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Lpc2000

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Message

Re: gameport GP32

2004-12-08 by Gus

Paul,

Will you guys have some examples in the future?
Is GP32 SDK included now in 1.3? I mean is it possible to call some 
GP32 APIs?
Where did you guys learn about GP32? I can't find any usefull 
website about it!

I think it is really cool as a fun project.

Gus

--- In lpc2000@yahoogroups.com, "Paul Curtis" <plc@r...> wrote:
> Gus,
> 
> I think Jon got an SDL port going on the GP32.  He's got the 
display
> running natively, I believe.  It was just a pretty cheap ARM9 
board.
> 
> --
> Paul Curtis, Rowley Associates Ltd  http://www.rowley.co.uk
> CrossWorks for MSP430, ARM, and (soon) Atmel AVR processors   
> 
> > -----Original Message-----
> > From: Gus [mailto:gus_is_working@y...] 
> > Sent: 08 December 2004 21:03
> > To: lpc2000@yahoogroups.com
> > Subject: [lpc2000] gameport GP32
> > 
> > 
> > 
> > Hello,
> > 
> > Version 1.3 or rowley arm IDE supports gameport GP32. I am 
> > curious on what are the advantages of GP32 and are there any 
> > examples out there on using the device. I didn't find any 
> > useful example in rowley IDE and there is too much info online.
> > 
> > Can anyone direct me of a good website to start?
> > 
> > Thanks,
> > 
> > Gus
> > 
> > 
> > 
> > 
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