I haven't 'tried' anything like that in years... not since I worked in a
planetarium, and did laser light-shows... and even then, it wasn't
usually about collecting reflected light, and turning that into a digital
signal, to be used to either modulate something, and/or to be a sounce-souce in
and of itself. But we did an awful lot of experimenting bouncing lasers off of
mirrors, mounted to dedicated speakers/channels (audio-track channels which had
been EQ'd and/or enhanced in other ways to obtain specific reaction curves, yet
still in sync with the music tracks the audience was hearing)(of course, the
audience was being treated (and blasted) which a special quad sound system,
designed so that no matter what seat you were in (in a round room, no less), you
would always get an extremly wide and dynamic audio spatial field, from the
massive speaker-arrays (and subs) mounted behind the dome... and there were a
couple of special subs located in the elevator pit of the main star
projector in the center of the room. ... (getting of track, here...
so back to it)....
We didn't do much... or really, anything that I recall, as far as
collecting spent light, and using it to process or source sounds... this was
late 1970's-1980... the 'Apple-II' was out, and we had a couple... but the issue
was more of software, at that time.... very, very little software... and
even fewer people well versed enough to write specialized programs and
subroutines. In other words... it was 'still' an analog world... (even
pre-MIDI)... so we created using hardware... like mirrors (rotating or
not... vibrating, sychronus or not)... diffraction-grading,
refraction-grading, prisims, rotating and/or vibrating mirrors, and all sorts of
optics, and very specialized projection systems... and all of it was automated,
using up to 6-tracks out of the 8 tracks (on 1" tape).
I did get a start on experimenting with using my ARP-2500 to
'voltage-control' the laser's various mirror systems, combined with some
electronics designed and built by our staff electronics-dude (It always nice
when you have an electronics engineer/designer, who is also a musician, and can
see things the way 'music people' would want to work with stuff). His control
system designs also worked on voltage-control.
Having said all of that (as usual... the long way around the barn)... I
gotta wonder... it 'seems' almost as if you're converting light back
into sound (or just light into sound), that the end results, I'm guessing, would
likely be not really that unique... unlike, collecting and processing
various naturally ocurring stellar phenomena... and probably just listening with
little processing... or, converting various particles into a 'sound-range' that
humans can hear.
Other than that... I've got a sneaking suspicion that light, used as a
controller, or as the sound-source, is not as fulfilling as some would hope. So
far, all that I've seen in that direction was a lot more trouble than it was
worth, and could be done much easier, and less expensive with traditional
methods. Even using light collected in a photocell... kind of a ... (pick
your own word)... in that you have to keep unwanted light from the sensor, while
still allowing the operator to see what he's doing. I see much more being
done in 'reactive lighting', than in 'source lighting'... but then, they don't
let me out, much. : (
----- Original Message -----From: David GriffithSent: Thursday, June 04, 2009 10:31 PMSubject: [dotcomformat] analog optical
The only modern example of using analog optical signals I'm aware of is
the singing tesla coil. That's done solely to keep the high voltages of
the coil away from the audio equipment. Has anyone here tried anything
more than that? For example, bounce a laser off a shiny guitar string,
collect the reflected light, amplify it, and send it down a fiber for
processing and eventually to a speaker.
--
David Griffith
dgriffi@cs.csubak.edu
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