I think the major reason why QTR prints out of the box can look a little flat is because of the combination of two key factors: (1) the relatively weak dMax (the maximum density (or least reflectance) generated by 100% black) of matte papers, around 1.6-7, and so the available contrast is relatively low, and (2) the way QTR does its linearization - not that it is necessarily wrong - one must pick a methodology - but because people don't understand it. The first is a fact of life, the second needs to be understood and so compensated for if deemed necessary. If you want to see on screen the effect this weak dMax and QTR's linearization do the following. Open a Gray Gamma 2.2 step wedge. Add a Curves Layer (Layer->New Adjustment Layer->Curves->Enter). Grab the bottom left anchor point and slide it up to (0,41) and grab the top right anchor and pull it down to (255,243). Now look at how the input/outputs for the points in the middle have changed eg 128. For the most part, the image is lighter because the better part of the straight line has been shifted up (128 has gone to 142). (Note that there is still nice visual separation between the steps on the screen which is QTR's linearization goal.) When people say an image is flat it is largely, I believe, because all the mid-tones have been brightened. There is no getting around the low dMax short of printing to a paper or with an ink that leads to better blacks. So what can you do with what you are stuck with? Ultimately it involves compromise. If you look at point 128 in the curve above and trace across to its output you will see it, 142, is halfway between 243 and 41 - input values are spread evenly over the available output range. If you pull 128 back down to (128,128) your mid-tones head back towards where they were before but there is greater compression "in the shadows" than "in the highlights". (In essence, when Paul is doing his curves he targets this midpoint and pulls it back a bit leaving a little more compression in the shadows than the highlights.) Ok now drag the 128 point off the curves chart so that it disappears - you should now have a straight line again. Hit OK. Leave it visible. Add another curves layer. Lock (128,128). Grab (63,63) and pull it down a little say to (63,43). Grab (192,192) and shift it up a little say to (192,213). This is what is meant by an s-curve - it is shaped like an s. You are adding a little punch to the highlights and darkening the shadows a little without shifting the mid. You can view the effect of the second curve by itself by turning the visibility of the first off. The effect on the image though will be the two curves combined. The selection of points and how much to move them is really an artistic one but you have to judge the two together which is why I said keep the first curve visible. Note that the first curve (a representation or simulation of what the RIP is doing) shifted the mid up point up and the second left it the same - ie still up. So your mid grey will still be lighter than the original image without the curves. You might choose to pull the mid darker in the second curve to counteract the effect of the RIP. It's up to you. If you don't use a soft-proof, adding the first curve is a good approximation for QTR's built in transformation for printing to matte paper. Put this curve up first, add and adjust the second so that the image looks to your likening. Before printing, though, delete the first curve. You don't want the effect to occur twice - it is already done by QTR and your curve was there so you could see the effect on screen and so design your adjustment curve. > From: bradmichael2003 <brad@...> > Reply-To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Date: Thu, 16 Dec 2004 18:43:51 -0000 > To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Subject: [Digital BW] Re: roark vs qtr - newbie q. > > > > I am fairly new to this, and have also at times felt that my QTR > prints are also a little flat looking. > > Would you describe adding an S curve, in PS to help with this if you > don't mind taking the time? > > Please pretend like I do not know anything, which at times feels like > a pretty accurate assessment. > > Thanks! > > Brad > > > > --- In DigitalBlackandWhiteThePrint@yahoogroups.com, Steve Kale > <stevekale@b...> wrote: >> In fairness to QTR you will have no problem with the rear feeder if you >> follow the Epson instructions properly - it has nothing to do with > QTR! (I >> have used it without problem with OS-X for two years.) The "flat > look" can >> be managed with an S curve in PS. Paul effectively embeds an S > curve in his >> calibration of his curves. >>
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Re: [Digital BW] Re: roark vs qtr - newbie q.
2004-12-18 by Steve Kale
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