On a fine day, 21-06-2004, Sascha Franck wrote: >The principle was to use a lot of >layers, all using keymapped samples of simple waveforms (sine, triangle, saw >etc.), then select the samples by the slider only (instead of using velocity >as a source). > >[...] > >Now, I seem to remember some update ReadMe, telling that each layer would >use up the full amount of played voices, no matter whether they are actually >sounding (read: their velocity zone is selected) or not. As I can't seem to >find this ReadMe anymore, could anybody confirm this behaviour? Correct: if you do a sample select by e.g. mod-wheel (non-velocity), all layers are playing at all times. When you do sample select by velocity (the default behaviour) only one layer is triggered instead. Layering samples and cycling through them with the mod-wheel can make for some pretty cool effect, but it does indeed eat up CPU quite fast. -- Hendrik Jan Veenstra h @ k n o w a r e . n l Omega Art: http://www.omega-art.com/
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Re: [EXS] Hollowsun & a question
2004-06-21 by Hendrik Jan Veenstra
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