It is one thing to have the intuition that audio can be described by a terrain oscillator tracing overlapping projections of higher dimensional objects on a plane. It is another thing to build it in analog. Or prove it or calculate it. It does relate sound back to geometry. Still, geometry is a lot of fun to study. If someone wants to lend me a copy of the original folio of J.F. Nicerons "Thaumaturgus Opticus" (1649) it would help (pretty seminal on anamorphic projection). Oops, Vatican has it... "Projection" is a way of expressing higher dimension objects in a lower dimension. A geometric analog of mixing, as an example because you can not generate a full original from only information contained in shadows. (a projection is the shadow of a higher dimension geometrical object which is veiwable in a lower dimension). I'll have to settle for the works of Claude Bragdon such as this: http://www.amazon.com/gp/product/048627117X/ ref=sr_11_1/104-0050071-2953569?%5Fencoding=UTF8 I was so excited, then I found out he wrote the intro to the "Tertium Organum". Up here in Wisconsin you know we have Lawsonomy. Also very geometric, "The Law of the Zig-Zag and Swirl" for example. Apparently, studying geometry above 3 dimensions makes you start a religion, so begin tithing now and beat the rush! Number Theory may be the Grande Dame of mathematics, but Geometry sure is the pretty looking one. Now someone tell me there is a one to one correspondence between number theory and geometry... (I recall something about unification).
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Zeitgiest Angst
2006-03-23 by Grant Richter
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