A workflow challenge: Tyler's Zees
2001-09-20 by Todd Flashner
While tweaking some curves, and checking out some of the grayscale gradients I've collected over the past few months I finally gave a serious look at Tyler's Zees (which can be downloaded in the files section of this group on Yahoogroups. Files: General image processing info: Tyler's Zees. Below, I've included Tyler's explanation to me of how he made the chart, and what to look for. Anyway, the reason I bring it up is that it is a very challenging image to print for my MIS VM workflow, and I would suspect any monochromatic workflow. As I don't own the Piezo BW driver, I can't test how successful it is at printing it, and I am most curious to know. I've been able to pass Cone's "Piezo Challenge" test image in the past with Roark's curves, but I believe this "test" is a greater challenge than that. I encourage anyone who's interested in really seeing what their workflow is capable of handling to give this test image a whirl. I'd also be interested in hearing how well you all fare. I'm particularly curious to hear how well Piezo handles it, at least for papers with their own profiles, as well as any of the other workflows that have been discussed of late (black ink only, Wolf's curves, Color ink Duo tones, etc.). In my own case, using Roark's VMQNC curve on my 1160, with my own custom gamma curve (which gives me my best results so far), I'm able to get discreet separation between all but three squares, and reasonably discreet Z separation in all but five squares. Now I can make good looking prints in spite of this, so failure to excel at this test is by no means cause to chuck your system, but it is terribly revealing of where flaws live. Unfortunately it only helps us recognize where to look for trouble, but not how to fix it.... Todd Flashner This from Tyler Boley: Within each square is a gradation of 5% right to left. In other words, the bottom right square gradates from 1% to 5%, the next square from 6% to 10%, with enough total squares to get to 100%. The last (upper left) square is 96% to 100%. Within each square is a Z made up of solid value of the middle percentage of that square. So the Z in the bottom right square is 3%, the one in the next square 8%, etc.. It was created in the 2.2 gamma gray space. I made this file to evaluate my sep curves on paper. The workflow is applied to the file, and printed. On the print, first look for a delineation from one square to the next for overall gradation problems. Secondly, each Z should appear against a background square that is faintly lighter behind it on the right, and faintly darker behind it on the left. I've found areas that need work are fairly well revealed with this. Dan decided it was useful for actual curve development by eye on the monitor if you are working with RGB quad profiles, that's why he put it with his procedure. But I use it mostly for verification, it seems to show me specifically where things need attention that are creating problems in images. The other interesting thing is that often curves seem fine, then suddenly a different sort of image looks bad, but this will show almost any problem.