Digital Noise Module
2000-11-15 by Tkacs, Ken
Since the subject has come up... Is it possible to create a digital noise module with a rotary switch (or VC morphing) between different "kinds" of digital noise? White noise is a "pure concept," and Pink a filtering of that... Digital noise modules tend to be registers filled with random seed values, and by giving VC of the clocking rate, you can get some weird effects. But I'm wondering if maybe there could be some other mathematical functions that could seed those registers with different probability spreads. I'm not sure exactly what I'm saying or what it would sound like, but it seems to me that there are lots of different degreees of "randomness" in the world, and these could produce different sounds. I would imagine that some weird non-ring-modulator metallic sounds could be produced this way. Maybe a control for how many "peaks" in the spectrum, another for how spaced out they are, and another for "tuning" those peaks. Almost like pre-multi-bandpass-filtering white noise, but really it's done mathematically (i.e., not with an analog bandpass filters) and then seeded into the playback registers. Then a fourth control could modify the clocking frequency and a fifth would be an attenuator for incoming voltage control of the clock. Or maybe VC of some of the other controls too. Four initial controls and four complimentary attenuators. I dunno...just waxing poetic. I think there is great wealth in non-harmonic sounds, and producing these is an inherent weakness in analog synthesizers (usually you can only get it by filtering white noise, using a ring modulator, or a helluva lotta sine wave VCOs tuned all 'funny'). So I like to attack that weakness when thinking of "new" modules. (Still want that Frequency Shifter.) I'm looking for a way to produce the sounds of metal, wood, rubber, sizzling bacon, bacon being rubbed on metal, the wind on Beta Epsilon Eridani... you know. I still think that a "true" (i.e., 'academic') chaos module has merit. Anyway, my 2 cents.