Sounds for crash/hats
2004-01-09 by adamh52683
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2004-01-09 by adamh52683
Hey Everyone, I was wondering how some of you guys make your favorite crash and open hi-hat sounds. I'm pretty much satisfied with what I use in all but those two areas. Thanks! Adam
2004-01-09 by moosetication
--- adamh52683 wrote: > I was wondering how some of you guys make your favorite crash and > open hi-hat sounds. I'm pretty much satisfied with what I use in > all but those two areas. Thanks! Crash sounds are those that I am most fickle about, and change most often. I still haven't found a combination I stick with for more than a few weeks. I think I figured out why the e-cymbal sounds are so difficult to live with, and it came to me when I played an acoustic kit for the first time in 28 years just recently. From the throne, real cymbals sound VERY different to the way the audience hears them. From the throne, you hear the stick impact with crystal clarity, you hear the attack build (even if it's very fast) you can hear all the tonal components, and you hear the decay. The audience hears it differently. Unless it's a very small acoustic gig, they get more of a "blurred" sound. They get the overall impression, but not the detail. This is much more the case than with drum sounds, in my view. The problem is, the e-cymbal samples are mostly how the cymbal sounds from an *audience* perspective. They are nothing like how a cymbal sounds from the throne. When setting up e-cymbal sounds, I have found if I bear that in mind then I am much more willing to accept the sounds. I would therefore imagine (but I haven't tried it) that the best way to tweak e-cymbal sounds is to record your playing, leave it for a few days, and then listen to the recording as if a member of the audience. Oh dear. The early morning ramblings of an old man with too little caffeine on board. Stewart
2004-01-11 by Chris
--- In DTXpress@yahoogroups.com, "moosetication" <moosetication@y...> wrote: > > The problem is, the e-cymbal samples are mostly how the cymbal sounds > from an *audience* perspective. They are nothing like how a cymbal > sounds from the throne. Good grief! I think you may be on to something here! Bearing your comments in mind I went back to fiddling with my hi-hat settings and rather than comparing the sound to the acoustic counterparts directly, I listened to a few CDs inbetween tweaks and used the sound from there as a yardstick. I'm getting happier with what I'm hearing I have to admit. It's so obvious now I think about it that the DTXpress's cymbals are already EQed and sound how acoustics sound after being miked up and sent through a desk so naturally will sound odd from the drummer's perspective. Chris
2004-01-11 by moosetication
--- Chris wrote: > Good grief! I think you may be on to something here! > It's so obvious now I think about it that the DTXpress's > cymbals are already EQed... Thank &Deity someone else gets it too. I was beginning to think my marbles were rolling away down the drive at a speed too fast to catch... I only twigged when I listened to the gig I did again. The guy whose kit I sat in on has a Sabian HH ride, with lots of wash and overtone that seemed to be drowning out the "ping" - I felt I was having a deal of difficulty controlling it. But when I listened to the gig again, only the subtlest of tones was apparent and the "ping" was clear. A little light went on... There's still much room for improvement, of course. Even bearing that in mind, the sounds are very - how can I put this? - "two- dimensional" if you see what I mean. Ed, you're a ddrum man... how does this theory stack up against the sounds in your module? Stewart
2004-01-11 by emf
--- In DTXpress@yahoogroups.com, "moosetication" <moosetication@y...> wrote: > --- Chris wrote: > > Good grief! I think you may be on to something here! > > It's so obvious now I think about it that the DTXpress's > > cymbals are already EQed... > > Thank &Deity someone else gets it too. I was beginning to think my > marbles were rolling away down the drive at a speed too fast to > catch... > > I only twigged when I listened to the gig I did again. The guy whose > kit I sat in on has a Sabian HH ride, with lots of wash and overtone > that seemed to be drowning out the "ping" - I felt I was having a > deal of difficulty controlling it. But when I listened to the gig > again, only the subtlest of tones was apparent and the "ping" was > clear. A little light went on... > > There's still much room for improvement, of course. Even bearing > that in mind, the sounds are very - how can I put this? - "two- > dimensional" if you see what I mean. > > Ed, you're a ddrum man... how does this theory stack up against the > sounds in your module? Stewart, I was reading your post this morning about the presentation of the DTXpress cymbals, and it rang impressively true. Frankly, the fact that full-band situations tend to mask much of the subtlest sound that comes from acoustic instruments--particularly in rock and amplified jazz--allows e-cymbal sounds to achieve the admirable level of credibility that they have at this point. I think that this inadvertent "compression" has an effect similar to that of such deliberate, lossy audio schemes as Dolby Digital and MP3, which are based on suppressing information deemed inessential to the musical experience. These codexes are far from foolproof, but they work well enough to satisfy many people in many situations. Likewise, what the DTXpress cymbal sounds lack in overtones, undertones, decay et al. often doesn't hurt them within musical contexts where they are often lost,anyway. As you imply, when digital technology improves, and when companies become more interested in advancing the game, more and more of these subtleties should start appearing. Case in point: the ddrum cymbal sounds. For the those not familiar with ddrum, Clavia recorded all of their sounds as multisamples that contain much of the acoustical information of the original cymbals, drums, and percussive elements, including effects like reverb et al. Some of the richness is evident on initial triggering (analog not digital, by the way), and some of it is released by velocity and position. The results aren't perfect; the compression scheme that Clavia used to save space has some audible distortion and truncation. But the fact remains that the ddrum sounds can be staggering in their realism. Because these sounds are relatively complete in the sampling process, the module is not deep in processing. You come closer to the feeling of controlling the sound by touch, rather than programming, and more of the first strike capabilities that emanate from a cymbal and drum reach your ears. Ddrum's principles do pay dividends in the attempt to reproduce the acoustic-drum experience. I like your idea of listening to recordings in order to get the sound right--the idea behind having monitors in the studio. Ed