Hello? Anyone? Please read my previous message as it sums up the ram and cpu values --- In gsp-2101@yahoogroups.com, "Steven Vachon" <prometh@...> wrote: > > Well, considering my algorithm ( http://www.svachon.com/alg.png ), it > would be: > 97 RAM blocks and 223 CPU blocks with the stereo flanger > and > 80 RAM blocks and 221 CPU blocks with the stereo phaser > > > Why would the flanger work and not the phaser? > > --- In gsp-2101@yahoogroups.com, M M <strategy400@> wrote: > > > > > > 167 cpu blocks then. > > > > > > > > "Never put off till tomorrow what you can ignore entirely." > > > > > > > > > > > > > > To: gsp-2101@yahoogroups.com > > From: prometh@ > > Date: Tue, 29 Jun 2010 21:33:10 +0000 > > Subject: [gsp-2101] Re: Flanger fits but not Phaser? > > > > > > > > > > > > Interesting. > > > > And, I'm using two 2x1's and two 4x3's > > > > --- In gsp-2101@yahoogroups.com, M M strategy400@ wrote: > > > > > > > > > How many and what type of mixers? Because assuming 3 4X2 gives 176 > cpu blocks. > > > > > > > > > > > > IMPORTANT: When you start building your own Algorithms, remember > that CPU and > > > RAM block counts are approximate. It is normal to run out of blocks > even > > > your math says you have a few blocks still available. Also, every > Algorithm > > > automatically requires about 28 CPU blocks for the master mix > control and > > > miscellaneous input and output routing. This gives you about 228 CPU > blocks > > > to work with (484 CPU blocks on a PPC-210 equipped GSP-2101 Artist). > > > > > > > > > > > > > > > > > > "Never put off till tomorrow what you can ignore entirely." > > > > > > > > > > > > > > > > > > > > > To: gsp-2101@yahoogroups.com > > > From: prometh@ > > > Date: Tue, 29 Jun 2010 18:30:19 +0000 > > > Subject: [gsp-2101] Re: Flanger fits but not Phaser? > > > > > > > > > > > > > > > > > > Thanks for the response, guys. > > > > > > My algorithm is very simple, being comprised of a reverb (30 blocks) > and a few mixers (0 RAM). Adding a phaser (2 blocks) should only bring > the memory usage up to 32 blocks and shouldn't be an issue considering > an algorithm has a max of 256. > > > > > > Additionally, my algorithm in "2101 Edit" shows that I have a lot of > RAM left to work with. > > > > > > --- In gsp-2101@yahoogroups.com, Marko Menart <okramtranem@> wrote: > > > > > > > > If you're doing this in "Dual Alg" (both S-Discs) algorithm, that > means that one of S-Discs is full so you have to move effect (or few) to > the other S-Disc. Be careful of the right fx order in a signal chain. > > > > > > > > Best regards, Marko > > > > > > > > > > > > > > > > > > > > > > > > ________________________________ > > > > From: Steven Vachon <prometh@> > > > > To: gsp-2101@yahoogroups.com > > > > Sent: Mon, June 28, 2010 8:51:25 PM > > > > Subject: [gsp-2101] Flanger fits but not Phaser? > > > > > > > > > > > > According to the manual, phasers uses less CPU than that of > flangers. My current algorithm fits a stereo flanger perfectly, but when > I delete it and try to add a stereo phaser, it claims that it "won't > fit". Is this a bug that can be worked around, or... ? Thanks > > > > > > > > > > > > > > > > > > > > > > __________________________________________________________ > > > Hotmail is redefining busy with tools for the New Busy. Get more > from your inbox. > > > > http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:\ > ON:WL:en-US:WM_HMP:042010_2 > > > > > > > > > > > > > > > _________________________________________________________________ > > The New Busy is not the old busy. Search, chat and e-mail from your > inbox. > > > http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:\ > ON:WL:en-US:WM_HMP:042010_3 > > >
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Re: Flanger fits but not Phaser?
2010-07-07 by Steven Vachon
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