Drum Sounds
2003-05-21 by swanoid
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2003-05-21 by swanoid
Hi all!
Anyone have any basic tips (or better) for constructing drum sounds?
Of course with the Evolver in mind.
Thanks,
Swanoid2003-05-21 by Yutaka Nakamura
on 21/05/03 14:15, swanoid at Jeswana@... wrote: > Hi all! > Anyone have any basic tips (or better) for constructing drum sounds? > Of course with the Evolver in mind. > Thanks, > Swanoid Hi there, Maybe try this page? http://www.users.globalnet.co.uk/~concuss/drums.htm -Yutaka
2003-05-21 by trippler@t-online.de
Hello Swanoid, here is an example: http://www.trippler.net/files/mp3/doctbasedrums.mp3 maybe as a starting point for bassdrums. I prefer the digital oscillators because they imho always start at the same phase, while drums based on the free running analog oscillators may sound different on every beat due to different start phases. Basic settings: Sine wave for Osc3 (Shape 1), max level, filter open. VCA Envelope: A 0 D 32 S 0 R 26, Max EnvAmount Filter Envelope: A 0 D 23 S 0 R 70, Amount 0, Resonance 0 Envelope 3: Amount 0, Destination OAF (means pitch), A 0 D 25 S 0 R 0 The mp3 has the following parts: 1.: Sinus wave. Amount of Pitch modulation from envelope 3 is raised and decreased again. 2.: Increasing the sustain value of the VCA envelope --> longer sustain 3.: Same sound, waveshape changed from sine to saw to pulse and the oscillator frequency changed --> might be suited as starting point for some (Simmons?) toms. 4.: Back to sine wave, then closing the filter and raising the filter envelope amount --> adds some nice punch from the filter, 5. Cheap trick: Distortion ;-) 6. Basic settings again, pulse wave, noise level increased --> kind of what Roland called snappy parameter for a snare concerning the TR 808 7. Raising the Cutoff of the highpass filter --> filters out the oscillator and leaves only the noise: kind of closed hihat. Vaying Cutoff of the lowpass filter and envelope decays would change the sound to a open Hihat 8. Splitted lowpass filters --> open filter for the noise part and closed filter for theoscillator So far for now. Resonant drums, cymbals, timpanis, triangles and an impressive imitation of a muted conga to come soon ;-)) btw: I forgot to mute some inputs on my mixer, therefor there is some noise in the mp3 and I was too lazy to adjust the volume of the different parts or to compress. Regards Stefan ----- Original Message -----
From: "swanoid" <Jeswana@...> To: <DSI_Evolver@yahoogroups.com> Sent: Wednesday, May 21, 2003 2:15 PM Subject: [Evolver] Drum Sounds > Hi all! > Anyone have any basic tips (or better) for constructing drum sounds? > Of course with the Evolver in mind. > Thanks, > Swanoid > >
2003-05-21 by trippler@t-online.de
Thanks for the link. Very useful. Stefan ----- Original Message -----
From: "Yutaka Nakamura" <liquidbrain@...> To: <DSI_Evolver@yahoogroups.com> Sent: Wednesday, May 21, 2003 3:07 PM Subject: Re: [Evolver] Drum Sounds > on 21/05/03 14:15, swanoid at Jeswana@... wrote: > > > Hi all! > > Anyone have any basic tips (or better) for constructing drum sounds? > > Of course with the Evolver in mind. > > Thanks, > > Swanoid > > Hi there, > > Maybe try this page? > > http://www.users.globalnet.co.uk/~concuss/drums.htm > > -Yutaka > > > Yahoo! Groups Sponsor > ADVERTISEMENT > > > > > To unsubscribe from this group, send an email to: > DSI_Evolver-unsubscribe@yahoogroups.com > > > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. >
2003-05-21 by chiasticon
> Basic settings: Sine wave for Osc3 (Shape 1), max level, filter > open. > > VCA Envelope: A 0 D 32 S 0 R 26, Max EnvAmount > Filter Envelope: A 0 D 23 S 0 R 70, Amount 0, Resonance 0 > Envelope 3: Amount 0, Destination OAF (means pitch), A 0 D 25 S 0 R > 0 I'm pretty sure that I have all parameters exactly as you describe; but mine sounds more like a BASS bass than a bass drum (there's no attack and the decay is really long). My settings: OSC3: F=C S=1 L=100 FIL: F=164 E=0 A=0 D=23 S=0 R=70 VCA: F=100 E=100 A=0 D=32 S=0 R=26 ENV3: A=0 D=OAF A=0 D=25 S=0 R=0 FB/LFO(1-4)/DELAY: all values set to 0 and the sequence: 100 0 100 0 100 100 0 100 100 0 100 0 100 100 0 0 Am I doing something stupid here (very likely)? Joe.
2003-05-28 by Riccardo Coen
From SOS Magazine Bass Drum http://www.sospubs.co.uk/sos/Feb02/articles/synthsecrets0202.asp Snare http://www.sospubs.co.uk/sos/Mar02/articles/synthsecrets0302.asp http://www.sospubs.co.uk/sos/Apr02/articles/synthsecrets0402.asp Cowbells and Clave http://www.sospubs.co.uk/sos/Sep02/articles/synthsecrets09.asp Cymbals http://www.sospubs.co.uk/sos/Jul02/articles/synthsecrets0702.asp http://www.sospubs.co.uk/sos/Aug02/articles/synthsecrets0802.asp Kettle Drums http://www.sospubs.co.uk/sos/Dec01/articles/synthsecrets1201.asp --- In DSI_Evolver@yahoogroups.com, "swanoid" <Jeswana@m...> wrote:
> Hi all! > Anyone have any basic tips (or better) for constructing drum sounds? > Of course with the Evolver in mind. > Thanks, > Swanoid