My brain was tied up in knots last night as i tried to wrap my head around this concept. Im not sure if the Envelooper is capable of this, but imagine if each *point* of a multi-point envelope could trigger an *event* in the synthesizer. For example (& ill use an ADSR to illustrate the idea)- an envelope rises to a *point*, where a tributary envelope is fired off to do its thing (could be another multi-point envelope with the same capability of the master envelope). Meanwhile, the main envelope continues as Decay to a *2nd point* (where a 2nd tributary envelope is fired off). Decay continues to the *3rd point* (3rd trib. env.), and Sustain to envelope close (open & close could also be triggers for tributary envelopes). So effectively you are generating a family tree kind of situation, each envelope & tributary envelope encapsulating its own job. Initially it sounds like maybe what a sequencer can do, but its the tributary envelopes where things get interesting. It might even do the role of a sequencer when applied to audio-rate jobs. The only barrier is limitations in a synthesizer of assignable parameters (that are musically useful). Many parameters simply dont respond interestingly when they are wrapped in an envelope. Anyway, now i have to go and unwrap my brain, -Matt plord wrote: > Hello Grant and fellow Wiardos... > Grant Richter wrote: >> I have a working Envelooper module with software. It is quite >> fascinating from an engineering perspective. I have been working for a >> year or so to try and find if it can do anything musical. > At the risk of displaying my considerable ignorance, I've been thinking > about this conundrum, how *would* you interact with the Envelooper do > something musical? I am reminded of Paul Perry's suggestion to all us DIY > types who think they have a product: first, design the user interface, and > write the manual :) > The Envelooper has two UIs, as I see it. One is the physical module > itself, the other is the software used to create the shapes for each > section. For the physical, well, as I recall, you'll have 4 outputs, > switches to select the mode, knobs to control stage time, some number of > per-stage gate/trigger inputs and outputs, and well I don't know what all > else. It seems to me that all that is fairly straightforward, you patch > the outs to control VCOs, filters, VCAs, etc. The one panel feature that > has a strong "IS it musical or not?" emphasis is the knob that selects the > timebase; the shorter the time, the more the bugmusic, right? > Grant, I think you mentioned that you had worked out a recorder function > to capture note, gate, and slope data from sequencers, joysticks, etc.? > That's more than half the battle right there, I think. When recording > joysticks, for example, I assume the 256 capture points are distributed > evenly across the timebase set by the knob? So one way to increase > musicality would be to allow CV or Clock control of the timebase function. > You could then send voltages (or variable clock) to play the gestures in > musically useful related time-bases. Why, a Sequantizer would be ideal > here :) and maybe an Envelator to slew the output. What other patching or > routing access to the stages is available from the panel? > The second UI, the software, seems like a *serious* opportunity to keep > things musically useful. For the 3 people who are likely to use Wave256 > and burn their own EEPROMS, that is :) Where I keep getting stuck is, > other than note data, how do you visualize 256 segments of a stage and > create musical elements out of them? Will there be any way to dump or > load data other than burning a chip? I wonder about the software UI, and > by extension, the concept of getting into the vast store of patterns and > gestures that the Envelooper could hold and building msic out of them. > * For instance: For VCA control, could the module or the software take > voltage/computer keyboard input to create a 10V gate pattern? Any > Envelooper stage could take, say, spacebar (0 volts) for rests and enter > (5V) for gate, shift-enter (10V) to hold from previous step. You'd want > copy and paste functions in the software and, ideally, some sort of > rudimentary grid layout. Depending on where you set the timebase, each > "step" could be a micro-blip or a 25 second gate signal, and...have I got > this right, there is a mode where the 4 stages can start at the same time > and loop on different timebases? > * You could use one or two stages of the 'Looper to tweak the mod > inputs on an EnveLATOR, obviously. But couldn't you also use a slow > timebase, and instead of sending a 10V pulse as above for a gate sequence, > have each wave hold an actual complete envelope shape of its own, to send > to a filter or VCA, etc.? That is, instead of just punching through > static voltages and letting the Vactrols sort it out, slow the Envelooper > down and send a pattern of one-shot envelopes. For this to work, I guess > the software ought to provide a small library of envelope shapes of > varying slope and depth, AR, AD, ADSR, that you could cut and paste into > each wave slot (or, rest, as above). > * am I getting too meta? Also...working the software in this way would be > kind of tedious? > I dunno. I begin to see why this is taking so long :) > Paul > -- > been avoiding work for too long now. >
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Re: [wiardgroup] Re: 300 series developments
2008-07-15 by frank death
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