Thanks-it does-I'm not infront of it right now but there were a couple of things I figured out about it-some were about the osc levels but there were a couple of other things that effected how it responded-I'll put it up soon and see what you think...! --- In DSI_Evolver@yahoogroups.com, josh <notjoshua@...> wrote: > > > > > What defines how the Evolver responds to sound? > > You can have the envelopes be triggered in response to the input's > amplitude (loudness). > (I'm at work right now so don't have evolver or manual in front of me.) > It's a trigger mode thing, and you can set the input level to > appropriately respond. > > > > > What makes a sound more viable as a effect as opposed to just a synth. > > If you only want efx, turn down the OSC levels to zero. The envelopes > can still sweep filter, etc if you want... > Or you can turn the ENV levels all down and set the filter to whatever > frequency you want. > Modulate away with LFO or whatever, add delay, feedback, EFX type stuff. > > > > > Is there a way to alter a sound so its gates the way the sounds in bank 2 do? > > Not sure what the sounds in your bank 2 are doing (there are a few > versions w/ different banks) > but gating can be done w/ LFO, or note midi note input, or sequencer steps... > I think the definitive guide has a pretty good section on building > patches for use as EFX processing, as well as on gating input signals. > Hope this was more help than my initial 'RTFM' response, good luck! > > -josh >
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Re: [Evolver] Audio inputs
2008-01-22 by stonemunky1221
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