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Drum Sounds

Drum Sounds

2003-05-21 by swanoid

Hi all!
Anyone have any basic tips (or better) for constructing drum sounds?
 Of course with the Evolver in mind.
                Thanks,
                         Swanoid

Re: [Evolver] Drum Sounds

2003-05-21 by Yutaka Nakamura

on 21/05/03 14:15, swanoid at Jeswana@... wrote:

> Hi all!
> Anyone have any basic tips (or better) for constructing drum sounds?
> Of course with the Evolver in mind.
>               Thanks,
>                        Swanoid

Hi there,

Maybe try this page?

http://www.users.globalnet.co.uk/~concuss/drums.htm

-Yutaka

Re: [Evolver] Drum Sounds

2003-05-21 by trippler@t-online.de

Hello Swanoid,

here is an example: http://www.trippler.net/files/mp3/doctbasedrums.mp3
maybe as a starting point for bassdrums.
I prefer the digital oscillators because they imho always start at the same
phase, while drums based on the free running analog oscillators may sound
different on every beat due to different start phases.
Basic settings: Sine wave for Osc3 (Shape 1), max level, filter open.

VCA Envelope: A 0 D 32 S 0 R 26, Max EnvAmount
Filter Envelope: A 0 D 23 S 0 R 70, Amount 0, Resonance 0
Envelope 3: Amount 0, Destination OAF (means pitch), A 0 D 25 S 0 R 0

The mp3 has the following parts:
1.:    Sinus wave. Amount of Pitch modulation from envelope 3 is raised and
decreased again.
2.:    Increasing the sustain value of the VCA envelope --> longer sustain
3.:    Same sound, waveshape changed from sine to saw to pulse and the
oscillator frequency changed --> might be suited as starting point for some
(Simmons?) toms.
4.: Back to sine wave, then closing the filter and raising the filter
envelope amount --> adds some nice punch from the filter,
5. Cheap trick: Distortion ;-)
6. Basic settings again, pulse wave, noise level increased --> kind of what
Roland called  snappy parameter for a snare concerning the TR 808
7. Raising the Cutoff of the highpass filter --> filters out the oscillator
and leaves only the noise: kind of closed hihat. Vaying Cutoff of the
lowpass filter and envelope decays would change the sound to a open Hihat
8. Splitted lowpass filters --> open filter for the noise part and closed
filter for theoscillator

So far for now. Resonant drums, cymbals, timpanis, triangles and an
impressive imitation of a muted conga to come soon ;-))

btw: I forgot to mute some inputs on my mixer, therefor there is some noise
in the mp3 and I was too lazy to adjust the volume of the different parts or
to compress.

Regards
Stefan



----- Original Message -----
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From: "swanoid" <Jeswana@...>
To: <DSI_Evolver@yahoogroups.com>
Sent: Wednesday, May 21, 2003 2:15 PM
Subject: [Evolver] Drum Sounds


> Hi all!
> Anyone have any basic tips (or better) for constructing drum sounds?
> Of course with the Evolver in mind.
>                 Thanks,
>                          Swanoid
>
>

Re: [Evolver] Drum Sounds

2003-05-21 by trippler@t-online.de

Thanks for the link. Very useful.

Stefan

----- Original Message ----- 
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From: "Yutaka Nakamura" <liquidbrain@...>
To: <DSI_Evolver@yahoogroups.com>
Sent: Wednesday, May 21, 2003 3:07 PM
Subject: Re: [Evolver] Drum Sounds


> on 21/05/03 14:15, swanoid at Jeswana@... wrote:
> 
> > Hi all!
> > Anyone have any basic tips (or better) for constructing drum sounds?
> > Of course with the Evolver in mind.
> >               Thanks,
> >                        Swanoid
> 
> Hi there,
> 
> Maybe try this page?
> 
> http://www.users.globalnet.co.uk/~concuss/drums.htm
> 
> -Yutaka
> 
> 
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Re: Drum Sounds

2003-05-21 by chiasticon

> Basic settings: Sine wave for Osc3 (Shape 1), max level, filter
> open.
> 
> VCA Envelope: A 0 D 32 S 0 R 26, Max EnvAmount
> Filter Envelope: A 0 D 23 S 0 R 70, Amount 0, Resonance 0
> Envelope 3: Amount 0, Destination OAF (means pitch), A 0 D 25 S 0 R > 0

I'm pretty sure that I have all parameters exactly as you describe;
but mine sounds more like a BASS bass than a bass drum (there's no
attack and the decay is really long).

My settings:
OSC3: F=C   S=1   L=100
FIL:  F=164 E=0   A=0   D=23 S=0   R=70
VCA:  F=100 E=100 A=0   D=32 S=0   R=26
ENV3: A=0   D=OAF A=0   D=25 S=0   R=0
FB/LFO(1-4)/DELAY: all values set to 0

and the sequence:
100 0 100 0 100 100 0 100
100 0 100 0 100 100 0 0

Am I doing something stupid here (very likely)?

Joe.

Re: Drum Sounds - Synthesis resources

2003-05-28 by Riccardo Coen

From SOS Magazine

Bass Drum
http://www.sospubs.co.uk/sos/Feb02/articles/synthsecrets0202.asp

Snare
http://www.sospubs.co.uk/sos/Mar02/articles/synthsecrets0302.asp
http://www.sospubs.co.uk/sos/Apr02/articles/synthsecrets0402.asp

Cowbells and Clave
http://www.sospubs.co.uk/sos/Sep02/articles/synthsecrets09.asp

Cymbals
http://www.sospubs.co.uk/sos/Jul02/articles/synthsecrets0702.asp
http://www.sospubs.co.uk/sos/Aug02/articles/synthsecrets0802.asp

Kettle Drums
http://www.sospubs.co.uk/sos/Dec01/articles/synthsecrets1201.asp

--- In DSI_Evolver@yahoogroups.com, "swanoid" <Jeswana@m...> wrote:
Show quoted textHide quoted text
> Hi all!
> Anyone have any basic tips (or better) for constructing drum sounds?
>  Of course with the Evolver in mind.
>                 Thanks,
>                          Swanoid

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