Persistence and lots and lots of luck. The deal with Mattel came about in part because the company who did several of the Flash games (Team Smartypants) employed one of my brothers at the time and he put in a good word with BlueArrow Inc. who handled the music licensing. As for most of the other projects which were with Anarchy Enterprises, I threw some samples at the web application for creative work on their site about 3 years ago. Neither of them paid much, but it's a great start for a portfolio to say you've done music for a Mattel game and 2/3 of another game's soundtrack :). Basically, what you hear all the time is right - keep pushing your music everywhere you legitimately can, and hopefully someone will eventually take notice! /.e --- In xl7@yahoogroups.com, erik_magrini@B... wrote: > BTW, how did you go about getting your music in the video game deals, if > you don't mind me asking? I saw that no your website, and I'm always > looking for different ways to get my music out there. Just curious how > that came about for you? > > rEalm > > > > > > > Sounds like someone should try convincing Fugifilm to expand their > knockoff lines ;) > > > > > > > > > > The information transmitted is intended only for the person(s)or entity > to which it is addressed and may contain confidential and/or legally > privileged material. Delivery of this message to any person other than > the intended recipient(s) is not intended in any way to waive privilege > or confidentiality. Any review, retransmission, dissemination or other > use of, or taking of any action in reliance upon, this information by > entities other than the intended recipient is prohibited. If you > receive this in error, please contact the sender and delete the > material from any computer. > > For Translation: > > http://www.baxter.com/email_disclaimer > > > [Non-text portions of this message have been removed]
Message
Re: Authoring roms?
2004-01-07 by epilogue0282
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