On a fine day, 18-06-2004, kirbyko3 wrote: >I just got the EastWest "Voices of the Apocalypse" and did the conversion from >Giga to EXS24. A few of the sounds have a feature where you can assign >different attacks to the mod wheel. The problem is.... I cna't >figure out how to >do this! I've read the manual and searched online, but to no avail. > >I'm using a Korg T1 as a controller (joystick instead of mod wheel) -- can >anyone explain how I would assign the attacks on these voices, or the various >vocal sounds (for example, it might be mens choir ooh-eh and you assign >each to the mod wheel) to my joystick? These aren't key-switchable sounds >or attacks, so the joystick is my only option! Not sure if I fully understand your question, but it sounds as if you want the ability to use the modwheel-joystick to cycle through different layers of sound. Is that correct? If that's indeed what you mean, then the procedure is simple. Open the instrument editor: it should show different layers of samples/zones. Now it's easiest if every layer is assigned to its own group -- an 'oh group', 'ah group', 'eh group', etc. If that's not the case, you might want to start out by adding groups and assigning the appropriate zones to different groups. The fastest way is: shift-click to select multiple zones, and then with the option-key pressed, pick the proper group from a zone's group-popup. That will assign all selected zones to that group. Now in the various groups' boxes, adjust the 'select range' parameters. Set the oh-group to 0-40, the ah-group to 41-80 and the eh-group to 81-127 for example. Save the instrument (under a new name if you want) and close the editor. Return to the main EXS interface. The 1st slot of the EXS modulation matrix probably shows "Dest = S.Select, Src = Velocity". That means that velocity is used to determine which layer is played. You want the mod-wheel to do this, so click on the 'Src' popup and pick 'Ctrl #1' instead of velocity. Play a note and move the modwheel: if all is well, you should hear the EXS cycle through the 3 layers. If the transition is too abrupt, you might want to add some crossfading: again in the main EXS interface, locate the 'Xfade amount' readout (top left of the window) and dial in some xfading. Experiment with the xfade types (lin, db lin and equal power), until the patch sounds right. Finally pick 'save settings to instrument' from the EXS's options menu (right side of the interface, next to the edit button) and say 'yes' when asked if you want to overwrite current settings. The modwheel-sampleselect combined with crossfade is a massively entertaining combination imo. Layer some analog synth patches, and you get an instantly wicked sound-morphing synth. I have the feeling the EXS's mod-matrix is heavily under-used and underrated anyway. Imo it's one of the coolest inventions since sliced bread, and extremely powerful. -- Hendrik Jan Veenstra h @ k n o w a r e . n l Omega Art: http://www.omega-art.com/
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Re: [EXS] assigning attack to the mod wheel
2004-06-18 by Hendrik Jan Veenstra
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