit layout - some have an 
octave's worth of kicks followed by an octaves worth of snares etc - 
others have a complete set of sounds in each octave (the better approach, 
IMO). For example: 

C - kick 1
C# - kick 2
D - snare 1
D# - clap
E - snare 2
F - perc 1
F# - closed hh
G - perc 2
G# - pedal hh
A - perc 3
A# - closed hh
B - perc 4

As a song progresses the kit is renamed and customised: the individual 
samples may be replaced, unused samples deleted, extra variations added, 
and effects added (live and/or bounced).

At least that's the theory... ;-)

Darrel

Re: [exs] mapping drum samples

2001-06-19 by Mark Holloway

This is the best way to make drump loops.. Map out a kit in the EXS24.  You 
can have just one bass drum, snare, hihat, etc., and make one kit out of it, 
and load in an EXS24 instrument for each kick.  Or, you can map several 
different kits in one EXS instrument (more efficiant).  By doing this now 
you can easily step sequence or record in real time and you will  be praised 
for making your own loops instead of ripping pre-made loops from a generic 
CD.

Regards,
Mark


>From: Darrel Merritt <dnanet@...>
>Reply-To: exs-users@yahoogroups.com
>To: "Doug" <dogo01@...>, <exs-users@yahoogroups.com>
>Subject: Re: [exs] mapping drum samples
>Date: Tue, 19 Jun 2001 14:30:37 +0930
>
>dogo01@... wrote:
>
> >I would like to build a drum sample instrument.  I would like it to
> >be efficient, yet varied.  For instance, maybe I'll have 5 kinds of
> >kick drums, snares, claps, etc.
> >
> >Do other people do this?  Is there a preferred method of doing this,
> >or is it more efficient to build up a drum kit for each particular
> >track being worked on?
> >
> >Any thoughts or suggestions are appreciated!
> >
> >thanks,
> >Doug
>
>I tend to have a handful of kits, each covering a basic category (drum
>machines/acoustic/garage/etc) for songwriting. Within each kit is a
>selection of kicks, snares, hats, etc.
>
>The one thing I've never standardised is the kit layout - some have an
>octave's worth of kicks followed by an octaves worth of snares etc -
>others have a complete set of sounds in each octave (the better approach,
>IMO). For example:
>
>C - kick 1
>C# - kick 2
>D - snare 1
>D# - clap
>E - snare 2
>F - perc 1
>F# - closed hh
>G - perc 2
>G# - pedal hh
>A - perc 3
>A# - closed hh
>B - perc 4
>
>As a song progresses the kit is renamed and customised: the individual
>samples may be replaced, unused samples deleted, extra variations added,
>and effects added (live and/or bounced).
>
>At least that's the theory... ;-)
>
>Darrel
>
>
>
>

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Re: [exs] mapping drum samples

2001-06-19 by yael

Hi all,
First I create an empty EXS Drum, I mean I create few ZONE and FEW split (
C1,C#1 etc...) and I saved it as BLANK DRUM EXS !!
Like that i load it each time I want to create a new drum Kit :o) a kind of
Pr\ufffd-configuration !
I do the same for a full split EXS ( all the notes are split...from C-2 to
C7...) for Instruments sounds or BD only , SNARE KIT etc...
My 2 Coins -1=1 :o)
Igor

Re: [exs] mapping drum samples

2001-06-19 by Thom Jenkins

Hi All,
Something that I like to do sometimes with drumkits is to have 
regular kits for different styles and consistent mapping, but then 
have an EXS Instrument that is just all kick drums and another that 
is all snares. Then in Logic I put every drum sound on its own track, 
with kick and snare on separate channels.  That way I can have the 
sequence running and very quickly scroll through the different kick 
and snare sounds just by hitting the <transpose> parameter for each 
part.  You get to very quickly hear a large variety of sounds 'in 
context' without having to stop and load new samples.  Naturally, 
this will work on other samplers/modules as well, if they're 
multi-timbral.  For certain types of work, I find this very 
productive.  As always, YMMV.
Cheers,
Thom Jenkins
Exocet Studios
Atlanta

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