At 12:22 PM 8/10/2005 +0000, you wrote: >No it's a about the half opened hihats almost always sound better when played >polyphonically but if you do that in the EXS you can't easily mute it by >hitting ie a pedal hihat. This was the part of the mystery that I didn't get. How is it that hi-hats played polyphonically sound better? Doesn't that mean there are two sets of hi-hats (which in a drum kit isn't the case)? It's true that mute-groups "don't exist" in the EXS-24, but in theory what happens underneath in "mute-groups" is a voice allocation scheme, so the EXS method is pretty much in the ballpark - have Groups have a Voice parameter so you can dictate how many Voices the Zones assigned to that Group take up. Standard "mute-groups" work like this under the hood: every sample reference assigned to a mutegroup only gets one voice for allocation. They cut each other off. If you a two sample references assigned to the same mutegroup assigned to the same key, only one will play. Pretty simple. The ORIGINAL complaint was: "With the 2 voice example, if I hit the open hat [which cannot be cutoff by itself, the user wants it polyphonic] and leave it to ring, then hit the closed hat, instead of the open hat stopping and the two closed hat samples playing instead, only one of the closed hat sounds (the lowest zone) and the other sample clicks. The open hat keeps sounding until it decays." So, what we are working around is actually a bug. The "mute-group" feature (like in the S-5000) couldn't fix this, as it's limited to 1 voice allocations. Kontakt works in this regard, as the "mute-groups" are called "voice groups" and you can assign a voice amount to each one. The problem is in the premise: "...I want to be able to play the open hat polyphonically as it sounds much better." Again, how? Real drums don't work this way. It should be said that you are playing them polyphonically on different keys, because most samplers work in that playing a same key cuts off voices that are still playing from that key (another built-in allocation scheme). I understand that playing an open hi-hat with repeated strikes sound like the hits fall into each other, and thus SOUND polyphonic. I still think your premise isn't the best, but if you want it that way... try this: Zone 1 Open Hat D2-D2 Group 1 (assigned 1 voice) Zone 2 Open Hat E2-E2 Group 2 (assigned 1 voice) Zone 3 Closed Hat B1-B1 Group 1 (assigned 1 voice) Zone 4 [null] B1-B1 Group 2 (assigned 1 voice) You can play the open hats on different keys, which will sound like they fall into each other on repeated hits. B1 will cut both off. Is this what you were looking for, and if not, why? Sorry if this has been suggested. Garth Hjelte Sampler User
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EXS24 Hihat Group Problem - A Solution?
2005-08-10 by Garth Hjelte
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