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Re: New and comparing the in comparable

Re: New and comparing the in comparable

2006-08-22 by thomas white

Sorry for the cross post, but this message now applies to both lists...

Cynthia does wonderful things with CGS modules! The idea usually mixes two PCB's to create emulti uses. This thought inspired my triple module described later below.

I also have several of Ken's modules. He has a wide selction of "freaky behavior" modules you can build. Like Rich, I really like the Analog Shift Register and Burst Gen. I just built the burst gen and it is really awesome to make ratchety-type effects when using an external clock controlled by and EG or LFO. The module was super easy to build and should not be overlooked for those looking to add some flavor to a module.

The Digital Noise is great to for its DS1 and DS2 outs. These are binary pulses that go back and forth at random between the two. You can use these to trigger EG's as well for random effects. I have a Psycho LFO built but missing 3 560K resistors (thanks to Mouser miscounting my last order). As soon as these come, I am putting the Psycho LFO, Digital Noise and ASR into 1 2-space MOTM panel. This will allow for some unique "normalization" of the wiring to the 1/4" jacks (not possible in Banana I guess). For example, the clock of the digital noise controlling the clock in on the ASR so external patching is not needed. I don't know how trigger will behave (if at all) through the ASR, but it might be cool to use the analog memory to create additional trigger delays. If this works, it would be like a three-pulse burst generator.

I will have pictures and sounds shortly on my website once my final panels come from FPE. In the meantime, you could run a thin pulse wave through a VCA controlled by a switch or keyboard. Throw the switch/slash hit the key and the pulse wave flows through to an EG to be triggered like a burst generator. Not tested, but should work.

Hope this helps. I think I am going to have to look at an Infinite Melody thanks to Brewsters email. Listen to the sounds on his website and you will see he is not a man to be messed with. Sounds, in particular on the odd-tip, are his specialty. Much respect Rich!

Thomas

Richard Brewster <pugix@...> wrote:
I trust everyone is familiar with Ken Stone's Catgirl Synth:

http://www.cgs.synth.net/

Ken's stuff epitomizes the unusual type of module and offers a large
number of designs for use in "unpredicability" patching. A number of
Cynthia's modules have been based on Ken's designs. If you can build
from a PC board (or get someone to do it for you), the Burst Generator
is available from Ken right now. I have built a good number of Ken's
designs for my own synth. Among my favorites are the Analog Shift
Register, the Infinite Melody and the Burst Generator.

http://www.pugix.com/top-cabinet.htm#burstgen

-Richard Brewster

glaxon modulators wrote:
Show quoted textHide quoted text
> thanks for the info - you kind of managed to ground my head down a
> bit in terms of preliminary orders and what we should focus on , i am
> hoping cynthia will re-introduce another burst generator type device
> as i like the sound it it .What attracts me to these modules is they
> seem ' abnormal ' in best possible sense and somewhat perplexing and
> as you said will require some learning and experimentation rather
> than predictable patching.Were looking at an ' unpredictablity device
> ' here ' .
>
> Ive been using the Nord modular to attempt emulation of combinations
> (ok so very rough emulations of sorts but to get an idea of potential
> ) its interesting , i did a kind of super psycho lfo emulation of
> sorts just to see the kind of sounds it could do or ' may ' do and
> tried a few ideas like this .
>
> I think i know where i am now ?
>
> matt
>
>
>
> */legion01x <legionhwp@...>/* wrote:
>
> Forgive me but I edited your email in a few basic questions to address
> them easier :)
>
> > Our studio has decided to build over time a large modular , the
> idea
> > is to build something which can run 4- 6 monophonic parts minimum
> > for now ,and then i came to randivide and were like heaviliy into
> > random here Our aim is to create complex autocompositions
> >whats a good balance of modules.I know what filters we need and what
> > Vco i think :)
>
> I have a decent sized cyndustries/modcan banana system now and use it
> a LOT for autocompositional mayhem. My advice is to start with a few
> of the more esoteric modules along with your basic VCOs and such that
> you know you'd like and see what does the trick for you. The
> Cyndustries modules are the most inspiring and unusual pieces I have
> worked with and I've learned it takes sometime actually *using* the
> modules before you realize what they can do for you. As a result I
> wouldn't suggest buying four of anything but if you have the money buy
> a few of different modules and see what works and interacts the best.
>
> For specific suggestions I'd reccomend at least one of the following:
>
> Cyndustries:
> - Randivide
> - Buchla Quad Lowpass gate
> - VC ADSR Version III
> - Gate Sequencer
> - Prime or Rhythmic divider (or both!)
> - Psycho LF0
>
> In Modcan items pick up:
> - Quad LFO (I cannot emphasize how useful this module is, it can be a
> basic trigger, a raw VCO, or even a weird cv mixer)
> - 6x2 Mixer (or the Cyn MixSix, or other Modcan mixer)
> - Processor (OR Cyn Anything Module)
>
> Now for other things I'd HIGHLY reccomend if you're going for unusual
> and autocompostion items I say the following if you can
> find/afford them:
>
> Zero Oscilator - This will keep you busy exploring new tones and areas
> for a long long time.
>
> Burst Generator - Out of production but snap one (or two) up if you
> ever see them used. Incredilby useful for throwing a standard patch
> into chaotic territory.
>
> Dark Star Chaos - Also out of production but very useful for not only
> unusual timbres but also as a modulation source.
>
> >not sure what i need and what if these modules as limited editions go
> out of production :) ' syndrome.
>
> That is a concern in addition to the fact that you may have to wait a
> few months before your order is complete. My advice is talk to Cynthia
> and Bruce to determine what they might have available now and down the
> road. Cynthia has already mnentioned the Randivide is going out of
> production but again you really won't know if that is what you "need"
> until you use it a bit. If you are concerned about "missing out" on an
> existing module I'd say err on the side of caution and buy two at
> least if you can afford it. You will *always* be able to sell them
> later. I built 90% of my system from used sales (including many
> modules still in production) and prices weren't always that much less
> than "new" but they were available. These modules have a rabid
> following and for better or worse many of us have the "bug" and snatch
> them up whenever available.
>
> > i know this is an possible unanswerable question ! the system will
> > focus heavily on special fx and noise effects , the ran divide i
> can
> > see us using alot.
>
> You didn't mention your budget so Id say mix and match to get the
> widest variety of things within what you can afford. Grab the ones you
> feel will be the most useful (OOP or otherwise) first.
>
> > Hope someone can make sense of my logic ?
>
> Hopefully my response does?
>
> > Ps is 1 logic pack enough :)?
>
> Again I would go for a logipac and a staircase comparator or other
> clock/divide/logic module before buying two of one module. You gain a
> lot in Cyndustires stuff by mixing different modules together.
>
> > (i just heard someone say , you can never have enough !)
>
> Well be careful because that is true! If you want to know the
> dangerous and addicitve side of this look in the "user setups" photo
> album. In April of this year I had two sixpaks of Cyndustries modules
> only (Legiongoesbananas.jpg). Today I uploaded a picture of my modular
> taken four months later (Legion_bananastwo.jpg) which now has FIVE
> sixpaks (including two ZeroVCOS), a Serge Panel, and a Serge TKB. Not
> pictured are the Fenix, an Anything Module on order, and an empty
> sixpak (which I am hiding from myself least I fill it up!!).
>
> And this is JUST the banana modular not the vintage stuff or 1/8" euro
> and frac systems in my studio. ouch!
>
> :)
>
> Have fun!
>
> _D
>






Thomas White
Natural Rhythm
www.naturalrhythmmusic.com


---------------------------------
Do you Yahoo!?
Get on board. You're invited to try the new Yahoo! Mail.

[Non-text portions of this message have been removed]

Re: New and comparing the in comparable

2006-08-23 by Richard Brewster

The "odd-tip" LOL. Thanks for the compliment, Thomas.

You could shift a pulse through the ASR. It can handle inputs in the
+/-10V range. But the CGS Gated Comparator module is better suited to
pulse shifting, and it has eight stages.

Richard Brewster
http://www.pugix.com

thomas white wrote:
Show quoted textHide quoted text
> Sorry for the cross post, but this message now applies to both lists...
>
> Cynthia does wonderful things with CGS modules! The idea usually mixes two PCB's to create emulti uses. This thought inspired my triple module described later below.
>
> I also have several of Ken's modules. He has a wide selction of "freaky behavior" modules you can build. Like Rich, I really like the Analog Shift Register and Burst Gen. I just built the burst gen and it is really awesome to make ratchety-type effects when using an external clock controlled by and EG or LFO. The module was super easy to build and should not be overlooked for those looking to add some flavor to a module.
>
> The Digital Noise is great to for its DS1 and DS2 outs. These are binary pulses that go back and forth at random between the two. You can use these to trigger EG's as well for random effects. I have a Psycho LFO built but missing 3 560K resistors (thanks to Mouser miscounting my last order). As soon as these come, I am putting the Psycho LFO, Digital Noise and ASR into 1 2-space MOTM panel. This will allow for some unique "normalization" of the wiring to the 1/4" jacks (not possible in Banana I guess). For example, the clock of the digital noise controlling the clock in on the ASR so external patching is not needed. I don't know how trigger will behave (if at all) through the ASR, but it might be cool to use the analog memory to create additional trigger delays. If this works, it would be like a three-pulse burst generator.
>
> I will have pictures and sounds shortly on my website once my final panels come from FPE. In the meantime, you could run a thin pulse wave through a VCA controlled by a switch or keyboard. Throw the switch/slash hit the key and the pulse wave flows through to an EG to be triggered like a burst generator. Not tested, but should work.
>
> Hope this helps. I think I am going to have to look at an Infinite Melody thanks to Brewsters email. Listen to the sounds on his website and you will see he is not a man to be messed with. Sounds, in particular on the odd-tip, are his specialty. Much respect Rich!
>
> Thomas
>
> Richard Brewster <pugix@...> wrote:
> I trust everyone is familiar with Ken Stone's Catgirl Synth:
>
> http://www.cgs.synth.net/
>
> Ken's stuff epitomizes the unusual type of module and offers a large
> number of designs for use in "unpredicability" patching. A number of
> Cynthia's modules have been based on Ken's designs. If you can build
> from a PC board (or get someone to do it for you), the Burst Generator
> is available from Ken right now. I have built a good number of Ken's
> designs for my own synth. Among my favorites are the Analog Shift
> Register, the Infinite Melody and the Burst Generator.
>
> http://www.pugix.com/top-cabinet.htm#burstgen
>
> -Richard Brewster
>
>

Re: New and comparing the in comparable

2006-08-23 by thomas white

Well,
odd being a good thing with modular right? Otherwise just go buy a Voyager HA!

Anyways, your patches always leave me wondering. I am working on what goes into them and would love to see a point to point patch breakdown of some of them. You would be an awesome choice for a patch-book in my opinion.

I also plan to humbly *copy* the format of your website. Not seriously, but on my site I would like to make a page showing each module with modifications made. It has helped me to see your site and others in my personal DIY quest so it would be logical since I have a site to put my silly ideas and mods out there too. Thanks again Rich!

Richard Brewster <pugix@...> wrote:
The "odd-tip" LOL. Thanks for the compliment, Thomas.

You could shift a pulse through the ASR. It can handle inputs in the
+/-10V range. But the CGS Gated Comparator module is better suited to
pulse shifting, and it has eight stages.

Richard Brewster
http://www.pugix.com

thomas white wrote:
Show quoted textHide quoted text
> Sorry for the cross post, but this message now applies to both lists...
>
> Cynthia does wonderful things with CGS modules! The idea usually mixes two PCB's to create emulti uses. This thought inspired my triple module described later below.
>
> I also have several of Ken's modules. He has a wide selction of "freaky behavior" modules you can build. Like Rich, I really like the Analog Shift Register and Burst Gen. I just built the burst gen and it is really awesome to make ratchety-type effects when using an external clock controlled by and EG or LFO. The module was super easy to build and should not be overlooked for those looking to add some flavor to a module.
>
> The Digital Noise is great to for its DS1 and DS2 outs. These are binary pulses that go back and forth at random between the two. You can use these to trigger EG's as well for random effects. I have a Psycho LFO built but missing 3 560K resistors (thanks to Mouser miscounting my last order). As soon as these come, I am putting the Psycho LFO, Digital Noise and ASR into 1 2-space MOTM panel. This will allow for some unique "normalization" of the wiring to the 1/4" jacks (not possible in Banana I guess). For example, the clock of the digital noise controlling the clock in on the ASR so external patching is not needed. I don't know how trigger will behave (if at all) through the ASR, but it might be cool to use the analog memory to create additional trigger delays. If this works, it would be like a three-pulse burst generator.
>
> I will have pictures and sounds shortly on my website once my final panels come from FPE. In the meantime, you could run a thin pulse wave through a VCA controlled by a switch or keyboard. Throw the switch/slash hit the key and the pulse wave flows through to an EG to be triggered like a burst generator. Not tested, but should work.
>
> Hope this helps. I think I am going to have to look at an Infinite Melody thanks to Brewsters email. Listen to the sounds on his website and you will see he is not a man to be messed with. Sounds, in particular on the odd-tip, are his specialty. Much respect Rich!
>
> Thomas
>
> Richard Brewster <pugix@...> wrote:
> I trust everyone is familiar with Ken Stone's Catgirl Synth:
>
> http://www.cgs.synth.net/
>
> Ken's stuff epitomizes the unusual type of module and offers a large
> number of designs for use in "unpredicability" patching. A number of
> Cynthia's modules have been based on Ken's designs. If you can build
> from a PC board (or get someone to do it for you), the Burst Generator
> is available from Ken right now. I have built a good number of Ken's
> designs for my own synth. Among my favorites are the Analog Shift
> Register, the Infinite Melody and the Burst Generator.
>
> http://www.pugix.com/top-cabinet.htm#burstgen
>
> -Richard Brewster
>
>






Thomas White
Natural Rhythm
www.naturalrhythmmusic.com


---------------------------------
Get your own web address for just $1.99/1st yr. We'll help. Yahoo! Small Business.

[Non-text portions of this message have been removed]

Questions regarding CGS64 VCA

2006-08-23 by Joachim

Hi,

I have some questions regarding the CGS64 VCA:

The parts list lists:
100nF 1206 SMD
but I can't find any SMD parts on the component overlay.

Also the parts lists contains a "BC557" although
the schematic says "BC558".
Seems not to be very critical but may confuse someone.

The SSM2210/LM394 and all pin-compatible parts in DIP8 package
seem to fit only when the pins 4 and 5 (both NC) are cut off or they
are installed in a DIP6 socket (ugly).

Cheers,
Joachim

Re: New and comparing the in comparable

2006-08-23 by Richard Brewster

Voyager? Isn't that a fictional spaceship? :)

I have not found a great way to document patches. I do it in odd ways.
I sometimes draw them on 11 x 17-inch graph paper. But that isn't
easily reproducible. Describing a patch in writing is possible, but not
so easy to read. There are many graphical solutions. I would like to
add patch info to my website, and I am thinking about how to do it.

My website format is based on a Dreamweaver template. Most of the pages
were just cloned from the main page. I'm not much of a web designer,
but my wife is, and I get help from her. I need to overhaul my
website. As you can see, it's organized by cabinets. Well, since it is
*modular*, I move modules around. They don't stay in the same place,
and the website is getting out of sync. If you look, you'll notice a
lot of blank panels and spaces in the pictures on the site. Those are
actually all filled up now and I will be adding another dot com cabinet
to hold the spillover. (I already have the cabinet. It just needs power
supplies). I think I'll redesign the site so that each module has its
own page. That will break old links into the site, but I'm not too
worried about it.

Richard Brewster
http://www.pugix.com

thomas white wrote:
Show quoted textHide quoted text
> Well,
> odd being a good thing with modular right? Otherwise just go buy a Voyager HA!
>
> Anyways, your patches always leave me wondering. I am working on what goes into them and would love to see a point to point patch breakdown of some of them. You would be an awesome choice for a patch-book in my opinion.
>
> I also plan to humbly *copy* the format of your website. Not seriously, but on my site I would like to make a page showing each module with modifications made. It has helped me to see your site and others in my personal DIY quest so it would be logical since I have a site to put my silly ideas and mods out there too. Thanks again Rich!
>
> Richard Brewster <pugix@...> wrote:
> The "odd-tip" LOL. Thanks for the compliment, Thomas.
>
> You could shift a pulse through the ASR. It can handle inputs in the
> +/-10V range. But the CGS Gated Comparator module is better suited to
> pulse shifting, and it has eight stages.
>
> Richard Brewster
> http://www.pugix.com
>
>

Re: Questions regarding CGS64 VCA

2006-08-23 by bbluthang

Hi


> The parts list lists:
> 100nF 1206 SMD
> but I can't find any SMD parts on the component overlay.
>
The SMD caps go on the back, this happens on a few of Ken's boards.
Soldering a couple of SMDs is easy, soldering in 100s would be tedious.


> Also the parts lists contains a "BC557" although
> the schematic says "BC558".
> Seems not to be very critical but may confuse someone.

I can only see 548 and 558s on the list.

> The SSM2210/LM394 and all pin-compatible parts in DIP8 package
> seem to fit only when the pins 4 and 5 (both NC) are cut off or they
> are installed in a DIP6 socket (ugly).

if you use an 8 pin socket, remove pins 4,5, they are NC on the LM394
8DIP, the LM394 can version has just 6 legs.
I'm very pleased Ken has accomodated 2SC1583 users on this PCB -
(my dual npn of choice for many modules).
Andrew

Re: Questions regarding CGS64 VCA

2006-08-23 by sasami@hotkey.net.au

The page has been updated to include this info.

Ken
Show quoted textHide quoted text
>Hi,
>
>I have some questions regarding the CGS64 VCA:
>
>The parts list lists:
>100nF 1206 SMD
>but I can't find any SMD parts on the component overlay.
>
>Also the parts lists contains a "BC557" although
>the schematic says "BC558".
>Seems not to be very critical but may confuse someone.
>
>The SSM2210/LM394 and all pin-compatible parts in DIP8 package
>seem to fit only when the pins 4 and 5 (both NC) are cut off or they
>are installed in a DIP6 socket (ugly).
>
>Cheers,
>Joachim
>
>
>
>The CGS Modular Synth home page: http://www.cgs.synth.net/
>
>Yahoo! Groups Links
>
>
>
>
>
>
>
>
>
>
_______________________________________________________________________
Ken Stone sasami@... or sasami@...
Modular Synth PCBs for sale <http://www.blaze.net.au/~sasami/synth/>
Australian Miniature Horses & Ponies <http://www.blaze.net.au/~sasami/>

Re: Questions regarding CGS64 VCA

2006-08-24 by Joachim

Hi,

Am 24.08.2006 um 01:22 schrieb bbluthang:
Show quoted textHide quoted text
> I can only see 548 and 558s on the list.

The page has been updated in the meantime. ;-)

>> The SSM2210/LM394 and all pin-compatible parts in DIP8 package
>> seem to fit only when the pins 4 and 5 (both NC) are cut off or they
>> are installed in a DIP6 socket (ugly).
>
> if you use an 8 pin socket, remove pins 4,5, they are NC on the LM394
> 8DIP

Isn't hat what I wrote? :-p
(Cut off = remove)
Or is my english that bad?

> I'm very pleased Ken has accomodated 2SC1583 users on this PCB -
> (my dual npn of choice for many modules).

I like this "multiple choice" layout.
But my choice would be the SSM2210 in DIP8 instead.

Cheers,
Joachim



> Andrew
>
>
>
>
>
> The CGS Modular Synth home page: http://www.cgs.synth.net/
>
> Yahoo! Groups Links
>
>
>
>
>
>
>

Re: Questions regarding CGS64 VCA

2006-08-25 by sasami@hotkey.net.au

>>> The SSM2210/LM394 and all pin-compatible parts in DIP8 package
>>> seem to fit only when the pins 4 and 5 (both NC) are cut off or they
>>> are installed in a DIP6 socket (ugly).

Oh ye of little faith! There are two holes without pads in the correct
position to take the two unused pins.

Ken

_______________________________________________________________________
Ken Stone sasami@... or sasami@...
Modular Synth PCBs for sale <http://www.blaze.net.au/~sasami/synth/>
Australian Miniature Horses & Ponies <http://www.blaze.net.au/~sasami/>

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