Hi Debbie, >Can any one explain to me the relationship between harmonic content and >waveform of sound waves? You've asked kind of a hard question, actually. Let's try this ... when you're at a party thrown for you by your friends, you get kind of a warm and mushy feeling because you're surrounded by a group of people who care about you. Looked at that way, the exact number doesn't matter. Now if we filter out a certain number of those friends of yours -- say all the ones who like football -- then you might still be surrounded by your friends, but the character of the group has changed. That, essentially, is the purpose of filtering -- to change an original sound by taking out some of the components. It would be a strange way to go about it, but we could try and analyse what it was that made it such a good party. We could try saying there wee 23 fishing people; 36 dressed in red; 15 who took holidays in Ibiza and so on and so forth. Each of those criteria would be a way of trying to describe the whole group of people, the effect they had, and how they interacted with each other to produce that particular group. The details don't matter too much, but a French mathematician called Fourier produced a theory that any sound whatever could be described as a conglomeration of sine waves. Lot more complex, but that was the basic idea. And there was a German physicist called Helmholtz who was pretty much the person who started acoustical theory by trying to understand exactly what it was that made sounds 'musical'. People like that applied numbers to musical sounds and made it amenable to physics. The basic waveforms that we know of and that you can see on any synth are given names to describe their basic overall shapes: square, triangle, saw etc. Unfortunately, no real noise falls exactly into any of those criteria, but they are attempts to indicate what are the most characteristic waves present in any given sound. The harmonic content of a sound is an attempt to say which particular partials or overtones are present in any sound. Each sound is felt to have a 'fundamental frequency' (we'll ignore percussion sounds and things like that which tend to have a very indeterminate frequency). That's the first harmonic. The second harmonic or first partial (terminology is inconsistent) in the 'natural harmonic series' is the octave which is produced simply by doubling the fundamental. At this point, all bets are pretty much off as to what's going to happen in any given sound. Depending on the physical characteristics of the sound producing device, other partials are added in above that. A triangle wave, for example, has two lines on either straight. That linear shape is caused by the fact that anything producing a wave of that kind is softish and with only a small number of odd-numbered harmonics. Think of a flute, which has something of a 'hollow' sound. A square wave has only odd partials, while a sawtooth has both odd and even ones giving it a brighter sound that is often used as a basis for brass instruments. So ... some instruments tend not to produce any 'odd-numbered' partials, while others might produce only odd ones etc etc. Some instruments will produce only a few irregularly numbered overtones with no simple-numbered relationship to the fundamental (think percussion and metallic sounds). A part of the skill of being a synth programmer is in identifying what overtones and sounds and filtering mechanisms are present in any given sound. >I know what various waveforms are just don't know the relationship between >harmonic content. You've pretty much answered your own question, actually. There is no absolutely certain and definite relationship between a waveform and a given harmonic content. The harmonic content is kind of like trying to count up how many of which given groups of people are at your party. How many guys, how many in red hats, how many bringing their own beer, how many ...... Whereas ... when you just say that you had a great party, all we know is what effect that given group of people had. In that kind of way, when we point at the wave we're simply trying to describe the overall effect that that given collection of partials has. But when we try to count up the people and put them in their separate groups, we're taking a different approach to the same problem. Truth is ... the fundamental problem of synthesis, whether we do it by sampling, frequency modulation, subtractive synthesis, physical modelling or anything else is really very simple. It's pretty much impossible to get a truly accurate representation of any given sound. The more money you throw at it and the faster your processor the more likely it is that whatever you are doing gets close to the original wave. So ... the relationship between harmonic content and waveform can in a way be seen as a question of money and experience. I get you've got a synth there in your house that a really good programmer could use to get very close to any sound you want ... whereas a rank amateur couldn't get close to anything, really, if you gave them the most expensive synth on the planet. It's a bit frustrating, but the best way to get a handle on this is to close your eyes and play with the levers on a synth. Play a note and just kind of get an idea for what it sounds like. Then .... just tweak a knob and see what it does to it. It's all very well to say that what you are doing is 'opening a filter', but there's not much point in that description if you can't ally it to some kind of gut feeling inside yourself of what's happening to that actual sound. One thing you can be pretty sure of, though, is that when you add higher and higher partials, whose amplitude is also higher and higher, then you are adding more and more 'noise' to your sound. Possibly a good way to add a touch of 'fret noise' to a guitar patch for example? Bottom line ... nobody can give you a handy-dandy rule for moving from wave form to harmonic content because there ain't no simple rule -- just general guidelines. Two waveforms that look different can sound exactly the same; two waveforms with identical harmonic content can look very different indeed if we just play around with their phase differences yet they will sound exactly the same because that's not the kind of thing the ear is attuned to -- until we start creating deliberate beatings and stuff like that by playing them against each other. >Hope u are all having a lovely Sunday of rest. Yes, thank you. >Hopefully I will speak to you all soon. OK >Keep smiling. You too. Hope what I have said was helpful. I'm sure there were mistakes somewhere because I'm not a professional at this at all ... just an amateur. Hopefully someone who knows something will come in and correct it if necessary then we'll both be a bit more intelligent. Kool Musick Keep Musick Kool _________________________________________________________ Do You Yahoo!? Get your free @... address at http://mail.yahoo.com
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Re: [L-OT] SOUNS SYNTHESIS
2001-10-08 by Kool Musick
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