Re: Trigger On... (Group)?
2003-01-22 by Jonathan Perl
Henrik:
Thanks (again) for your helpful posts. Actually, I think I need to go
over your post a little more carefully when I get some time - it seems like
it can get convoluted.
Jonathan
Jonathan Perl
Sonic Arts Center @ The City College Of New York
(212) 650-6837
http://sonic.arts.ccny.cuny.eduShow quoted textHide quoted text
> From: Hendrik Jan Veenstra <h@...> > Subject: Re: ...2) Trigger On... (Group)? > > They allow you to switch between different groups using any of the > options as "switches". So you could have C1 select the pizzicato > group while D1 selects the legato group, etc. Ditto with > controllers: modwheel, values 0-63 could select one group, while > values 64-127 select another. The "select by group" is trickier than > the others. Last November (22th) I posted some thoughts on the > subject. I guess no-one will mind if I repost it here. So here goes: > > ---------------- > I hadn't even noticed, but indeed, in the Instrument Editor, if you > pick a "Select by" option in a Group, a second "Select by" is added > in which you can pick another selection criterion. This is all quite > esoteric stuff, I must say, and afaik hasn't been documented at all. > I just played around with it a couple of minutes, and think I got it > figured out -- the theory at least. > > First of all, all Select criteria must be satisfied *simultaneously* > before a Group actually sounds. I.e. if you pick C1 as the Note to > select Group1, and additionally set the 2nd "Select" to "Controller > 1, values 0-63", then Group 1 will only play after you've hit C1 > _and_ CC1 has a value between 0 and 63. > So suppose you have 3 groups: group1 and group2 are both assigned to > Select by Note C1, and group3 is set to Select by Note C#1. You also > set group1 to Select by CC1, 0-63 and group2 to CC1, 64-127. > Now hit C#1: group3 plays, plain and simple. Hit C1: group1 or 2 > plays, depending on the current CC1 value. > So you could use this to have two Notes select between e.g violin and > trumpet, and then use the modwheel to select between either violin > staccato/legato or trumpet staccato/legato. I'm not sure though why > you would do it this way: you might as well assign the 4 groups to 4 > different keys, and use that to select between violin-s/l and > trumpet-s/l. As I said: this is the (or: my) theory. Any ideas for > real-world applications are welcome. > > As for the Select by Group#, this is the most puzzling of all imo. > Again suppose there are 3 groups, G1, G2 and G3. Set G1 to Select by > Group:start, set G2 to Select by Group:G1, and G3 to Select by > Group:G2. > Now play staccato (i.e. unconnected) notes: you'll hear the notes > being played by G1, G2, G3, G1, G2... respectively. I.e. if G1 has > played, then the next note will be played by G2, since G2 is set to > Select by G1. > > However (this is where it gets puzzling): play a note, and keep the > key down. Suppose you happen to hear G1 playing. Now play additional > keys: they'll all play G1. I.e. as long as you play legato > (overlapping notes) the next group will _not_ be triggered -- all > notes will be played by the same group. Only as soon as you release > all keys, and then hit a new key, will G2 sound. > > Furthermore: one of the Groups must be set to "Select by Group:start" > for this feature to work. This is probably the way to "get the EXS > on its way". I.e. the EXS must know which group to start with. You > can't have 2 groups set up like "G1 selects G2, and G2 selects G1" - > you'll simply hear nothing. > Also the groups should be picked out uniquely. You can't have G1 set > to 'start' and then have both G2 and G3 selected by G1: only one of > the groups (G2 or G3) will actually sound. > > Still there? Fine :-). I'm not sure how you would ever use this > "Select by Group#". One application (although not too sensible imo) > would be to have e.g. 6 kick-drums assigned to the same key, each in > its own group, and then have group2 be selected by group1, group3 by > group2, etc, so that each new kick-hit (which usually is unattached > from the previous hit) triggers the next kickdrum. This way > successive notes would cycle through all 6 kicks... > > Rather pointless imo. What you _would_ want (maybe) is 6 layered > kicks, and each note picks out a _random_ kick-sound -- to give a > kind of natural variation. But _that_ can be achieved in the EXS > itself (not in the Instrument Editor I mean). Set the 'Select Range' > in the Instrument editor to adjacent ranges. With 3 groups (kicks) > that would be e.g. 0-42, 43-84, 85-127. In the EXS set the > modulation matrix to "dest: sample select, source: LFO1", and set > LFO1 to a random wave (2nd from below). Set an appropriate speed for > LFO1, and off you go. > ---------------- > > > Hope this helps a bit...