Paul, Will you guys have some examples in the future? Is GP32 SDK included now in 1.3? I mean is it possible to call some GP32 APIs? Where did you guys learn about GP32? I can't find any usefull website about it! I think it is really cool as a fun project. Gus --- In lpc2000@yahoogroups.com, "Paul Curtis" <plc@r...> wrote: > Gus, > > I think Jon got an SDL port going on the GP32. He's got the display > running natively, I believe. It was just a pretty cheap ARM9 board. > > -- > Paul Curtis, Rowley Associates Ltd http://www.rowley.co.uk > CrossWorks for MSP430, ARM, and (soon) Atmel AVR processors > > > -----Original Message----- > > From: Gus [mailto:gus_is_working@y...] > > Sent: 08 December 2004 21:03 > > To: lpc2000@yahoogroups.com > > Subject: [lpc2000] gameport GP32 > > > > > > > > Hello, > > > > Version 1.3 or rowley arm IDE supports gameport GP32. I am > > curious on what are the advantages of GP32 and are there any > > examples out there on using the device. I didn't find any > > useful example in rowley IDE and there is too much info online. > > > > Can anyone direct me of a good website to start? > > > > Thanks, > > > > Gus > > > > > > > > > > > > ------------------------ Yahoo! Groups Sponsor > > --------------------~--> > > $4.98 domain names from Yahoo!. Register anything. > > http://us.click.yahoo.com/Q7_YsB/neXJAA/yQLSAA/dN_tlB/TM > > -------------------------------------------------------------- > > ------~-> > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > >
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Re: gameport GP32
2004-12-08 by Gus
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