> P4 .Bin the front panel and start again :) , P3 ? Amazing
> Great features and potential , a magic creative machine
> BUT.,,,,,,,,,,,,,, ' The ' control surface i rate alongside
> the Dx7 ..Your p3 is quite ' left' and needs more ' right ' .
...snip...
> Having said all this i cant help but feel that maybe thats
> its niche ? deep , confusing to some and complex , no great
> realtime control and more a brainbox sequencer ( i like this
> quality about it but it can kill my creative flow ' i would
> like to be able to lose ALL multi menus , have more realtime
> control and more one button per function selection.
I agree with a lot of what you said, but I don't think we want to throw the
baby out with the bathwater...
When I designed the user interface for the predecessor of P3, which you can
see here -
http://www.colinfraser.com/images/p2ui.jpg (taken around 1998 IIRC)
it did far, far less than P3 is capable of.
There were only two modes of operation - play and edit.
The PLAY/EDIT key toggled between these two modes.
There were no parts, no playlists, no FTS, no auxes, no events.
The lower knobs set the note, the upper knobs set velocity, the only step
modes were gate or tie.
There was only a single page of information for the LCD display in each
mode.
It was a straight-forward, 16 step pattern sequencer.
By virtue of that, it was very simple to grasp.
After P2 evolved into P3, I starting building units for other people.
Over time, more and more features were added, but rather than extending the
physical user interface I chose to add extra pages of soft-keys.
Re-engineering hardware is much more work than adding to software, and much
harder to undo if you go down a dead end.
I decided to leave the physical interface as unchanged as possible until a
'final' feature set had evolved.
Ultimately, P3 ended up with three modes of operation, a number of display
pages in each mode, and only a couple of additions to the front panel
hardware.
Now, navigating multiple pages of soft-keys may be a left-brain activity,
but for a significant proportion of users, once you are familiar with the
layout it doesn't require so much thought, and P3 use becomes a much more
right-brain experience.
That's certainly not the case for everyone, but as the saying goes, you
can't please all the people...
More significantly, since you must define every function that a device will
have before you can implement a one-button-per-function physical user
interface, you can't then add any extra functions that occur to you later.
Many of the features in P3 have been the result of a collective thought
process among the user community (thanks guys ;-)).
If it hadn't had such a flexible method of adding new functions, it would
never have reached the level of functionality it has.
That does mean it won't appeal to everyone, but that is true of any
instrument.
The people it does appeal to have an immensely good time with it.
Having said all that, one of the main aims of P4, or even a possible P3+,
will be to take the functionality that has evolved in P3, and give it a
right-brain interface that makes it more widely accessible.
Best regards,
Colin Fraser
Sequentix Music Systems Ltd
http://www.sequentix.com