hehe! this sounds very interresting. can you upload a soundfile of that technique in action? thanx! step > Now, here's an advanced technique, I discovered playing with Hippel's tunes > in Future Composer: make two sets of your table, in both a minor and a major > version. This is important because it will allow you to tranpose more > harmonically across the whole keyboard. e.g. one version has the minor > (0,3,7) arp, and another major (0,4,7). Then, apply music theory...e.g. if > your song is in G Major, use the major version of your wavetable patch when > trigger with notes G,C and D. Use the minor for A,B, and E. Finally, make a > third version, so you can use F# for the diminished sound. I recommend > this, because it can really provide harmonic space/color/variety/etc when > bouncing back and forth between major and minor chords. a diminished > version of your wavetable will look like: 0,3,6. If more people are > interested in this, I can make a complete mulit-octave chart of which values > are properly available in each version of your wavetables... > > > > So I have had my sid a while and have messed a little bit with the tables. I > > have a basic isead of how they work, but I have yet to create what I am > > looking for. I have listened to older video game stuff by ron hubbard and am > > astounded. My question is how in the heck does one pull this off. Is there > > a way to see those tables and learn from his techniques? > > try to solo channels using sidplay, write them to disk and analyze > with e.g. Cool Edit > > -N
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Re: SID Tables / advanced technique
2001-07-25 by step laub
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