On a fine day, 01-10-2003, Paul Abrahams wrote: >Looking for some insights into using Drum Samples... > >A) How to... vary the samples to emulate a drummers sound? > >Taking in to account: > >A Bass Drum can vary in velocity but the beater hits the same spot... > >A snare will vary where it's struck... > >And of course toms and cymbals... Not a direct answer, but... some time ago I made 2 environment patches, Rnd Notes and RndCC which produce random notes or controllers upon reception of note-input. You can use these to have the same kick-note trigger different kicks in the EXS (like: use RndNote to produce notes in the C1-C2 range, and have an EXS instrument with kicks assigned to C1-C2). Likewise RndCC can be used to randomly alter a certain parameter in the EXS. Note sure if this is what you're looking for, but it's the best answer I currently have. Both patches can be downloaded from my website's Logic section. >B) How to... Emulate a drummers feel. > >What methods are you using? Hire a drummer :-). Seriously: no idea. Lots of hard manual labour I guess. -- Hendrik Jan Veenstra h @ k n o w a r e . n l Omega Art: http://www.omega-art.com/
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Re: [EXS] [GEN] Using Drum Samples
2003-10-01 by Hendrik Jan Veenstra
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