Thanks for the response, guys. My algorithm is very simple, being comprised of a reverb (30 blocks) and a few mixers (0 RAM). Adding a phaser (2 blocks) should only bring the memory usage up to 32 blocks and shouldn't be an issue considering an algorithm has a max of 256. Additionally, my algorithm in "2101 Edit" shows that I have a lot of RAM left to work with. --- In gsp-2101@yahoogroups.com, Marko Menart <okramtranem@...> wrote: > > If you're doing this in "Dual Alg" (both S-Discs) algorithm, that means that one of S-Discs is full so you have to move effect (or few) to the other S-Disc. Be careful of the right fx order in a signal chain. > > Best regards, Marko > > > > > > ________________________________ > From: Steven Vachon <prometh@...> > To: gsp-2101@yahoogroups.com > Sent: Mon, June 28, 2010 8:51:25 PM > Subject: [gsp-2101] Flanger fits but not Phaser? > > > According to the manual, phasers uses less CPU than that of flangers. My current algorithm fits a stereo flanger perfectly, but when I delete it and try to add a stereo phaser, it claims that it "won't fit". Is this a bug that can be worked around, or... ? Thanks >
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Re: Flanger fits but not Phaser?
2010-06-29 by Steven Vachon
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