About us having talked about up to 24 voices of polyphony, that refers to the ensemble synth being able to do up to 6x4 voices. We're not pushing that anymore and it will be removed from the boxes when we can afford to make new printing blocks, as this can confuse (as we've seen in here now). I'd say it's true though, just as the Poly 800 was polyphonic even though it didn't individual channels. Let's don't get stuck on that though, let's agree that the Monomachine is up to 6 voices of polyphony when normally used. The Monomachine is not about quantity, it's about quality, and we don't use that kind of marketing anymore for it. With the Monomachine we have chosen not to go the common way for synthesizers, because we think it's boring to do the same thing over again. If you want the maximum number of analogue imitation you should look elsewhere. The Monomachine is going its own path, and its strengths are different from what you might compare it to. Look below for some replies: --- In elektron-users@yahoogroups.com, Joe <jmelnyk@c...> wrote: > On Sun, Feb 15, 2004 at 06:45:59PM -0000, hal3001 wrote: > > i'm not trying to bash elektron, i'm just curious and i think there > > can be a lot more done than there has been....:) > > I don't know. there's simply too much speculation going on. if you want to > know these things, mail Elektron and ask them: > 1) how much DSP power is in the Monomachine The Monomachine has more DSP power than you'll find in most contemporary synthesizers. So what have we used it for? 1) Quality in the sound generation. For example, the SuperWAVE uses a technology that synthese the sound without producing _any_ alias. This is very uncommon for digital synthesizers. The SID is using the same sound generation with an extremely fast counter for phase accumulation oscillation for the special SID sound, including the ring mod and sync. 2) Very high quality filters which are using 56 bit internal calculations. 3) A flexible routing system. Have you noticed you can route any track into the effect input of another? Have you thought about what takes to do this? All the effects need to be applied in stereo. If you put a chorus output into the input of another track, the filter will be applied to each channel, preserving the stereo image. 4) The track effects are "always there". You do not need the hassle to assign an EQ or a delay to a certain track, and finally run out of them. > 2) which components received the highest portion of the build cost We haven't saved pennies where they usually are. All parts are the best we could find, including the op-amps, da-converters, the speed of the memory for the DSP's (slow memory can easily half the performance of the DSP's), memory size for the DSP's which allows us to have many different synthesis and effects machines, all the interface stuff like keys and leds. Notice that all the keys of the mono are "real keys", and not the clicky types that is simply a small bubble on the interface board (like you'll find on remote controls etc) and that will wear down over time. All the LED's shine with a steady light instead of being interlaced, which makes them shine clearer and without flickering in the corner of your eye. This forces us to have more powerful power supplies. The box uses different material like aluminium and plastic which makes it much more expensive, but keeps its own look. The dividing lines on the interface are cut out instead of simply being printed, the printing of the interface plate is multi-colored and anodized, and can never be worn out. The joystick pin of the keyboard is hand-made, and so is the small leather ring underneath it. The keyboard and the leds and keys around it is crammed into a very tight space to get the compact look, which makes it more complicated to produce. The Monomachine (and Machinedrum) is very much filled with details that you might not care about, but care is taken in all corners to make it stand out from the rest. We produce lower numbers of synths (hopefully for the ones that really care) which makes in more expensive, and all fixed setup costs more expensive. The production cost of the Monomachine is probably higher than any other synthesizer you'll find, and without doubt higher in percentage of the end user price than any other synth you'll find. You can be absolutely certain that we've set the lowest price we could ever do. Then it is up to you to decide whether it is worth it for you, or if you want to go for something else. > 3) whether they are good or bad programmers As for the guy questioning our knowledge in sound programming, and thought it should be possible to cram more voices out of the DSP's: The DSP's in both the Machinedrum and the Monomachine are loaded to far above what anyone teaching realtime systems would ever suggest. Our background are from the home computer hacking era where full optimisation is a virtue, and we would never leave anything if we felt we could do it better. Plus we generally have 4+ years of masters education in computer science or physics. You can be sure we know our stuff. It really doesn't feel very useful to try to convince everyone that this is the product for you. It will be for a certain number of people, for whom the love, dedication and direction we have chosen makes a difference. For others other products will be the best. Lets face it, for the majority of aspiring musicians a copy of Reason would be the best solution. Time will tell if we made the right choice developing a razor knife for the pioneering musicians that want dynamic realtime control over special sounding state-of-the-art synthesis. ...but don't come tell me we didn't know what we were doing! :) Daniel
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Re: [elektron] hey why's my monomachine box say 24 voice?:P
2004-02-16 by daniel_elektron
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