On Tue, 18 Jan 2000, Eric Weik wrote: > From: Eric Weik <eweik@...> > > >I remember some UK musicians on the C64 that used the technique called > tables >on the Sidstation. They created very strange sounds that almost > sounded like >samples. Anyone else remember these sounds? Can't remember > the name of the >composers though.... It was that guy who also coded a lot > of games... like >Suicide Train. How's that for a classic C64 game? :-) > > Just out of curiosity, do you mean something that "sounded" like a sample, > or actually was sampling? A crude 4 bit D/A could be simulated on the C64 > by jogging the volume register (lower 4 bits of $D418) at audio rates. > This method didn't have anything to do with tables though (well, I suppose > that technically the sample was a "volume table"). Was there a method that > resembled the SIDstation table function too? > No, he's right. With the right coding, you can make the SID produce sounds that can be mistaken for samples (I myself made that mistake several times :)... Just take a listen to Bionic Commando (http://samhain.c64.org/~sid/HVSC/C64music/Follin_Brothers/Bionic_Commando.sid) for an example of a weird drum solo (with steel drums), all produced by the SID... Several other tunes by Tim Follin have similiar instruments. Check them out (esp. Ghouls & Ghosts!) If you're using SIDPLAY on a Mac you can turn on the SID register view to see which waveforms are used. Though I have to admit that you'll need to know quite a bit more than the information in the SIDStation manual to decypher the register contents. Knowledge is power! ;) Cheers, Andreas
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Re: Tables
2000-01-18 by Andreas Varga
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