sp1200 has fx and analog filters per voice and a bigger sample memory and an internal floppy drive ds/dd drive ----- Original Message ----- From: "Matt" <somatt@...> To: <emax@yahoogroups.com> Sent: Friday, February 17, 2012 5:02 PM Subject: Re: [emax] Re: How can I dither samples to 12 bit for EMAX? > Thanks! Sp-12 and 1200 are similar aside from what you mentioned? > On Feb 17, 2012 9:00 AM, "jammie" <jammie.emma@...> wrote: > >> ** >> >> >> the sp12 uses descrete 12bit dacs and all the voice is discrete parts >> like >> the EII >> >> the emax uses the s chip which use the compresion system like the EII and >> also its in charge of memory thats why its fixed to 512k as thats all it >> can >> address >> >> the sp12 has 8 slots for samples so 8 samples can be used at 1 time but >> you >> can also use the internal sample rom so if you want to sample longer >> samples >> and just use 2 pads you can that way >> >> the sp12 just sounds so nice but it only has 2 ssm2044 filters on 2 drum >> tracks unlike the emax which has 8 filters >> >> the input adc and outputdacs are nothing special just the run of the mill >> that was available at the time >> >> the timing is much tighter than the emax for drums >> >> but you have to save sounds on 5 !/4 inch floppies to a commodore floppy >> drive >> >> or you can save the samples to tape which takes about the same time as >> floppy any way >> >> the sp12 is very digital 12bit harsh for 6 of the outputs the other 2 are >> filtered by the ssm chips >> >> but for drums the sp12 turbo is better sounding than the sp1200 >> ----- Original Message ----- >> From: "Matt" <somatt@...> >> To: <emax@yahoogroups.com> >> Sent: Friday, February 17, 2012 4:32 PM >> Subject: Re: [emax] Re: How can I dither samples to 12 bit for EMAX? >> >> >I had no idea of this. Can you elaborate on other differences between >> >the >> > emax and the sp-12/1200? >> > Thanks >> > Matt >> > On Feb 16, 2012 2:49 PM, "esynthesist" <esynthesist@...> wrote: >> > >> >> ** >> >> >> >> >> >> Yes I'm on this group ;) >> >> >> >> Actually the codec is converting 16 bit directly into the 8 bit data >> >> as >> >> required by the Emax. The 8 bit audio data in the Emax is a non-linear >> >> conversion of the original higher resolution audio data. >> >> It uses a smart conversion algorithm (belonging to the u-law family as >> >> used in analog telephony. It tries to make the 8 bit audio data sound >> >> like >> >> "12-bit quality" instead of just linear "8-bit quality" as can be >> >> found >> >> in >> >> cheap samplers like the Ensoniq Mirage. >> >> >> >> This compression algorithm is also applied within the Emax itself and >> >> by >> >> the Emax-II when it compresses/saves the bank into 8-bit. The same >> >> principle (but different algorithms) are also applied in the >> >> Emulator-II >> >> and the Emulator-I. >> >> The algorithm has been chosen by E-Mu in such a way that it gives the >> >> best >> >> results for the most common musical sounds. >> >> But the algorithm is weak when applied to some specific sounds, >> >> especially >> >> percussion sounds. >> >> You get similar problems when you sample such sounds on the Emax >> >> itself, >> >> although I have to admit that from time to time they sound somewhat >> >> better >> >> than the software conversion versions generated by Emax-II or EMXP. >> >> >> >> E-Mu must have been very aware of the weakness of their compression >> >> technique for percussion sounds, because the SP-12/1200 drum computers >> >> are >> >> NOT using 8-bit compression on their sampled sounds. The drum >> >> computers >> >> store their samples in 12 bit resolution, which means sampling time >> >> was >> >> sacrificed in favour of sound quality. >> >> Which is a good choice, because percussion sounds are incredible on >> >> the >> >> SP-12 ! >> >> >> >> ///E-Synthesist >> >> >> >> --- In emax@yahoogroups.com, Nik Kinloch <nikkinloch@...> wrote: >> >> > >> >> > The EMXP manual says: >> >> > >> >> > "Resolution conversion: the bit depth of the sound data may be >> >> > converted, e.g. from 16 bit to 12 bit. However, with the current >> >> > sampler >> >> > formats supported, this conversion only takes place when converting >> >> > to >> >> > Emulator-II and Emax-I. In these conversions a special codec is >> >> > being >> >> > used since the resolution conversion is not linear." >> >> > >> >> > So it sounds like some conversion is happening, but from our >> experience >> >> > it is not optimal. Perhaps someone can ask Kris Van de Cappelle (is >> >> > he >> >> > on this group?) about this? Maybe it just needs a tweak. I hear the >> >> > aliasing as well esp on low frequency sounds with a tail (for >> >> > example, >> >> > long bass drums). >> >> > >> >> > izotope Ozone apparently can dither to 12 bits then save to 16 bit >> file >> >> > (last 4 bits are zeros), this would seem ideal. Anyone tried it? >> >> > http://www.izotope.com/support/help/ozone/pages/modules_dithering.htm >> >> > >> >> > Nik >> >> > >> >> > >> >> > >> >> > >> >> > >> >> > On 16/02/2012 15:34, zrennaya wrote: >> >> > > >> >> > > Hi! >> >> > > >> >> > > Thanks for your input! I gave up on the 12 bit render thing as you >> >> mentioned there's no tool that converts to 12 bits. >> >> > > >> >> > > On the other hand I experimented with some dithering types and I >> >> actually managed to reach the quality of factory samples in terms of >> >> noise >> >> and aliasing (using the L1). So far I couldn't get that quality from >> >> the >> >> emax ADC inputs! >> >> > >> >> >> >> >> >> >> > >> > >> > [Non-text portions of this message have been removed] >> > >> > >> > >> > ------------------------------------ >> > >> > Emax and Emax II User's Group Website >> > >> > http://www.silveriafamily.comYahoo! Groups Links >> > >> > >> > >> >> >> > > > [Non-text portions of this message have been removed] > > > > ------------------------------------ > > Emax and Emax II User's Group Website > > http://www.silveriafamily.comYahoo! Groups Links > > >
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Re: [emax] Re: How can I dither samples to 12 bit for EMAX?
2012-02-17 by jammie
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