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EXS 24 Logic Sampler Users Group

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Re: [EXS] Hollowsun & a question

2004-06-21 by Sascha Franck

Hi,
(back and all from southern France, wasn't too bad but not as nice as I was
thinking either, but anyways...)

As I can see, (almost?) all the content of the Hollowsun site has been
converted by now.
Nice group effort I think.
Now, who's gonna start a "patch of the week" thing, based on those samples?
I allready fooled around with some layers (of different instruments), making
intensive use of the EXSs mangling capabilities, but as I'm not a synth
kinda guy I'm having a hard time to get some proper results...

Allright, quite some time ago I made some patches, almost converting the EXS
into some sort of standard VA synth. The principle was to use a lot of
layers, all using keymapped samples of simple waveforms (sine, triangle, saw
etc.), then select the samples by the slider only (instead of using velocity
as a source). In short, I tried to replace the usual OSC(s) waveform
selection by layers using appropriate samples.
And while it didn't seem to be a bad idea at first, CPU useage is going all
through the wall for my 30+ layer patch.
Now, I seem to remember some update ReadMe, telling that each layer would
use up the full amount of played voices, no matter whether they are actually
sounding (read: their velocity zone is selected) or not. As I can't seem to
find this ReadMe anymore, could anybody confirm this behaviour? It'd almost
render my "turn the EXS into a VA synth" efforts useless as I wouldn't save
any CPU cycles (which has been my original intention) in case each and every
zone would be triggered, no matter if it fits the selected velocity zone or
not.
Well, maybe it's not too much of a great idea anyways, as you can never tell
from the EXS's UI which layer/waveform was selected, plus, the lack of being
able to combine different layers (representing OSCs) without "saving as" a
new patch would not allow constructing truly "fat" sounds. I'd like to know
though.

Regards,
Sascha

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