Robert said, "What I'd really like to see is an Evo-Ideas site with a
collection of programming/playing concepts."
I think it's a great idea. Three "low effort" / "can do it now" type
ideas, in order of size/complexity:
1) Start a "Programming/Playing Concepts" topic (aka "thread") in the
EX5Tech Evolver forum. Anyone could post whenever they wanted, the
topic could get as long as desired, would be easy to find for
reference, and wouldn't ever be deleted. The downside is that if the
topic grew large, it would be hard to find specific items of interest.
2) Let each "Concept" be a separate topic in the forum, with the
subject line of each starting with a common string of text,
like ">PPC>" to make it easy to find in a forum search. This yields
better organization than #1 above.
3) If #2 above is tried, and there is really a lot of participation
(i.e. many many topics), I could create a separate forum specifically
for "Evolver Programming/Playing Concepts". All the existing PPC
topics in the current forum could then be moved to the new forum.
Practically the only possibility to pose a predetermined perimeter
around "Programming & Playing" posts would be people's propensity to
participate and take party in such a project. Periodically, people
can be particularly peculiar about the propagation of predominantly
professional parameters.
And your only limit would be members' willingness to share their
ideas. :)
Ski
www.ex5tech.com
EX5Tech Evolver forum:
http://www.ex5tech.com/ex5ubb_cgi/ultimatebb.cgi?ubb=forum&f=23
--- In DSI_Evolver@yahoogroups.com, Robert Shanks <synthlab@n...>
wrote:
> Hi Emmanuel -
>
> Did you download the Evolutionaries patch set? A120 uses
sequences of 16,
> 15, 14, 13 which multiplied together equals 43680. I wasn't sure
how to
> check for the real number of notes mathematically. I think it has
> something to do with 16 = 2 * 2 * 2 * 2, 15 = 3 * 5, 14 = 2 * 7,
and 13 is
> a prime, but I don't know where to go with it after that. (ok, you
math
> head help me out here) What I did was write a BASIC program with
four
> non-nest loops and check for my starting numbers 0, 0, 0, 0. That
told me
> sequences of 16, 15, 14, 13 repeats after 21840 ( or half of the
straight
> multiplication of all the numbers.) At any rate it goes on and
on. It can
> be kinda organ sounding so I called it Endless Org :)
>
> I'd be happy to collaborate with you on coming up with long
sequences.
> Currently I'm working on some patches that use the LFO with freq.
at S16
> and shape of rSA to kick the filter open. (Oh, you have to turn
the PBM
> down to 30 and clock div to 2n. That gives 128 "notes" per
sequence ( 8 *
> 16 steps ). You can then use the other LFOs sinc'ed to the clock to
> modulate pitches for different "notes". Kinda cool really. It
make the
> Evolver real feel like a modular in a box. Let me know if you have
any
> ideas.
>
> Cheers
> Later - Robert
>
> ps - I need to figure out how to record audio to my Mac or PC so I
can do
> some sound bytes of this stuff. What I'd really like to see is an
> Evo-Ideas site with a collection of programming/playing concepts.
( SKI
> you got yer ears on? ) Want to do an ideas site? Each concept
would have
> 1) explanation of the technique used 2) an Evolver patch [or
group of
> patches] 3) a short sound file - MP3?
>
> >Math Question: With the OS2 feature that the sequencers can
modulate
> >their speeds, what is the maximal length of a non-repeating
sequence
> >(using the 4 seqs)?
> >For example with OS1, you can run together 4 sequences of 11
steps, 13
> >steps, 14 steps, and 15 steps. If you assign the pitches cleverly,
you can
> >get
> >a melody of 30030 notes.