The thing is it doesn't matter which space you work in if you use colour management to manage the translation. (I'm talking the greyscale case here. There are many other issues when we move to a colour world.) In this case it doesn't matter if you work in GG2.2, Gray Lab or DG20. We, generally, tend to work visually and not by the numbers (and any by-the-number work, say by graphic artists, is always governed by a prescribed colour space). (A good display profile is hence critical. There's no sense working visually if what you're seeing isn't at least somewhat accurate.) The choice of workspace only becomes an issue when you aren't using colour management. Then, in a "Same as Source" work environment, you send unconverted numbers to the printer. If the printer has been tweaked for a particular workspace, not using that workspace is then therefore detrimental. QTR Create ICC made QTR Gray Lab obsolete because it allows us to use colour management to translate between our chosen workspace and the print space. So it's best to set "general practice" around widely in-use workspaces, such as Adobe RGB/GG2.2. This is given even more weight if Epson has tweaked Adv B&W to be more in-tune with Adobe RGB/GG2.2. The other thing which I am the first to admit I need to understand a little more is the following. People talk about Lab being closer to human visual response. (This language used to come up repeatedly when people talked about how best to linearize a RIP and it always used to baffle me.) CIELab is a perceptually uniform space meaning the distance between two points also reflects the relative perceived change in colour between the two points. In this way it was designed as an improvement on CIE XYZ. (People are generally familiar with the xy chromaticity chart which maps out the range of human vision. The issue with the xy chromaticity chart is that it doesn't factor in the non-linearity of the eye and so from a chart or plot perspective the distances between two points are distorted.) But CIE Lab doesn't model human vision any better than XYZ. It just uses co-ordinates that make it more perceptually uniform in plot. Various workspaces cover greater or lesser parts of the xy chromaticity chart. (Prophoto RGB, for example, is far broader than Adobe RGB.) But that doesn't make one workspace any less "closer to human visual response" except in so far that it covers less of the human visual response's field of view. (Prophoto is still an RGB space.) When we come to greyscale, all of this collapses to no difference because the greyscale is common to all the workspaces. (I am sure there are some really technical anomalies here but in general terms I think this is correct.) QTR Gray Lab does not model "human visual response" any better than CIE XYZ (it's just a perceptually uniform representation of the same thing) and Adobe RGB or even GG2.2 contain all the greyscale information that is in the human visual response system. The notion that Lab (and in our case the focus is on L*) more closely models the human visual response is, I think, a bit of a misnomer. It's advantage is that the steps in the numbers coincide with steps in perceived change - that's all. From a practical point of view, this is really only useful when we look at a step wedge. Then the L* numbers align, inversely, with the % K numbers. That's fine but if using it throws other things out of whack (such as any tuning in a non-colour managed printer driver such as Adv B&W) then gaining that uniformity is actually detrimental. [For colour work I use ProPhoto RGB because there are many printable colours that we can see which are outside the Adobe RGB space. The monitor is actually the big bottleneck at the moment. We need more capable monitors and higher bit depth graphics cards. As monitors and printers become more capable, watch the steady movement away from Adobe RGB to a broader space.] > From: Ernst Dinkla <E.Dinkla@...> > If there's one mailing list and group of people that could > promote a perceptual greyscale curve for use in B&W > photography it should be this list. Roy gave us that space and > it is closer to human visual response than any of the gamma > (old photography attempt to perceptual) and dotgain > (completely different concept) choices. > > I know that Gamma 2.2 works and isn't in contradiction with > the rest of the workflow but why not promote a conversion to > the QTR space as it is available ? > > -- > Ernst Dinkla
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Re: [Digital BW] GG 2.2 vs. DG 20 (Was Comparison: K3 versus Ultrachrome)
2005-11-22 by Steve Kale
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