Persistence and lots and lots of luck. The deal with Mattel came
about in part because the company who did several of the Flash games
(Team Smartypants) employed one of my brothers at the time and he
put in a good word with BlueArrow Inc. who handled the music
licensing. As for most of the other projects which were with Anarchy
Enterprises, I threw some samples at the web application for
creative work on their site about 3 years ago. Neither of them paid
much, but it's a great start for a portfolio to say you've done
music for a Mattel game and 2/3 of another game's soundtrack :).
Basically, what you hear all the time is right - keep pushing your
music everywhere you legitimately can, and hopefully someone will
eventually take notice!
/.e
--- In xl7@yahoogroups.com, erik_magrini@B... wrote:
> BTW, how did you go about getting your music in the video game
deals, if
> you don't mind me asking? I saw that no your website, and I'm
always
> looking for different ways to get my music out there. Just
curious how
> that came about for you?
>
> rEalm
>
>
>
>
>
>
> Sounds like someone should try convincing Fugifilm to expand
their
> knockoff lines ;)
>
>
>
>
>
>
>
>
>
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