And you can even use the oscillators as an effect on the input :) 1 thing I did recently via the Mod source, was have the input amplitude effecting the osc tune. (Mod 1 source = Ext audio Env follower aka EiE, M1 dest = Osc All Freq aka OAF) run some drums through it and the louder the drum hit (kick) the lower/higher (whichever you choose, try them both) the osc freq. pair that with envelope 3 being triggered by input amplitude as well (envelope followinging) and sweeping the pitch/filter/whatever... kinda squeaky- it sounded like a chew-toy built into a drum set =D ...or instead of drums, try a mic! evolver is weird, so many ways to use it! On Jan 21, 2008 11:45 PM, stonemunky1221 <stonemunky1221@...> wrote: > > > > > > > Thanks-it does-I'm not infront of it right now but there were a couple > of things I figured out about it-some were about the osc levels but > there were a couple of other things that effected how it > responded-I'll put it up soon and see what you think...! > > > --- In DSI_Evolver@yahoogroups.com, josh <notjoshua@...> wrote: > > > > > > > > What defines how the Evolver responds to sound? > > > > You can have the envelopes be triggered in response to the input's > > amplitude (loudness). > > (I'm at work right now so don't have evolver or manual in front of me.) > > It's a trigger mode thing, and you can set the input level to > > appropriately respond. > > > > > > > What makes a sound more viable as a effect as opposed to just > a synth. > > > > If you only want efx, turn down the OSC levels to zero. The envelopes > > can still sweep filter, etc if you want... > > Or you can turn the ENV levels all down and set the filter to whatever > > frequency you want. > > Modulate away with LFO or whatever, add delay, feedback, EFX type stuff. > > > > > > > Is there a way to alter a sound so its gates the way the > sounds in bank 2 do? > > > > Not sure what the sounds in your bank 2 are doing (there are a few > > versions w/ different banks) > > but gating can be done w/ LFO, or note midi note input, or sequencer > steps... > > I think the definitive guide has a pretty good section on building > > patches for use as EFX processing, as well as on gating input signals. > > Hope this was more help than my initial 'RTFM' response, good luck! > > > > -josh > > > >
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Re: [Evolver] Audio inputs
2008-01-22 by josh
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