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2003-10-24 by rivotk2003

Ok ive been watching this group and this synth for a while. Ive 
bought too many synth without enough study, so now i really research. 
But what im looking for is a just a small synth that has the ability 
to be lush (boards of cananda) and to the extreme (numb, converter)
Ive heard many samples and it shows it can do lush and liquidy very 
well. But as far as the the harsh, it seems kind of tinny. Im looking 
for a synth that can do killer drones, distorted, evolving drones. im 
sure this synth is it. But i still need a few more things answered. 
Soryy for a question that may be dead already. I just wanna make sure 
this time. 
 
Would it be possible for anyone to post any drones? Non melodic, not 
pitch changes, just distorted, crazy hell, without going to the point 
where it just sounds like distorted white noise. Something that would 
be used on some early zombie movie soundtrack? 
 
Any help would be great, thanks
 
Josh

drones

2003-10-27 by spectralsequence

--- In DSI_Evolver@yahoogroups.com, "rivotk2003" <rivotk2003@y...> wrote:
Show quoted textHide quoted text
> Ok ive been watching this group and this synth for a while. Ive 
> bought too many synth without enough study, so now i really research. 
> But what im looking for is a just a small synth that has the ability 
> to be lush (boards of cananda) and to the extreme (numb, converter)
> Ive heard many samples and it shows it can do lush and liquidy very 
> well. But as far as the the harsh, it seems kind of tinny. Im looking 
> for a synth that can do killer drones, distorted, evolving drones. im 
> sure this synth is it. But i still need a few more things answered. 
> Soryy for a question that may be dead already. I just wanna make sure 
> this time. 
>  
> Would it be possible for anyone to post any drones? Non melodic, not 
> pitch changes, just distorted, crazy hell, without going to the point 
> where it just sounds like distorted white noise. Something that would 
> be used on some early zombie movie soundtrack? 
>  
> Any help would be great, thanks
>  
> Josh

Re: drones

2003-10-27 by spectralsequence

Sorry for the blank post. I just wanted to say a few words about your 
drone question, as I am a drone guy: The evolver is a very complex synth, it 
has a distinct sound, not typically analogue in the sense that it is rather bad 
at emulating vintage analogs (MS20, etc...). The sound is not typically digital 
either. It will give you excellent "electric" drones. For "organic" drones, I keep 
a bunch of analog guitar pedals and some modified digital delays.  
Since I recieved the evolver one year ago, It is the only synth I take with me 
live. I have a Nord Micromodular that stays unemployed.  
You will not regret to buy the Evolver if you are ready to program it in depth. 
Possibilites are enormous. 
 
Math Question: With the OS2 feature that the sequencers can modulate 
their speeds, what is the maximal length of a non-repeating sequence  
(using the 4 seqs)?  
For example with OS1, you can run together 4 sequences of 11 steps, 13 
steps, 14 steps, and 15 steps. If you assign the pitches cleverly, you can get   
a melody of  30030 notes. 
 
Emmanuel. 
 
--- In DSI_Evolver@yahoogroups.com, "spectralsequence" 
<spectralsequence@c...> wrote: 
> --- In DSI_Evolver@yahoogroups.com, "rivotk2003" <rivotk2003@y...> 
wrote: 
Show quoted textHide quoted text
> > Ok ive been watching this group and this synth for a while. Ive  
> > bought too many synth without enough study, so now i really research.  
> > But what im looking for is a just a small synth that has the ability  
> > to be lush (boards of cananda) and to the extreme (numb, converter) 
> > Ive heard many samples and it shows it can do lush and liquidy very  
> > well. But as far as the the harsh, it seems kind of tinny. Im looking  
> > for a synth that can do killer drones, distorted, evolving drones. im  
> > sure this synth is it. But i still need a few more things answered.  
> > Soryy for a question that may be dead already. I just wanna make sure  
> > this time.  
> >   
> > Would it be possible for anyone to post any drones? Non melodic, not  
> > pitch changes, just distorted, crazy hell, without going to the point  
> > where it just sounds like distorted white noise. Something that would  
> > be used on some early zombie movie soundtrack?  
> >   
> > Any help would be great, thanks 
> >   
> > Josh

Re: [Evolver] Re: drones

2003-10-27 by Robert Shanks

Hi Emmanuel -

Did you download the Evolutionaries patch set?  A120  uses sequences of 16,
15, 14, 13 which multiplied together equals 43680.  I wasn't sure how to
check for the real number of notes mathematically.  I think it has
something to do with 16 = 2 * 2 * 2 * 2,  15 = 3 * 5, 14 = 2 * 7, and 13 is
a prime, but I don't know where to go with it after that.  (ok, you math
head help me out here) What I did was write a BASIC program with four
non-nest loops and check for my starting numbers 0, 0, 0, 0.  That told me
sequences of 16, 15, 14, 13 repeats after 21840 ( or half of the straight
multiplication of all the numbers.)  At any rate it goes on and on.  It can
be kinda organ sounding so I called it Endless Org  :)

I'd be happy to collaborate with you on coming up with long sequences.
Currently I'm working on some patches that use the LFO with freq. at S16
and shape of rSA to kick the filter open.  (Oh, you have to turn the PBM
down to 30 and clock div to 2n.  That gives 128 "notes" per sequence ( 8 *
16 steps ).  You can then use the other LFOs sinc'ed to the clock to
modulate pitches for different "notes".  Kinda cool really.  It make the
Evolver real feel like a modular in a box.  Let me know if you have any
ideas.

Cheers
Later - Robert

ps - I need to figure out how to record audio to my Mac or PC so I can do
some sound bytes of this stuff.  What I'd really like to see is an
Evo-Ideas site with a collection of programming/playing concepts.  ( SKI
you got yer ears on? )  Want to do an ideas site?  Each concept would have
1) explanation of the technique used   2) an Evolver patch [or group of
patches]  3) a short sound file - MP3?
Show quoted textHide quoted text
>Math Question: With the OS2 feature that the sequencers can modulate
>their speeds, what is the maximal length of a non-repeating sequence
>(using the 4 seqs)?
>For example with OS1, you can run together 4 sequences of 11 steps, 13
>steps, 14 steps, and 15 steps. If you assign the pitches cleverly, you can
>get
>a melody of  30030 notes.

Re: [Evolver] Re: drones

2003-10-27 by Joe

On Mon, Oct 27, 2003 at 12:51:57PM -0500, Robert Shanks wrote:
>    I think it has
>    something  to do with 16 = 2 * 2 * 2 * 2,  15 = 3 * 5, 14 = 2 * 7, and
>    13 is
>    a  prime,  but  I don't know where to go with it after that.  (ok, you
>    math
>    head help me out here)

you're looking for the least common multiple (LCM). two (common) ways to
find it are:
  1) write down all multiples of each number and see where they coincide
     (which is tedious with this set)
  2) factor each into primes; then for each *different* prime, count how
     many times it appears in each number and take the *greatest* such
     count; then multiply these counts times the primes themselves and you
     have your LCM

so in your case (using method 2) we have:
  - factor into primes (which you did):
    16 = 2 * 2 * 2 * 2
    15 = 5 * 3
    14 = 7 * 2
    13 = 13 * 1 (prime)
  - the greates number of times each prime appears as a factor (in a
    single number) is:
    13 - once
    7  - once (in 14)
    5  - once (in 15)
    3  - once (in 15)
    2  - 4 times (in 16)
  - multiple the prime occurances times the primes themselves
    to get the LCM:
    (13*1) * (7*1) * (5*1) * (3*1) * (2^4) = 21840

>    What I did was write a BASIC program with four
>    non-nest  loops  and  check  for my starting numbers 0, 0, 0, 0.  That
>    told me
>    sequences  of  16,  15,  14,  13  repeats after 21840 ( or half of the
>    straight
>    multiplication  of  all  the numbers.)

hmmm....I'm not sure if that will always be correct. I'd have to see the
code :-)

the longest possible sequence on the Evolver (by the way) is
16, 15, 13, 11; it repeats every 16*15*13*11 = 34320 steps.

thanks for the post! it was a fun way to spend my morning
coffee-drinking time :-)

Joe

[Evolver] Re: drones

2003-10-27 by spectralsequence

> the longest possible sequence on the Evolver (by the way) is
> 16, 15, 13, 11; it repeats every 16*15*13*11 = 34320 steps.
>

I believe that using this new feature of OS2 (Modulation of
seq rates), then it is possible to include rythm in this game,
andto get a much longer sequence... I have to think...

Emmanuel.

Re: drones

2003-10-27 by ski_ex5tech

Isn't it wonderful when your synth is *really* a SYNTH, and its 
possibilities are so deep as to hurt your brain cells?  :)


Ski
www.ex5tech.com
EX5Tech Evolver forum:
http://www.ex5tech.com/ex5ubb_cgi/ultimatebb.cgi?ubb=forum&f=23


--- In DSI_Evolver@yahoogroups.com, "spectralsequence" 
<spectralsequence@c...> wrote:
Show quoted textHide quoted text
> 
> > the longest possible sequence on the Evolver (by the way) is
> > 16, 15, 13, 11; it repeats every 16*15*13*11 = 34320 steps.
> >
> 
> I believe that using this new feature of OS2 (Modulation of
> seq rates), then it is possible to include rythm in this game,
> andto get a much longer sequence... I have to think...
> 
> Emmanuel.

[Evolver] Re: drones

2003-10-27 by ski_ex5tech

Robert said, "What I'd really like to see is an Evo-Ideas site with a 
collection of programming/playing concepts."

I think it's a great idea.  Three "low effort" / "can do it now" type 
ideas, in order of size/complexity:

1) Start a "Programming/Playing Concepts" topic (aka "thread") in the 
EX5Tech Evolver forum.  Anyone could post whenever they wanted, the 
topic could get as long as desired, would be easy to find for 
reference, and wouldn't ever be deleted.  The downside is that if the 
topic grew large, it would be hard to find specific items of interest.

2) Let each "Concept" be a separate topic in the forum, with the 
subject line of each starting with a common string of text, 
like ">PPC>" to make it easy to find in a forum search.  This yields 
better organization than #1 above.

3) If #2 above is tried, and there is really a lot of participation 
(i.e. many many topics), I could create a separate forum specifically 
for "Evolver Programming/Playing Concepts".  All the existing PPC 
topics in the current forum could then be moved to the new forum.


Practically the only possibility to pose a predetermined perimeter 
around "Programming & Playing" posts would be people's propensity to 
participate and take party in such a project.  Periodically, people 
can be particularly peculiar about the propagation of predominantly 
professional parameters.  

And your only limit would be members' willingness to share their 
ideas.  :)


Ski
www.ex5tech.com
EX5Tech Evolver forum:
http://www.ex5tech.com/ex5ubb_cgi/ultimatebb.cgi?ubb=forum&f=23


--- In DSI_Evolver@yahoogroups.com, Robert Shanks <synthlab@n...> 
wrote:
> Hi Emmanuel -
> 
> Did you download the Evolutionaries patch set?  A120  uses 
sequences of 16,
> 15, 14, 13 which multiplied together equals 43680.  I wasn't sure 
how to
> check for the real number of notes mathematically.  I think it has
> something to do with 16 = 2 * 2 * 2 * 2,  15 = 3 * 5, 14 = 2 * 7, 
and 13 is
> a prime, but I don't know where to go with it after that.  (ok, you 
math
> head help me out here) What I did was write a BASIC program with 
four
> non-nest loops and check for my starting numbers 0, 0, 0, 0.  That 
told me
> sequences of 16, 15, 14, 13 repeats after 21840 ( or half of the 
straight
> multiplication of all the numbers.)  At any rate it goes on and 
on.  It can
> be kinda organ sounding so I called it Endless Org  :)
> 
> I'd be happy to collaborate with you on coming up with long 
sequences.
> Currently I'm working on some patches that use the LFO with freq. 
at S16
> and shape of rSA to kick the filter open.  (Oh, you have to turn 
the PBM
> down to 30 and clock div to 2n.  That gives 128 "notes" per 
sequence ( 8 *
> 16 steps ).  You can then use the other LFOs sinc'ed to the clock to
> modulate pitches for different "notes".  Kinda cool really.  It 
make the
> Evolver real feel like a modular in a box.  Let me know if you have 
any
> ideas.
> 
> Cheers
> Later - Robert
> 
> ps - I need to figure out how to record audio to my Mac or PC so I 
can do
> some sound bytes of this stuff.  What I'd really like to see is an
> Evo-Ideas site with a collection of programming/playing concepts.  
( SKI
> you got yer ears on? )  Want to do an ideas site?  Each concept 
would have
> 1) explanation of the technique used   2) an Evolver patch [or 
group of
> patches]  3) a short sound file - MP3?
> 
> >Math Question: With the OS2 feature that the sequencers can 
modulate
> >their speeds, what is the maximal length of a non-repeating 
sequence
> >(using the 4 seqs)?
> >For example with OS1, you can run together 4 sequences of 11 
steps, 13
> >steps, 14 steps, and 15 steps. If you assign the pitches cleverly, 
you can
> >get
> >a melody of  30030 notes.

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