On Tue, 18 Jan 2000, [iso-8859-1] Bj\ufffdrn Fogelberg wrote: > From: =?iso-8859-1?Q?Bj=F6rn_Fogelberg?= <bjorn@...> > > > Just out of curiosity, do you mean something that "sounded" like a sample, > > or actually was sampling? A crude 4 bit D/A could be simulated on the C64 > > by jogging the volume register (lower 4 bits of $D418) at audio rates. > > This method didn't have anything to do with tables though (well, I suppose > > that technically the sample was a "volume table"). Was there a method that > > resembled the SIDstation table function too? > > No no. I was active as a C64 musician myself so I most definetely knew > the difference between a sample and these strange sounds. :-) The > usual C64-music had the SID-chip updated each frame, 50 or 60 times a > second. These other effects updated maby 10 times per frame so each > table had ta have a lot of data to play through. But the effect you > got from it was very coool. :-) > Yes, of course. But the SIDstation can only update at a maximum of 200 times a second. Modern SID tunes go even higher. Take a listen to http://samhain.c64.org/~sid/HVSC/C64music/VARIOUS/M-R/Natural_Beat/Taki/Impulse.sid or http://samhain.c64.org/~sid/HVSC/C64music/VARIOUS/M-R/Natural_Beat/Taki/Speed_Up.sid These are tunes which update SID registers 400 or 800 times a second (I think Impulse was the faster of these two, but I can't remember)... Nevertheless, even 50Hz is fast enough if you know what to do. Cheers, Andreas
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Re: Tables
2000-01-18 by Andreas Varga
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