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Message

RE: [lpc2000] Re: gameport GP32

2004-12-08 by Paul Curtis

Well, we have two GP32s, and Jon found some stuff on the web and cooked
things up.

The GP32 SDK isn't in the package as, IIRC, it's licensed (although
freely available).

--
Paul Curtis, Rowley Associates Ltd  http://www.rowley.co.uk
CrossWorks for MSP430, ARM, and (soon) Atmel AVR processors  

> -----Original Message-----
> From: Gus [mailto:gus_is_working@...] 
> Sent: 08 December 2004 21:45
> To: lpc2000@yahoogroups.com
> Subject: [lpc2000] Re: gameport GP32
> 
> 
> 
> Paul,
> 
> Will you guys have some examples in the future?
> Is GP32 SDK included now in 1.3? I mean is it possible to call some
> GP32 APIs?
> Where did you guys learn about GP32? I can't find any usefull 
> website about it!
> 
> I think it is really cool as a fun project.
> 
> Gus
> 
> --- In lpc2000@yahoogroups.com, "Paul Curtis" <plc@r...> wrote:
> > Gus,
> > 
> > I think Jon got an SDL port going on the GP32.  He's got the
> display
> > running natively, I believe.  It was just a pretty cheap ARM9
> board.
> > 
> > --
> > Paul Curtis, Rowley Associates Ltd  http://www.rowley.co.uk
> > CrossWorks for MSP430, ARM, and (soon) Atmel AVR processors   
> > 
> > > -----Original Message-----
> > > From: Gus [mailto:gus_is_working@y...]
> > > Sent: 08 December 2004 21:03
> > > To: lpc2000@yahoogroups.com
> > > Subject: [lpc2000] gameport GP32
> > > 
> > > 
> > > 
> > > Hello,
> > > 
> > > Version 1.3 or rowley arm IDE supports gameport GP32. I 
> am curious 
> > > on what are the advantages of GP32 and are there any examples out 
> > > there on using the device. I didn't find any useful example in 
> > > rowley IDE and there is too much info online.
> > > 
> > > Can anyone direct me of a good website to start?
> > > 
> > > Thanks,
> > > 
> > > Gus
> > > 
> > > 
> > > 
> > > 
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