Hi, (back and all from southern France, wasn't too bad but not as nice as I was thinking either, but anyways...) As I can see, (almost?) all the content of the Hollowsun site has been converted by now. Nice group effort I think. Now, who's gonna start a "patch of the week" thing, based on those samples? I allready fooled around with some layers (of different instruments), making intensive use of the EXSs mangling capabilities, but as I'm not a synth kinda guy I'm having a hard time to get some proper results... Allright, quite some time ago I made some patches, almost converting the EXS into some sort of standard VA synth. The principle was to use a lot of layers, all using keymapped samples of simple waveforms (sine, triangle, saw etc.), then select the samples by the slider only (instead of using velocity as a source). In short, I tried to replace the usual OSC(s) waveform selection by layers using appropriate samples. And while it didn't seem to be a bad idea at first, CPU useage is going all through the wall for my 30+ layer patch. Now, I seem to remember some update ReadMe, telling that each layer would use up the full amount of played voices, no matter whether they are actually sounding (read: their velocity zone is selected) or not. As I can't seem to find this ReadMe anymore, could anybody confirm this behaviour? It'd almost render my "turn the EXS into a VA synth" efforts useless as I wouldn't save any CPU cycles (which has been my original intention) in case each and every zone would be triggered, no matter if it fits the selected velocity zone or not. Well, maybe it's not too much of a great idea anyways, as you can never tell from the EXS's UI which layer/waveform was selected, plus, the lack of being able to combine different layers (representing OSCs) without "saving as" a new patch would not allow constructing truly "fat" sounds. I'd like to know though. Regards, Sascha
Message
Re: [EXS] Hollowsun & a question
2004-06-21 by Sascha Franck
Attachments
- No local attachments were found for this message.