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assigning attack to the mod wheel

assigning attack to the mod wheel

2004-06-18 by kirbyko3

I just got the EastWest "Voices of the Apocalypse" and did the conversion from 
Giga to EXS24.  A few of the sounds have a feature where you can assign 
different attacks to the mod wheel.  The problem is....  I cna't figure out how to 
do this!  I've read the manual and searched online, but to no avail.

I'm using a Korg T1 as a controller (joystick instead of mod wheel) -- can 
anyone explain how I would assign the attacks on these voices, or the various 
vocal sounds (for example, it might be mens choir ooh-eh and you assign 
each to the mod wheel) to my joystick?  These aren't key-switchable sounds 
or attacks, so the joystick is my only option!

Thanks a mil,

Kerry Muzzey

Re: [EXS] assigning attack to the mod wheel

2004-06-18 by Hendrik Jan Veenstra

On a fine day, 18-06-2004, kirbyko3 wrote:

>I just got the EastWest "Voices of the Apocalypse" and did the conversion from
>Giga to EXS24.  A few of the sounds have a feature where you can assign
>different attacks to the mod wheel.  The problem is....  I cna't 
>figure out how to
>do this!  I've read the manual and searched online, but to no avail.
>
>I'm using a Korg T1 as a controller (joystick instead of mod wheel) -- can
>anyone explain how I would assign the attacks on these voices, or the various
>vocal sounds (for example, it might be mens choir ooh-eh and you assign
>each to the mod wheel) to my joystick?  These aren't key-switchable sounds
>or attacks, so the joystick is my only option!

Not sure if I fully understand your question, but it sounds as if you 
want the ability to use the modwheel-joystick to cycle through 
different layers of sound.  Is that correct?

If that's indeed what you mean, then the procedure is simple.  Open 
the instrument editor: it should show different layers of 
samples/zones.  Now it's easiest if every layer is assigned to its 
own group -- an 'oh group', 'ah group', 'eh group', etc.  If that's 
not the case, you might want to start out by adding groups and 
assigning the appropriate zones to different groups.  The fastest way 
is: shift-click to select multiple zones, and then with the 
option-key pressed, pick the proper group from a zone's group-popup. 
That will assign all selected zones to that group.

Now in the various groups' boxes, adjust the 'select range' 
parameters.  Set the oh-group to 0-40, the ah-group to 41-80 and the 
eh-group to 81-127 for example.  Save the instrument (under a new 
name if you want) and close the editor.  Return to the main EXS 
interface.

The 1st slot of the EXS modulation matrix probably shows "Dest = 
S.Select, Src = Velocity".  That means that velocity is used to 
determine which layer is played.  You want the mod-wheel to do this, 
so click on the 'Src' popup and pick 'Ctrl #1' instead of velocity. 
Play a note and move the modwheel: if all is well, you should hear 
the EXS cycle through the 3 layers.
If the transition is too abrupt, you might want to add some 
crossfading: again in the main EXS interface, locate the 'Xfade 
amount' readout (top left of the window) and dial in some xfading. 
Experiment with the xfade types (lin, db lin and equal power), until 
the patch sounds right.

Finally pick 'save settings to instrument' from the EXS's options 
menu (right side of the interface, next to the edit button) and say 
'yes' when asked if you want to overwrite current settings.

The modwheel-sampleselect combined with crossfade is a massively 
entertaining combination imo.  Layer some analog synth patches, and 
you get an instantly wicked sound-morphing synth.  I have the feeling 
the EXS's mod-matrix is heavily under-used and underrated anyway. 
Imo it's one of the coolest inventions since sliced bread, and 
extremely powerful.


-- 
Hendrik Jan Veenstra   h @ k n o w a r e . n l
Omega Art: http://www.omega-art.com/

Re: [EXS] assigning attack to the mod wheel

2004-06-18 by kirbyko3@aol.com

In a message dated 6/18/04 3:27:18 AM, h@... writes:


> Not sure if I fully understand your question, but it sounds as if you
> want the ability to use the modwheel-joystick to cycle through
> different layers of sound.  Is that correct?
> 

That's exactly it.   The library is full of sound combinations that have to 
be assigned to the modwheel to take advantage of them .   In this case, the 
sound has several attack options that are accessible ONLY through the modwheel, 
but they have to be assigned.   I'm going to try your suggestion and see if it 
works.... stay tuned for progress. 

Thanks SO MUCH Hendrik!


[Non-text portions of this message have been removed]

Re: [EXS] assigning attack to the mod wheel

2004-06-20 by kirbyko3@aol.com

In a message dated 6/18/04 3:27:18 AM, h@... writes:


> 
> Not sure if I fully understand your question, but it sounds as if you
> want the ability to use the modwheel-joystick to cycle through
> different layers of sound.  Is that correct?
> 
> If that's indeed what you mean, then the procedure is simple.  Open
> the instrument editor: it should show different layers of
> samples/zones.  Now it's easiest if every layer is assigned to its
> own group -- an 'oh group', 'ah group', 'eh group', etc.  If that's
> not the case, you might want to start out by adding groups and
> assigning the appropriate zones to different groups.  The fastest way
> is: shift-click to select multiple zones, and then with the
> option-key pressed, pick the proper group from a zone's group-popup.
> That will assign all selected zones to that group.
> 
> Now in the various groups' boxes, adjust the 'select range'
> parameters.  Set the oh-group to 0-40, the ah-group to 41-80 and the
> eh-group to 81-127 for example.  Save the instrument (under a new
> name if you want) and close the editor.  Return to the main EXS
> interface.
> 
> The 1st slot of the EXS modulation matrix probably shows "Dest =
> S.Select, Src = Velocity".  That means that velocity is used to
> determine which layer is played.  You want the mod-wheel to do this,
> so click on the 'Src' popup and pick 'Ctrl #1' instead of velocity.
> Play a note and move the modwheel: if all is well, you should hear
> the EXS cycle through the 3 layers.
> If the transition is too abrupt, you might want to add some
> crossfading: again in the main EXS interface, locate the 'Xfade
> amount' readout (top left of the window) and dial in some xfading.
> Experiment with the xfade types (lin, db lin and equal power), until
> the patch sounds right.
> 

I played around with it, and I don't think that's what I was aiming for.   :(

The sounds in "Voices of the Apocalypse" are like this:

ah-eh
eee-ohh

and so on, and in the EXS24 you're supposed to assign the "ah" and the "eh" 
to the mod wheel so you can do that rather than keyswitching.   One sample is 
called "Angels" and it's a beautiful female choir, but you need to assign the 
different attacks to the mod wheel in the exs24 (slow, percussive, etc) -- 
they're not findable by keyswitching either.

What I can't figure out, and it must be really simple but I'm just not seeing 
it! -- is how to assign those attacks to the modwheel (joystick in my case) 
from within the EXS24.   Am I missing something?

Kerry


[Non-text portions of this message have been removed]

Re: [EXS] assigning attack to the mod wheel

2004-06-20 by Hendrik Jan Veenstra

On a fine day, 19-06-2004, kirbyko3@... wrote:

>  > Not sure if I fully understand your question, but it sounds as if you
>>  want the ability to use the modwheel-joystick to cycle through
>>  different layers of sound.  Is that correct?
>  > [...]
>
>I played around with it, and I don't think that's what I was aiming for.   :(

Okay... Next try...

>The sounds in "Voices of the Apocalypse" are like this:
>
>ah-eh
>eee-ohh

Maybe I'm being dense, but this is still not clear to me.  Do you 
mean that you load up _one_ EXS program, and that this program has 
_two_ sample layers, one with an 'aheh' sound and the other with 
'ehoh'?

>and so on, and in the EXS24 you're supposed to assign the "ah" and the "eh"
>to the mod wheel so you can do that rather than keyswitching.

'That'?  What 'that'?  Switching between layers of samples?  But 
that's exactly what I described in my previous post, so apparently 
I'm missing the point...

>One sample is called "Angels" and it's a beautiful female choir, but 
>you need to assign the different attacks to the mod wheel in the 
>exs24 (slow, percussive, etc) -- they're not findable by 
>keyswitching either.

What do you mean by 'different attacks'?  Again, are we talking about 
layers of completely different samples?  Or do you want to use the 
modwheel to shift the trigger/starting-point within a single layer? 
I.e. no modwheel: sample is triggered from the very start (sample 1), 
full modwheel: sample is triggered e.g. 500 ms into the sample 
(sample 22051) and thus the original attack of the sound is skipped? 
Or something else still?

>What I can't figure out, and it must be really simple but I'm just not seeing
>it! -- is how to assign those attacks to the modwheel (joystick in my case)
>from within the EXS24.   Am I missing something?

Maybe, maybe not.  If you could phrase the question in a more 
"technically correct/complete" way, I or someone else might be able 
to answer it.

-- 
Hendrik Jan Veenstra   h @ k n o w a r e . n l
Omega Art: http://www.omega-art.com/

Re: [EXS] assigning attack to the mod wheel

2004-06-22 by kirbyko3@aol.com

In a message dated 6/20/04 6:40:35 AM, h@... writes:


> Maybe I'm being dense, but this is still not clear to me.  Do you
> mean that you load up _one_ EXS program, and that this program has
> _two_ sample layers, one with an 'aheh' sound and the other with
> 'ehoh'?
> 
> >and so on, and in the EXS24 you're supposed to assign the "ah" and the "eh"
> >to the mod wheel so you can do that rather than keyswitching.
> 
> 'That'?  What 'that'?  Switching between layers of samples?  But
> that's exactly what I described in my previous post, so apparently
> I'm missing the point...
> 

That is what I was aiming for; apparently I didn't understand your 
explanation.   But the emagic tech guys sent me this link, which is a very concise 
description of what I'm trying to do, and the pictures help out as well.   :)

http://www.emagic.de/support/tipsNtricks/xfade.php?lang=EN


[Non-text portions of this message have been removed]

Re: [EXS] assigning attack to the mod wheel

2004-06-22 by Hendrik Jan Veenstra

On a fine day, 21-06-2004, kirbyko3@... wrote:

>In a message dated 6/20/04 6:40:35 AM, h@... writes:
>
>
>>  Maybe I'm being dense, but this is still not clear to me.  Do you
>>  mean that you load up _one_ EXS program, and that this program has
>>  _two_ sample layers, one with an 'aheh' sound and the other with
>>  'ehoh'?
>>
>>  >and so on, and in the EXS24 you're supposed to assign the "ah" and the "eh"
>>  >to the mod wheel so you can do that rather than keyswitching.
>>
>>  'That'?  What 'that'?  Switching between layers of samples?  But
>>  that's exactly what I described in my previous post, so apparently
>  > I'm missing the point...
>
>That is what I was aiming for; apparently I didn't understand your
>explanation.   But the emagic tech guys sent me this link, which is 
>a very concise description of what I'm trying to do, and the 
>pictures help out as well.   :)
>
>http://www.emagic.de/support/tipsNtricks/xfade.php?lang=EN

Hm... that (see link above) is almost exactly what I wrote in one of 
my previous posts...  Apparently you misunderstood what I tried to 
explain.  Oh well -- glad you got it sorted out.

-- 
Hendrik Jan Veenstra   h @ k n o w a r e . n l
Omega Art: http://www.omega-art.com/

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