--- In logic-ot@y..., Hendrik Jan Veenstra <h@k...> wrote: > And even then: why emulate a > particular existing synth? Why not just make something "along the > lines of..."? A few possibles: 1: it means that you don't have to go through a great big R&D process deciding what envelopes to include, what to control, what to miss out, etc etc. With software, half the work is the specification, when duplicating an existing synth, the spec (and inspiration) is right there in front of you. You know that you won't end up with something that doesn't really "work" as a satisfying instrument, because people already like the original. 2: People know in advance what they are buying, and shops don't have to put up with people spending half an hour playing a softsynth to see if they get on with it or not. This is a DX7 emulator. You like DX7 sounds, you buy it. You don't like DX7 sounds, buy something else. Simple. As far as the marketing is concerned you can sum up what your product does in one snappy line: "It's a Pro-1 (or whatever) in software." 3: With some emulators, you get to use existing legacy libraries. Buy an FM7, and get rid of all your old Yammy gear, knowing for certain that you aren't losing any important sounds. 4: Pre-testing. Even if you don't know what a pro-1 sounds like, you know that some people out there liked the sounds, and you can read reviews and descriptions of what sorts of sounds they are. People tend not to create painstaking emulations of synths that people didn't like. 5: Designer satisfaction. If you've produced a damned-near-perfect emulation of a particular synth or instrument, you can sit back and congratulate yourself on a job well done, and its easy for people to seer that you've done a good job. People will play your software and say, my god that's a great emulation of a Thingy electric piano. If you choose to create your own version of an synthetic piano sound, people might grow to like it as a classic in its own right, but you'll have a harder job persuading people that its not just an emulation of existing electric piano sounds that doesn't work very well. 6: No blame. People can't complain that your softsynth doesn't do X, because you can say, well, it's an authentic replica, and the original didn't do X, either. You're normally off the hook. <g> Although I do find the way that that PPG emulator doesn't let you use patch names it quite maddening! Ultimately, for all you know, there might be loads of people out there designing software instruments that are new and novel, but you probably won't hear most of them because either they actually aren't very usable (or at least don't warrant the "classic" tag), or because they aren't being worked up into full commercial products because they aren't as saleable as say a JP8 emulator. If you want "new" sounds, you might be interested in something like NI's "Reaktor", which lets people design and swap instruments. But you might find that most of the more "original" ones are a bit too esoteric, because one designer's idea of a nice new sound is another adiea of a horrible noise. Erk
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Re: [LUG] LAM/GEN: New VST Instruments
2002-09-06 by erkdemon
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