Yamaha DTXpress/DTXplorer/DTXtreme group photo

Yahoo Groups archive

Yamaha DTXpress/DTXplorer/DTXtreme

Index last updated: 2026-04-28 22:44 UTC

Thread

Sounds for crash/hats

Sounds for crash/hats

2004-01-09 by adamh52683

Hey Everyone,

I was wondering how some of you guys make your favorite crash and 
open hi-hat sounds.  I'm pretty much satisfied with what I use in 
all but those two areas.  Thanks!

Adam

Re: Sounds for crash/hats

2004-01-09 by moosetication

--- adamh52683 wrote:
> I was wondering how some of you guys make your favorite crash and 
> open hi-hat sounds.  I'm pretty much satisfied with what I use in 
> all but those two areas.  Thanks!

Crash sounds are those that I am most fickle about, and change most 
often. I still haven't found a combination I stick with for more than 
a few weeks.

I think I figured out why the e-cymbal sounds are so difficult to 
live with, and it came to me when I played an acoustic kit for the 
first time in 28 years just recently.

From the throne, real cymbals sound VERY different to the way the 
audience hears them. From the throne, you hear the stick impact with 
crystal clarity, you hear the attack build (even if it's very fast) 
you can hear all the tonal components, and you hear the decay.

The audience hears it differently. Unless it's a very small acoustic 
gig, they get more of a "blurred" sound. They get the overall 
impression, but not the detail. This is much more the case than with 
drum sounds, in my view.

The problem is, the e-cymbal samples are mostly how the cymbal sounds 
from an *audience* perspective. They are nothing like how a cymbal 
sounds from the throne. When setting up e-cymbal sounds, I have found 
if I bear that in mind then I am much more willing to accept the 
sounds. I would therefore imagine (but I haven't tried it) that the 
best way to tweak e-cymbal sounds is to record your playing, leave it 
for a few days, and then listen to the recording as if a member of 
the audience.

Oh dear. The early morning ramblings of an old man with too little 
caffeine on board.

Stewart

Re: Sounds for crash/hats

2004-01-11 by Chris

--- In DTXpress@yahoogroups.com, "moosetication" 
<moosetication@y...> wrote:
>
> The problem is, the e-cymbal samples are mostly how the cymbal 
sounds 
> from an *audience* perspective. They are nothing like how a cymbal 
> sounds from the throne.

Good grief!  I think you may be on to something here!

Bearing your comments in mind I went back to fiddling with my hi-hat 
settings and rather than comparing the sound to the acoustic 
counterparts directly, I listened to a few CDs inbetween tweaks and 
used the sound from there as a yardstick.  I'm getting happier with 
what I'm hearing I have to admit.

It's so obvious now I think about it that the DTXpress's cymbals are 
already EQed and sound how acoustics sound after being miked up and 
sent through a desk so naturally will sound odd from the drummer's 
perspective.

Chris

Re: Sounds for crash/hats

2004-01-11 by moosetication

--- Chris wrote:
> Good grief!  I think you may be on to something here!
> It's so obvious now I think about it that the DTXpress's
> cymbals are already EQed...

Thank &Deity someone else gets it too. I was beginning to think my 
marbles were rolling away down the drive at a speed too fast to 
catch...

I only twigged when I listened to the gig I did again. The guy whose 
kit I sat in on has a Sabian HH ride, with lots of wash and overtone 
that seemed to be drowning out the "ping" - I felt I was having a 
deal of difficulty controlling it. But when I listened to the gig 
again, only the subtlest of tones was apparent and the "ping" was 
clear. A little light went on...

There's still much room for improvement, of course. Even bearing 
that in mind, the sounds are very - how can I put this? - "two-
dimensional" if you see what I mean.

Ed, you're a ddrum man... how does this theory stack up against the 
sounds in your module?

Stewart

Re: Sounds for crash/hats

2004-01-11 by emf

--- In DTXpress@yahoogroups.com, "moosetication" <moosetication@y...> 
wrote:
> --- Chris wrote:
> > Good grief!  I think you may be on to something here!
> > It's so obvious now I think about it that the DTXpress's
> > cymbals are already EQed...
> 
> Thank &Deity someone else gets it too. I was beginning to think my 
> marbles were rolling away down the drive at a speed too fast to 
> catch...
> 
> I only twigged when I listened to the gig I did again. The guy 
whose 
> kit I sat in on has a Sabian HH ride, with lots of wash and 
overtone 
> that seemed to be drowning out the "ping" - I felt I was having a 
> deal of difficulty controlling it. But when I listened to the gig 
> again, only the subtlest of tones was apparent and the "ping" was 
> clear. A little light went on...
> 
> There's still much room for improvement, of course. Even bearing 
> that in mind, the sounds are very - how can I put this? - "two-
> dimensional" if you see what I mean.
> 
> Ed, you're a ddrum man... how does this theory stack up against the 
> sounds in your module?

Stewart,

I was reading your post this morning about the presentation of the 
DTXpress cymbals, and it rang impressively true. Frankly, the fact 
that full-band situations tend to mask much of the subtlest sound 
that comes from acoustic instruments--particularly in rock and 
amplified jazz--allows e-cymbal sounds to achieve the admirable level 
of credibility that they have at this point. I think that this 
inadvertent "compression" has an effect similar to that of such 
deliberate, lossy audio schemes as Dolby Digital and MP3, which are 
based on suppressing information deemed inessential to the musical 
experience. These codexes are far from foolproof, but they work well 
enough to satisfy many people in many situations. Likewise, what the 
DTXpress cymbal sounds lack in overtones, undertones, decay et al. 
often doesn't hurt them within musical contexts where they are often 
lost,anyway. As you imply, when digital technology improves, and when 
companies become more interested in advancing the game, more and more 
of these subtleties should start appearing.

Case in point: the ddrum cymbal sounds. For the those not familiar 
with ddrum, Clavia recorded all of their sounds as multisamples that 
contain much of the acoustical information of the original cymbals, 
drums, and percussive elements, including effects like reverb et al. 
Some of the richness is evident on initial triggering (analog not 
digital, by the way), and some of it is released by velocity and 
position. The results aren't perfect; the compression scheme that 
Clavia used to save space has some audible distortion and truncation. 
But the fact remains that the ddrum sounds can be staggering in their 
realism. Because these sounds are relatively complete in the sampling 
process, the module is not deep in processing. You come closer to the 
feeling of controlling the sound by touch, rather than programming, 
and more of the first strike capabilities that emanate from a cymbal 
and drum reach your ears. Ddrum's principles do pay dividends in the 
attempt to reproduce the acoustic-drum experience. I like your idea 
of listening to recordings in order to get the sound right--the idea 
behind having monitors in the studio.

Ed

Move to quarantaine

This moves the raw source file on disk only. The archive index is not changed automatically, so you still need to run a manual refresh afterward.