it sends off the poly chain. SImple rule for the 4
voice, 1, 2, 3, 4, 1, 2, 3, 4. If you hold down 1 and 2, the other notes are 3,
4, 3, 4, 3, 4
if you chain a keyboard and a poly together, you
tell the O.S. that you are using 8 voices and it goes, 1,2,3, 4, 5, 6, 7, 8, 1,
2, 3 if you then hold down 3, 4 and 5, and then play single notes it goes, 6, 7,
8, 1, 2, 6, 7, 8, 1, 2, etc.
This is pretty good. It is not 100 percent perfect.
i.e. if the next voice to be sounded is 7 because 7 is no longer held, but 7 is
still ringing out, it will take it. And if 7 is the next in
line because 7 is not held down, but 7 is still ringing out, and so is
8 and 8 was lifted before 7, it will still take 7, not 8.
If the rule was the next voice would be the open
voice that was released prior to any other current open voice, I guess then the
logic would be as good as it could be.
In practice I am not sure it is a problem though. I
might bet that the logic to do it the latter way rather than the way it is now
could be more difficult to implement.
Show quoted textHide quoted text
----- Original Message -----
Sent: Thursday, February 03, 2005 10:59
PM
Subject: Re: [Evolver] does polychain
really work?
On Thu, 03 Feb 2005 19:43:49 -0800 (PST), Marzzz@... <Marzzz@...> wrote:
> Hmmm,
so does nobody really use Evolver poly-chain, or understand how
>
it works? That's disheartening...
>
> It
works...whatcha wanna know??
Er, did you read my original
message?
I'll summarize:
I realize poly-chaining works "in
general", but my concern is that
will not work very well for sounds like
slow-release pads, where you
really need proper voice stealing.
By
my reading of the documentation, it sounds like a string of
Evolvers in
polychain mode will never steal any voices at all (because
they send any
new notes they can't handle to the poly chain output),
leading to missed
notes for pads and similar sounds. A proper
polysynth would steal a
voice instead.
It may be that the Evolver handles this case properly;
do you know
whether it does?
Here's a test:
(1) make a
pad sound with a very slow release time.
(2) Now, put your
Evolver in polychain mode.
(3) Play as many notes simultaneously
as you have total voices
(e.g., if you've
got two poly-evolvers chained, play 8
notes),
and immediately release them.
They should continue sounding,
as the slow
release takes a long time to decay.
(4) Immediately play _one
more note_, which is easy to hear even
with
the other voices still sounding, like a high-pitch or something.
(5) What happens? Does the new note sound, having stolen
a
voice from one of the still-sounding
released notes? Or do
you hear
nothing, the new note having been sent off the
end
of the
poly-chain?
Thanks,
-Miles
--
Do not taunt Happy Fun
Ball.