Thanks! Sp-12 and 1200 are similar aside from what you mentioned? On Feb 17, 2012 9:00 AM, "jammie" <jammie.emma@...> wrote: > ** > > > the sp12 uses descrete 12bit dacs and all the voice is discrete parts like > the EII > > the emax uses the s chip which use the compresion system like the EII and > also its in charge of memory thats why its fixed to 512k as thats all it > can > address > > the sp12 has 8 slots for samples so 8 samples can be used at 1 time but > you > can also use the internal sample rom so if you want to sample longer > samples > and just use 2 pads you can that way > > the sp12 just sounds so nice but it only has 2 ssm2044 filters on 2 drum > tracks unlike the emax which has 8 filters > > the input adc and outputdacs are nothing special just the run of the mill > that was available at the time > > the timing is much tighter than the emax for drums > > but you have to save sounds on 5 !/4 inch floppies to a commodore floppy > drive > > or you can save the samples to tape which takes about the same time as > floppy any way > > the sp12 is very digital 12bit harsh for 6 of the outputs the other 2 are > filtered by the ssm chips > > but for drums the sp12 turbo is better sounding than the sp1200 > ----- Original Message ----- > From: "Matt" <somatt@...> > To: <emax@yahoogroups.com> > Sent: Friday, February 17, 2012 4:32 PM > Subject: Re: [emax] Re: How can I dither samples to 12 bit for EMAX? > > >I had no idea of this. Can you elaborate on other differences between the > > emax and the sp-12/1200? > > Thanks > > Matt > > On Feb 16, 2012 2:49 PM, "esynthesist" <esynthesist@...> wrote: > > > >> ** > >> > >> > >> Yes I'm on this group ;) > >> > >> Actually the codec is converting 16 bit directly into the 8 bit data as > >> required by the Emax. The 8 bit audio data in the Emax is a non-linear > >> conversion of the original higher resolution audio data. > >> It uses a smart conversion algorithm (belonging to the u-law family as > >> used in analog telephony. It tries to make the 8 bit audio data sound > >> like > >> "12-bit quality" instead of just linear "8-bit quality" as can be found > >> in > >> cheap samplers like the Ensoniq Mirage. > >> > >> This compression algorithm is also applied within the Emax itself and by > >> the Emax-II when it compresses/saves the bank into 8-bit. The same > >> principle (but different algorithms) are also applied in the Emulator-II > >> and the Emulator-I. > >> The algorithm has been chosen by E-Mu in such a way that it gives the > >> best > >> results for the most common musical sounds. > >> But the algorithm is weak when applied to some specific sounds, > >> especially > >> percussion sounds. > >> You get similar problems when you sample such sounds on the Emax itself, > >> although I have to admit that from time to time they sound somewhat > >> better > >> than the software conversion versions generated by Emax-II or EMXP. > >> > >> E-Mu must have been very aware of the weakness of their compression > >> technique for percussion sounds, because the SP-12/1200 drum computers > >> are > >> NOT using 8-bit compression on their sampled sounds. The drum computers > >> store their samples in 12 bit resolution, which means sampling time was > >> sacrificed in favour of sound quality. > >> Which is a good choice, because percussion sounds are incredible on the > >> SP-12 ! > >> > >> ///E-Synthesist > >> > >> --- In emax@yahoogroups.com, Nik Kinloch <nikkinloch@...> wrote: > >> > > >> > The EMXP manual says: > >> > > >> > "Resolution conversion: the bit depth of the sound data may be > >> > converted, e.g. from 16 bit to 12 bit. However, with the current > >> > sampler > >> > formats supported, this conversion only takes place when converting to > >> > Emulator-II and Emax-I. In these conversions a special codec is being > >> > used since the resolution conversion is not linear." > >> > > >> > So it sounds like some conversion is happening, but from our > experience > >> > it is not optimal. Perhaps someone can ask Kris Van de Cappelle (is he > >> > on this group?) about this? Maybe it just needs a tweak. I hear the > >> > aliasing as well esp on low frequency sounds with a tail (for example, > >> > long bass drums). > >> > > >> > izotope Ozone apparently can dither to 12 bits then save to 16 bit > file > >> > (last 4 bits are zeros), this would seem ideal. Anyone tried it? > >> > http://www.izotope.com/support/help/ozone/pages/modules_dithering.htm > >> > > >> > Nik > >> > > >> > > >> > > >> > > >> > > >> > On 16/02/2012 15:34, zrennaya wrote: > >> > > > >> > > Hi! > >> > > > >> > > Thanks for your input! I gave up on the 12 bit render thing as you > >> mentioned there's no tool that converts to 12 bits. > >> > > > >> > > On the other hand I experimented with some dithering types and I > >> actually managed to reach the quality of factory samples in terms of > >> noise > >> and aliasing (using the L1). So far I couldn't get that quality from the > >> emax ADC inputs! > >> > > >> > >> > >> > > > > > > [Non-text portions of this message have been removed] > > > > > > > > ------------------------------------ > > > > Emax and Emax II User's Group Website > > > > http://www.silveriafamily.comYahoo! Groups Links > > > > > > > > > [Non-text portions of this message have been removed]
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Re: [emax] Re: How can I dither samples to 12 bit for EMAX?
2012-02-17 by Matt
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