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EXS24 Hihat group problem, (polyphonic open hat groups)

EXS24 Hihat group problem, (polyphonic open hat groups)

2005-07-29 by des5080

Hi,

So I'm mapping up some hihat samples. I want the closed hat to mute the open hat (easy, 
assign both to a group, voice count to 1).

However, I want to be able to play the open hat polyphonically as it sounds much better.
There was a documented 'trick' from here a while ago that made this possible, and I'm 
trying to set this up but the behaviour of the EXS24 is strange.

The trick is this: add a new zone to play another sample on the same key as the closed 
hat. The volume of this sample will ultimately be zero but for now we'd like to hear it. So 
every time you play a closed hat, two samples/voices are playing.

Increase the number of voices on the group to two. Now when you play the open hat, it's 
two note polyphonic, but when you play the closed hat, as it plays two voices it should cut 
off any already sounding voices. You can increase the number of voices to 3,4 etc as long 
as you add extra null samples to the closed hat sound.

Now this is all well and good, and seems to work for loads of people, but not here. With 
the 2 voice example, if I hit the open hat and leave it to ring, then hit the closed hat, 
instead of the open hat stopping and the two closed hat samples playing instead, only one 
of the closed hat sounds (the lowest zone) and the other sample clicks. The open hat 
keeps sounding until it decays.

The EXS24 is not reassigning voices that are currently sounding in order to play new notes.

Is there something I'm missing to get this working?

This is Mac Logic 7.0. This behaviour is the same in Mac Logic Pro 6.4.2 and also exactly 
the same in PC Logic 5.5.1

SO it *must* be something I'm doing wrong, although I haven't a clue what...?

Many thanks for reading and help would be appreciated.

Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-07-30 by des5080

This is really frustrating! *Every* synth/keyboard etc I've ever known will cut off old notes 
in order to play new notes when the polyphony is low.

I'd be grateful if anyone could try out this:

- create a new instrument, and load it into the exs
- create two zones on c1, one shot
- create one zone on d1, one shot
- load in two short samples to the c1 zones, make them different enough so you can hear 
that they are both triggered. a closed hi hat and a kick sample are good
- load in a longer sample, an open hat or something

Set the EXS24 to polyphonic, and set the voices value to 2, so we have 2-voice polyphony.

Ok, now when you play a C1, you will hear the two-sample layer, and the voice display will 
show two while the note plays.

When you play D1, the voice will show one, as D1 plays one sample/voice.

*Now*, and this is the kicker:- Play a D1, and then while it's decaying, play a C1. What in 
my view should happen is that the older note (the decaying open hat) should be cut off in 
order to play the C1 which requires all two voices to play.

But in 5.5.1 up to 7.0 here, the open hat continues to decay - the new C1 note is played 
but only one sample/zone plays correctly, the sample on the other zone clicks but is not 
played.

So, does this happen for you? And if so, this behaviour seems to be wrong?! And it would 
make the polyphonic hats tip mentioned before that seemed to work for so many people 
completely wrong and not workable.

So, for todays' prize, what obvious thing am I doing wrong and how can I have one of 
those d'oh! moments and get this thing working...?

Many thanks,

Re: [EXS] Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-07-30 by Garth Hjelte

At 05:48 PM 7/30/2005 +0000, you wrote:

>This is really frustrating! *Every* synth/keyboard etc I've ever known 
>will cut off old notes
>in order to play new notes when the polyphony is low.
>I'd be grateful if anyone could try out this:
>So, for todays' prize, what obvious thing am I doing wrong and how can I 
>have one of
>those d'oh! moments and get this thing working...?

Call Steve Jobs 1-800-NEXT-STEP

When I saw the word "prize", of course I took the time to check this.

I can confirm your results, it's not the oldest note but I guess there's a 
preference if a new note needs more voices - it'll only allocate for the 
present requirement. It's almost "newest note" but not quite.

BTW, I tried this with the global voices and the group voices params.

So it's a bug in the EXS IF Apple claims oldest note behavior. Otherwise 
it's part of the feature set. Your workaround would be to merge the samples 
together and stick with 1-voice normal cutoff behavior.



Garth Hjelte
Sampler User

[EXS] Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-07-30 by des5080

--- In exs-users@yahoogroups.com, Garth Hjelte <garth@c...> wrote:
> At 05:48 PM 7/30/2005 +0000, you wrote:
>
> When I saw the word "prize", of course I took the time to check this.

Of course I may have been fibbing about the prize bit :)
 
> I can confirm your results, it's not the oldest note but I guess there's a 
> preference if a new note needs more voices - it'll only allocate for the 
> present requirement. It's almost "newest note" but not quite.

Ok, so it's not just me. Phew! Interesting. It also means the old polyphonic hihat trick as 
posted hee and on the LUG before has never and will never work. So (unfortunately) I 
guess it's something I have to live with...

> BTW, I tried this with the global voices and the group voices params.

Yep, me too, it works the same for both.

> So it's a bug in the EXS IF Apple claims oldest note behavior. Otherwise 
> it's part of the feature set. 

I don't think they claim anything, it's just odd behaviour :(

> Your workaround would be to merge the samples 
> together and stick with 1-voice normal cutoff behavior.

The whole reason for following the tip was in order to *not* be bound by the 1-voice 
normal cutoff. It's a shame because this whole live drum setup is working beautifully apart 
from those *nasty* monophonic closed hats. Yuk! :(

I can have poly hats but not be able to close them with a closed hat, so either way it's not 
a satisfactory compromise. I will investigate some other solutions, and if anyone has any 
brainwaves, please do shout... :D

Thanks Garth though, I appreciate the time you've taken to respond. 
I can now stop tearing my hair out!

Re: [EXS] Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-07-30 by Hollow Sun

> It's a shame because this whole live drum setup is working beautifully apart
> from those *nasty* monophonic closed hats. Yuk!
First off, I am not an EXS user so I may be speaking out of turn here
but....

Can't you have a 'polyphonic' closed hat on a spare key - use that for your
main closed hat pattern (i.e. without 'machine gun' re-triggering) but use
the monophonic closed hat just to 'close' the open one?

And doesn't EXS have a 'mute group' function where the samples are still
polyphonic (i.e. voice circulating with no 'machine gun' re-triggering) but
triggering another sample in that mute group will cut the other off?!


Best regards,


Steve
http://www.hollowsun.com

Re: [EXS] Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-07-30 by Hollow Sun

As some of you may know, Dr Robert Moog was recently diagnosed with an
inoperable brain tumour :-(

Dr Moog (or 'Bob' as he is more widely known) is arguably *the* most
important figure in this industry and brought us the synthesiser as we know
it today. His designs have influenced almost every keyboard product since
from 'me-too' analogue monosynths to polysynths... even the samplers and
virtual instruments we use today pretty much have the same voice
architecture as the seminal designs he was pioneering as long ago as the
mid-60s.

Bob has recently been enjoying a renaissance with the release of his
fabulous 'Voyager' and MoogerFooger products not to mention his tireless
support for Theremins.

He and his wife and family are being very stoic about this tragic situation
and you can read more about their situation at:

http://www.caringbridge.com/cb/inputSiteName.do?method=search&siteName=bobmo
og

You can sign a guestbook to pass on your thoughts to him - even make a
donation to the charity website hosting his journal.

Thanks for listening.


Best regards,


Steve
http://www.hollowsun.com

[EXS] Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-07-30 by David Gordon

> 
> The whole reason for following the tip was in order to *not* be bound by the
> 1-voice 
> normal cutoff. It's a shame because this whole live drum setup is working
> beautifully apart
> from those *nasty* monophonic closed hats. Yuk! :(
> 
> I can have poly hats but not be able to close them with a closed hat, so
> either way it's not
> a satisfactory compromise. I will investigate some other solutions, and if
> anyone has any 
> brainwaves, please do shout... :D
> 
> Thanks Garth though, I appreciate the time you've taken to respond.
> I can now stop tearing my hair out!



How about this idea?  set the EXS up with 3 voices on one group ­ use to
play your open hi-hats.  Add an additional note to your EXS that plays
completely silent when it¹s triggered.  Then route the midi instead of
direct from the track to the EXS, through a transformer object.  Set it so
when a close-hat note is received, it ouputs the closed hat note, plus two
more notes to trigger the silent sound you added.  That way when you play
the closed hat the the three new notes will use up all the polyphony and
only the one new closed-hat note will sound, the others will be silent...

???

* Dave

[EXS] Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-07-30 by des5080

--- In exs-users@yahoogroups.com, Hollow Sun <steve@h...> wrote:
> Can't you have a 'polyphonic' closed hat on a spare key - use that for your
> main closed hat pattern (i.e. without 'machine gun' re-triggering) but use
> the monophonic closed hat just to 'close' the open one?

Not really. For programming purposes there are workarounds, however this application is 
using Logic as a sample drum brain for an electronic kit, where you have a limited amount 
of pads to play live.

> And doesn't EXS have a 'mute group' function where the samples are still
> polyphonic (i.e. voice circulating with no 'machine gun' re-triggering) but
> triggering another sample in that mute group will cut the other off?!

No it doesn't. The only way to do mute groups is assign any sounds to the same group and 
set the voice count to 1. Monophonic mute groups only...

[EXS] Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-07-30 by des5080

--- In exs-users@yahoogroups.com, David Gordon <music-pro@c...> wrote:

> How about this idea?  set the EXS up with 3 voices on one group ­ use to
> play your open hi-hats.  Add an additional note to your EXS that plays
> completely silent when it¹s triggered.  Then route the midi instead of
> direct from the track to the EXS, through a transformer object.  Set it so
> when a close-hat note is received, it ouputs the closed hat note, plus two
> more notes to trigger the silent sound you added.  That way when you play
> the closed hat the the three new notes will use up all the polyphony and
> only the one new closed-hat note will sound, the others will be silent...

Thankd for the suggestion - nice to get our collective brains working on this :D

This is in principle exactly what I was trying to do, and it's *exactly* the thing that doesn't 
work, although you'd expect it would.

Instead of all the new notes using up the polyphony and silencing existing open hats, the 
open hats continue to sound and only the voices you have left will triggering on the new 
notes.

Maxing the polyphony on your group to silence allready playing notes *does not* work, as 
confirmed by myself and Garth - regardless of whether you are maxing the voice count by 
layering multi-voice silent samples or triggering extra single notes - the effect is the 
same.

The only way existing notes are cut off correctly by new ones that I can see is if the voice 
parameter (either on the group or globally) is set to 1.

[EXS] Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-07-30 by David Gordon

On 7/30/05 3:01 PM, "des5080" <des5080@...> wrote:

> Thankd for the suggestion - nice to get our collective brains working on this
> :D
> 
> This is in principle exactly what I was trying to do, and it's *exactly* the
> thing that doesn't
> work, although you'd expect it would.
> 
> Instead of all the new notes using up the polyphony and silencing existing
> open hats, the 
> open hats continue to sound and only the voices you have left will triggering
> on the new 
> notes.
> 
> Maxing the polyphony on your group to silence allready playing notes *does
> not* work, as 
> confirmed by myself and Garth - regardless of whether you are maxing the voice
> count by 
> layering multi-voice silent samples or triggering extra single notes - the
> effect is the 
> same.
> 
> The only way existing notes are cut off correctly by new ones that I can see
> is if the voice 
> parameter (either on the group or globally) is set to 1.


I see.  Ok, here is another suggestion that goes one step further.

Setup 2 separate EXS programs.  One of them is a plain open & closed hi-hat
with 1-note polyphony.  The other is the same open hat but instead of the
closed-hat, it¹s a silent note.

Then instanciate three separate EXS instruments ­ load one with the original
program and two with the modified program.

Use an environment midi instrument for your track.  Route its midi output to
a note splitter and split the closed-hat notes into a separate cable.  Put
that into a cable doubler to get three of them, and route them to all three
EXS instruments.

Then route the other output of the note splitter (with the open hi-hat
notes) to a an object that sequentially or randomly sends them to each of
three separate cables (I know there is an object that will do this ­
probably a fader, maybe a transformer, I¹m not sure which but it can be
done).  Take those three cables and route them to the three EXS instruments.

This way each open-hat note will go randomly to the three different EXS
instruments resulting in polyphonic open hats, and the close-hat note will
go to all of the three EXS instruments, resulting in one closed-hat that
cuts off any open hats in that EXS, plus two silent closed-hats that cut off
the open hats in the other two EXS.

Then you can use the mixer controls to change the EQ or levels or pans of
the three hi-hats to get some good variations in sound.

What do you think?

* Dave

Sad news re Dr Robert Moog

2005-07-30 by Hollow Sun

Sorry for the re-post.... I clicked the wrong email option :-\
======================

As some of you may know, Dr Robert Moog was recently diagnosed with an
inoperable brain tumour :-(

Dr Moog (or 'Bob' as he is more widely known) is arguably *the* most
important figure in this industry and brought us the synthesiser as we know
it today. His designs have influenced almost every keyboard product since
from 'me-too' analogue monosynths to polysynths... even the samplers and
virtual instruments we use today pretty much have the same voice
architecture as the seminal designs he was pioneering as long ago as the
mid-60s.

Bob has recently been enjoying a renaissance with the release of his
fabulous 'Voyager' and MoogerFooger products not to mention his tireless
support for Theremins.

He and his wife and family are being very stoic about this tragic situation
and you can read more about their situation at:

http://www.caringbridge.com/cb/inputSiteName.do?method=search&siteName=bobmo
og

You can sign a guestbook to pass on your thoughts to him - even make a
donation to the charity website hosting his journal.

Thanks for listening.


Best regards,


Steve
http://www.hollowsun.com

Re: [EXS] Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-07-30 by Hollow Sun

> Not really. For programming purposes there are workarounds, however this
> application is using Logic as a sample drum brain for an electronic kit,
> where you have a limited amount of pads to play live.
Ah! IC. 
 
> No it doesn't. The only way to do mute groups is assign any sounds to the same
> group and set the voice count to 1. Monophonic mute groups only...
Really? Ouch :-o

Polyphonic mute groups have been standard fair on Akai samplers for about
fifteen years!!! To do what you want on (say) my S5000 would take about a
minute - or less - to set up.

Wow - I *am* surprised!


Best regards,


Steve
http://www.hollowsun.com

Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-07-30 by des5080

--- In exs-users@yahoogroups.com, Hollow Sun <steve@h...> wrote:
> Polyphonic mute groups have been standard fair on Akai samplers for about
> fifteen years!!! To do what you want on (say) my S5000 would take about a
> minute - or less - to set up.
> 
> Wow - I *am* surprised!

Yep - I've been trying to get my head around this (including troubleshooting etc) for two 
days now... I expected it to take maybe half an hour or so!

Anyway, I *think* I've found a workaround which looks like it's going to work. 

Let me work through it and try it out and then I will post back here with the results and 
maybe a more detailed post about what I'm doing...

Re: EXS24 Hihat group problem - solution

2005-07-30 by des5080

--- In exs-users@yahoogroups.com, "des5080" <des5080@y...> wrote:
> Anyway, I *think* I've found a workaround which looks like it's going to work. 

Ok it seems to work :)

There is an improvement which I will try in a moment but I'm glad to have finally achieved 
what I wanted, which is a realistic, playable, controllable live sampled kit from pads.

I have a V-Drum kit but it's own sounds are largely fairly rubbish, and I wanted to use the 
kit to play decent drum libraries - it sounds and *feels* so much better.

For now I'm using Wizoo Mixtended Drums which I really like, although I will probably 
adapt a DKFH solution as well.

The sample kits contain three EXS files for each full kit - direct samples, overhead 
samples, and room samples. For now I'm ignoring the room samples, there's enough 
reverb in a live room anyway and this technique can be expanded fairly simply to include 
those as well if you need to.

What I want to do is when I play the kick, an EXS plays the dry kick on audio instrument 1, 
and the overhead samples on ai 2. The snares comes up on three and four, the toms on 
five and six, hats, cymbals, rides etc etc.

You can quickly blend the direct and overhead levels for each drum group by the setting 
the levels of each dry and overhead channel.

Each pair of direct/overhead channels goes to its own submix bus, so you can quickly alter 
the overal individual sections by adjusting the bus faders (pull the snare up, drop the 
cymbal levels down etc), then the whole lot goes to the main output or wherever else you 
want it.

if you want to you can use plugins to compress the snares or eq toms etc, but you'll need 
to be carefull which plugs you use to avoid introducing latency.

Now, this is fairly simple to set up. You *can* do it using just two instances of the EXS and 
route the individual drum groups to multiple output channels, but I chose to have 
individual EXS instances per group of sounds for one important reason - you can tweak 
the envelopes to quickly dampen the toms or snare, shorten cymbals etc, and tweak the 
polyphony settings accordingly to minimise processor overhead. It just gives you more 
control and doesn't really take much more overhead.

As far as the environment goes, basically I use a mapped drum instrument to remap the 
incoming notes from the V-Drum brain into the correct EXS notes, using the mapped 
instruments ability to send to different output cables to ultimately determine which exs 
instance each note goes to. So for exampe, hit the snare, the note gets transformed by the 
mapped instrument and output on cable 2, which then gets sent to the dry snare EXS 
instance and the overhead snare EXS instance.

At first I was going to modify each EXS instrument to remove the unused samples (so for 
the kick instance, we only load the kick samples) but this isn't necessary, as Logic pools all 
the samples and only loads them once anyway.

Ok, works great. Now the last hurdle - that pesky hihat!

I split the closed and open hats onto separate EXS instances, and using a couple of 
transformers route the hihat control pedal only to the open hat EXS, and set up the matrix 
to do a relative volume modulation based on the pedal. When the pedal is up, the closed 
hat multi zone sample plays at full volume. Close the pedal and the volume gets reduced 
to nothing. (I tried this using the ENV2 Decay setting first, but this doesn't update through 
the note, only for the next note-on).

So in effect, there are no mute groups used at all. You play the open hat polyphonically, 
and when you close the pedal to play the next closed hat, the open hat stops (well, can't 
be heard :).

The next thing to try is to use the sample select to either fade between more open hat 
samples down to nothing, and probably also to modulate the decay setting to give more 
individual control of open hat lengths.

But so far, it works great, is *way* more playable than standard internal V-Drums kits and 
the overhead mics add a much needed degree of realism and ambience.

In short it gives you a similar degree of control as things like BFD or DKFHS, but with the 
power to customise it for your own needs.

Lastly, if you want to have multiple kits and be able to switch them from the V-Drum 
brain, you could create custom instruments containing all the sounds you need, and 
switch presets on the brain to send different note numbers to trigger the different sounds, 
again mapped by the mapped instrument at the heart.

Apologies for the long post... Now I'm gonna go play me some drums!

Thanks for everyone who helped out earlier.

Re: [EXS] Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-07-31 by Hollow Sun

> Yep - I've been trying to get my head around this (including troubleshooting
> etc) for two days now
Dear me!

> I expected it to take maybe half an hour or so!
I would expect as basic and fundamental a sample playback function as this
to take half a *minute* or so here!!! It shouldn't even be an issue!

> Anyway, I *think* I've found a workaround which looks like it's going to work.
Well... I hope so. Good luck!

I am just *astonished* that such a simple and fundamental feature is absent
in EXS24 (maybe - presumably - other software samplers too!)!!

And I was led to believe that these software thingies were 'cutting edge'
technology! Hmmmm ;-)


Best regards,


Steve
http://www.hollowsun.com

Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-07-31 by Joe Albano

From: "des5080" <des5080@...>:

>  Hi, So I'm mapping up some hihat samples. I want the closed hat to mute
>  the open hat (easy, assign both to a group, voice count to 1). However,
>  I want to be able to play the open hat polyphonically as it sounds much
>  better. There was a documented 'trick' from here a while ago that made
>  this possible, and I'm trying to set this up but the behaviour of the
>  EXS24 is strange.

>  The trick is this: add a new zone to play another sample on the same
>  key as the closed hat. The volume of this sample will ultimately be
>  zero but for now we'd like to hear it. So every time you play a closed
>  hat, two samples/voices are playing. Increase the number of voices on the
>  group to two. Now when you play the open hat, it's two note polyphonic,
>  but when you play the closed hat, as it plays two voices it should cut
>  off any already sounding voices. You can increase the number of voices
>  to 3,4 etc as long as you add extra null samples to the closed hat sound.

>  Now this is all well and good, and seems to work for loads of people,
>  but not here. With the 2 voice example, if I hit the open hat and leave
>  it to ring, then hit the closed hat, instead of the open hat stopping
>  and the two closed hat samples playing instead, only one of the closed
>  hat sounds (the lowest zone) and the other sample clicks. The open hat
>  keeps sounding until it decays. The EXS24 is not reassigning voices that
>  are currently sounding in order to play new notes. Is there something
>  I'm missing to get this working? This is Mac Logic 7.0..

It still works here in LP 7.1, with the same hihat sample with the 
"null" zone's volume down (-96).. A "null" zone without a sample 
assigned to it didn't work, and a "null" zone with the sample start 
point set later in the sample also didn't work (as you described), 
for some strange reason (perhaps the real closed hat and "null" zones 
need to have the same sample length)..

-- 
Cheers, Joe Albano
ROOFTOP PRODUCTIONS NYC NY
Music Production  : http://www.rooftopproductions.com
Freelance/Consult : http://www.rooftopproductions.com/Consulting.html

Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-07-31 by des5080

--- In exs-users@yahoogroups.com, Joe Albano <joea@n...> wrote:
> It still works here in LP 7.1, with the same hihat sample with the 
> "null" zone's volume down (-96).. 

Hmm, so if you recreate my earlier post using the same samples on the two closed hat 
zones, you *can* cut off the ringing open hat?

And you've always been able to do this with earlier Logic versions? (as you're the guy that 
started all this some time ago :)

Then I haven't a clue what's going on! 

*Maybe* it's something odd to do with the samples themselves, like mono ones work but 
stereo don't, or 24-bit don't but 16-bit do etc

> A "null" zone without a sample 
> assigned to it didn't work, and a "null" zone with the sample start 
> point set later in the sample also didn't work (as you described), 
> for some strange reason (perhaps the real closed hat and "null" zones 
> need to have the same sample length)..

I just tried it with the exact same sample in both zones as you suggest, the main zone and 
null zone, and I still get the same behaviour...

Very weird.

[EXS] Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-07-31 by des5080

--- In exs-users@yahoogroups.com, Hollow Sun <steve@h...> wrote:

> > I expected it to take maybe half an hour or so!

> I would expect as basic and fundamental a sample playback function as this
> to take half a *minute* or so here!!! It shouldn't even be an issue!

Yes, but from researching this I already knew that the EXS did not have that function, so 
expected to spend a little time on the workaround - but not as much as I did!

> I am just *astonished* that such a simple and fundamental feature is absent
> in EXS24 (maybe - presumably - other software samplers too!)!!

Again, from googling around I think this feature has only been recently added in Kontakt, 
and I'm not sure it was even done properly in there. Dunno about the others...

[EXS] Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-07-31 by des5080

--- In exs-users@yahoogroups.com, David Gordon <music-pro@c...> wrote:
> This way each open-hat note will go randomly to the three different EXS
> instruments resulting in polyphonic open hats, and the close-hat note will
> go to all of the three EXS instruments, resulting in one closed-hat that
> cuts off any open hats in that EXS, plus two silent closed-hats that cut off
> the open hats in the other two EXS.

Hi David,

That sounds like it would work as well - that's an interesting solution.

In effect you are still relying on monophonic mute groups to choke the hat correctly, but 
instead relying on multiple EXS instances to get the hihat polyphony I require. I like it!

It's a bit messy as environment stuff can sometimes be, but does indeed look like another 
way of achieving this. This is one of the reasons I love Logic so much - if you need to do 
something, even if it can't there's usually a way of achieving it anyway :)

Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-07-31 by Joe Albano

JA> [The old polyphonic hihat trick as posted here and on the LUG before]
JA> still works [for me] here in LP 7.1..

Oops, you're right it doesn't!!! When I recreated this patch 
yesterday, I had inadvertently duplicated the open hihat zone as well 
(which defeats the whole purpose of the polyphonic hats!) - when I 
corrected this, I saw the same odd behavior as described elsewhere in 
this thread).. (Incidentally, the clicking seems to result when the 
first closed hh zone is "live" and the 2nd is the "null" zone - 
reverse this, and the closed hats seem to play normally, they just 
don't cut off the open).. Unfortunately, I can't find a copy of the 
instrument I'd tested this in a couple years ago when I'd posted the 
trick back then (I actually do my hihats differently, with cc1 
crossfading), so I don't know if I had some additional tweak I'm not 
thinking of now, or if Logic/EXS just changed this functionality at 
some point along the way..

Sadly, it seems EXS is now ignoring the number of *layered* voices 
triggered when you play a note (the basis for this trick), and 
instead is going only by the number of actual (different) notes 
played on the keyboard (which does seem to work consistently)..

As Dave Gordon already suggested, a workaround could be to set hihat 
polyphony to 2 (or 3), and set up a Transformer that doubles (or 
triples etc) each closed hihat note on another key with a silent 
sample, also set to the same Group.. This works fine, although since 
it requires Environment stuff it's no longer a self-contained EXS 
patch..
Show quoted textHide quoted text
From: "des5080" <des5080@...>:

>  Maxing the polyphony on your group to silence already playing notes
>  *does not* work, as confirmed by myself and Garth - regardless of whether
>  you are maxing the voice count by layering multi-voice silent samples or
>  triggering extra single notes - the effect is the same..

Hmm.. Triggering extra notes on the keyboard definitely *does* work 
here, and so does generating the extra notes via Environment 
Transformers (Copy Matching Events, Apply Operation) - I just tested 
it with a 3-note hihat patch (as described by Dave in his post) and 
it works fine. Here's the setup..

EXS Hihat Instrument: (Pick any notes for the hats and null sample)
Zone 1: Closed Hihat  (A2-C3)  \
Zone 2: Silent Sample (G2-G#2)  } All set to the same EXS Group, Voices = 3
Zone 3: Open Hihat    (C#3-E3) /

Transformer #1 set as follows:   (Copy Matching Events, Apply Operation)
Conditions:  Status   Channel   Pitch   Velocity
               Note      Thru    A2-C3     Thru
Operations:  Status   Channel   Pitch   Velocity
               Thru      Thru      G2      Thru
Transformer #2 set the same except G#2 instead of G2

Each closed hihat note now triggers 3 actual notes, all in the same 
Group as the open hats, cutting them off - this seems to work 
consistently..

If you were going to go the route of using Transformers, then there 
are also other ways to accomplish this - I have a patch that has 
closed, 1/2-open, and open hihats on different keys, where any 
combination of 1/2-open and open notes are cut off by either the 
closed hh notes or the hh-foot note, and this could easily be 
extended to have even more different gradations of open and semi-open 
hat sounds, all being cut off by the closed/foot.

The above setup is done with a combination of hihat groups (all on 
the same note) set to crossfade via the modwheel (which is the way I 
do it, actually via a foot pedal that outputs cc1), and an 
alternative keyboard-only mode using Transformers that map different 
notes played on the keyboard and generate the appropriate modwheel 
(cc1) values for each hihat note played.. This makes the polyphony 
setting irrelevant, and allows the use of different EXS instances for 
closed and open hats, which is useful if you're using 
velocity->attacktime or velocity->samplestart to tweak the hats' 
dynamic response (as opposed to velocity cross-switching).. Once the 
Environment stuff is set up in a Template, it's easily accessible by 
any hihat patch you've setup to work with this method..

From: "des5080" <des5080@...>:

>  I have a V-Drum kit but it's own sounds are largely fairly rubbish, and
>  I wanted to use the kit to play decent drum libraries - it sounds and
>  *feels* so much better..

>  I split the closed and open hats onto separate EXS instances, and using
>  a couple of transformers route the hihat control pedal only to the open
>  hat EXS, and set up the matrix to do a relative volume modulation based
>  on the pedal. When the pedal is up, the closed hat multi zone sample
>  plays at full volume. Close the pedal and the volume gets reduced to
>  nothing. (I tried this using the ENV2 Decay setting first, but this
>  doesn't update through the note, only for the next note-on).

>  So in effect, there are no mute groups used at all. You play the open
>  hat polyphonically, and when you close the pedal to play the next closed
>  hat, the open hat stops (well, can't be heard :).

>  The next thing to try is to use the sample select to either fade between
>  more open hat samples down to nothing, and probably also to modulate the
>  decay setting to give more individual control of open hat lengths.

Aha, sounds like you've already hit on the cc-based approach.. If you 
have samples of various degrees of hh-"openness", all from the same 
hat, you can map the foot control to sweep between them using Groups 
or separate EXS instances for greater programming control. That's 
pretty much how my setup works as well - you can also adapt it to 
play from the keyboard when the V-Drum kit is not handy, as above.. 
Watch out, in Logic 7.1 (I think) they changed the Group 
functionality to accommodate some GarageBand programs(!), and now 
using cc4 to crossfade EXS Groups changes the functionality of 
(remaps) pitchbend & modwheel cc's! I mention this because I seem to 
remember that V-Drum uses cc4 for the hihat pedal - you might want to 
remap this to some other cc (1?), and avoid using cc4 in your EXS 
Group crossfade setups..

I'm still tweaking my own EXS hihats (I'm just finishing porting my 
drum kits over from Kurzweil) so if I come up with any interesting 
tweaks, or run into any other weird behavior or changes in 
functionality (!) I'll post..

-- 
Cheers, Joe Albano
ROOFTOP PRODUCTIONS NYC NY
Music Production  : http://www.rooftopproductions.com
Freelance/Consult : http://www.rooftopproductions.com/Consulting.html

Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-07-31 by des5080

--- In exs-users@yahoogroups.com, Joe Albano <joea@n...> wrote:
> Oops, you're right it doesn't!!!

Good stuff :)

> (Incidentally, the clicking seems to result when the 
> first closed hh zone is "live" and the 2nd is the "null" zone - 
> reverse this, and the closed hats seem to play normally, they just 
> don't cut off the open).. 

Yep, that's because it's the null zone that is 'clicking' due to lack of voices, you just can't 
hear it.

> crossfading), so I don't know if I had some additional tweak I'm not 
> thinking of now, or if Logic/EXS just changed this functionality at 
> some point along the way..

Certainly this way it doesn't work in 5.5.1 - dunno about earlier....

> Hmm.. Triggering extra notes on the keyboard definitely *does* work 
> here, and so does generating the extra notes via Environment 
> Transformers (Copy Matching Events, Apply Operation) - I just tested 
> it with a 3-note hihat patch (as described by Dave in his post) and 
> it works fine. Here's the setup..

I will try that when I feel strong enough :)

You certainly seen to have been round the houses when it comes to drums/hi-hat setsup 
with Logic - phew!

> Aha, sounds like you've already hit on the cc-based approach.. 

Yes, and it seems to work well - even better in fact than having a closed hat cut off the 
open hat, as on a real hat it's *only* closing the pedal that chokes an open hat anyway.

> If you 
> have samples of various degrees of hh-"openness", all from the same 
> hat, you can map the foot control to sweep between them using Groups 
> or separate EXS instances for greater programming control. 

Yes, that is the next thing to try really, it's all about finding a playable setup. At the 
moment I'm playing a tweaking and geting used to everything and getting the feel right...

> Watch out, in Logic 7.1 (I think) they changed the Group 
> functionality to accommodate some GarageBand programs(!), and now 
> using cc4 to crossfade EXS Groups changes the functionality of 
> (remaps) pitchbend & modwheel cc's! I mention this because I seem to 
> remember that V-Drum uses cc4 for the hihat pedal - you might want to 
> remap this to some other cc (1?), and avoid using cc4 in your EXS 
> Group crossfade setups..

Thanks for the heads up - I am indeed using #4 at the moment. I paid for 7.1 on release 
and it was mis-delivered, so goodness knows when I'm finally going to get my update :(

> I'm still tweaking my own EXS hihats (I'm just finishing porting my 
> drum kits over from Kurzweil) so if I come up with any interesting 
> tweaks, or run into any other weird behavior or changes in 
> functionality (!) I'll post..

Please do, I appreciate your knowledge and experience Joe...

Many thanks,

Re: [EXS] Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-08-05 by Sascha Franck

Hi,

Wouldn't happen to know about a better solution than what has allready been posted, just wanted to chime in saying that the hihat
exclusive group thing is a true pain when dealing with a lot of samplers, even dedicated drum samplers.
It's really beyond my understanding how this can't be adressed properly by each and every sampler developer.
The solution can be very easy: Instead of setting up groups with limited polyphony, the groups should cancel themselves out on a
note number base. That way you could have as much ringing, velocity switched or velocity x-faded samples as you like while hitting a
new key would perfectly shut them down.
Now, would you happen to know what? This is exactly how FXpansions DR-008 is handling things. Individual cells are allways
polyphonic, regardless whether you route them to a "choke" group or not (and fwiw, Battery doesn't do this).
Of course, DR-008 is PC-only, but I'm sure the upcoming Drum 9 (which will come in all plugin formats) will just work the same.

On a sidenote: Without patting myself on the back too much, you may take a wild guess whom it was, requesting this very feature
during the DR-008 betatest... (btw, it has also been one of my first requests when the EXS was tested, but Mr. Developer apparently
didn't agree that this could be important, just as he didn't agree on a whole lot of other points, *sigh*).

- Sascha

Re: [EXS] Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-08-05 by Eli Krantzberg

On Jul ,31, 2005, at 5:49 AM, des5080 wrote:

>  Hi David,
>
>  That sounds like it would work as well - that's an interesting 
> solution.
>
>  In effect you are still relying on monophonic mute groups to choke 
> the hat correctly, but
>  instead relying on multiple EXS instances to get the hihat polyphony 
> I require. I like it!


Hi,

I've been enjoying this thread, and have been letting it percolate in 
my head for a while. Another approach occurred to me. I'm not certain 
it will work, but at the very least might push the collective train of 
thought to explore in another direction.

Suppose you copied and mapped your open and closed high hat samples to 
an alternate set of zones up higher (out of the way) in the same single 
EXS instrument. Assign these duplicated zones to a unique group set to 
one voice polyphony, as with the original zones. Then create a 
transformer in the environment with it's condition set to react only to 
the incoming open hi hat note number coming from your controller, and 
set it in alternating cable mode so that each successive hit is 
alternating which cable it is going out of. Run a cable from one of 
that transformer's outputs to another transformer set to transpose the 
incoming note up to the note number corresponding to the second zone 
you have set up for the open hi hat. This way you can keep striking 
open hi hats and they will remain unchoked since they are alternating 
between the two (monophonic) groups.

Then set up a transformer to "see" the incoming closed hi hat triggered 
note only (but no alternating split, just a regular output), and have a 
second transformer in line to duplicate that incoming note and route it 
to the closed hi hat sample in the second group that is set up. And in 
this second group, pull the velocity down to zero for the closed hi hat 
sample. This way a closed hi hat note will be sent to both groups, so 
no matter which is the most recently triggered open hi hat sample, it 
will get choked. And even though each time you hit a closed hi hat, the 
sample will be triggered in both zones;  only one will sound due to the 
velocity being set to zero in the second set.

Whadda' ya' all think?



--------
Eli Krantzberg
http://www.nightshiftorchestra.com
Almat Productions

[EXS] Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-08-05 by des5080

--- In exs-users@yahoogroups.com, Eli Krantzberg <elik@v...> wrote:

> Suppose you copied and mapped your open and closed 
> high hat samples to an alternate set of zones up higher 
> (out of the way) in the same single EXS instrument.
> Whadda' ya' all think?

Thanks Eli - another creative solution. I haven't tried it, but I think that would work. 

In effect it's taking first idea of multiple silent closed hats to close poly open hats, plus the 
previous idea of using multiple EXS instances on mono open hats to get the open hat 
polyphony, but instead using multiple zones of mono open hats within one EXS instance. 
And obviously to increase the open hat polyphony you just use more zones and cables 
accordingly.

That is a good and quite neat solution as far as I can see. Wow - I didn't expect to find this 
many ways of doing this, but it's great to know that Logic can cater for most needs when 
really pushed.

Maybe there is a need to write up the summary of all this for a FAQ somewhere..?
(Although reading it would probably make anyone's brain hurt! :)

Re: Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-08-07 by MelodyArtist@aol.com

> the hihat
> exclusive group thing is a true pain when dealing with a lot of samplers, 
> even dedicated drum samplers.
> It's really beyond my understanding how this can't be adressed properly by 
> each and every sampler developer.
> The solution can be very easy: Instead of setting up groups with limited 
> polyphony, the groups should cancel themselves out on a
> note number base.
> 


I think Battery handles that situation pretty well.

Re: [EXS] Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-08-07 by Hollow Sun

> It's really beyond my understanding how this can't be adressed properly by
> each and every sampler developer.
I have followed this thread goggled-eyed with astonishment as Akai samplers
have had this facility since the S3000 was released 15 years ago!!! It's
simple - mute (or 'choke') groups. Simply assign any keygroups that need to
be mutually exclusive to a mute group - done. The individual hits play
polyphonically but playing another will cut the other off. Each program can
have up to 32 mute groups so a single program can contain open/closed
triangle, long/short guira, long/short whistle, tambourine roll/tambourine
hit, cymbal smash/choke as well as the more usual application of hi-hats.
And any number of samples can be assigned to a mute group (you could have a
very sophisticated collection of different hi-hat samples all playing
polyphonically but all mutually exclusive).

I can't believe that A) such a fundamental function is missing from EXS and
that B) you have to leap through so many hoops to (almost) achieve such a
rudimentary function.

Strikes me that Mr EXS Developer needs a good kick up the pants and rather
than developing some new-fangled filter (or whatever) that no-one will use
(but will look good in the ads!), he should be going back to basics and
introducing some essential functions! Sadly, I suspect it won't happen. I
mean ... it won't look cool to announce:

"New to EXS Version 9.00... features we should have put in Version 1.00"

;-)


Best regards,


Steve
http://www.hollowsun.com

Re: [EXS] Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-08-07 by Raphael Vang

Sorry, I didn't read the original posting...
Is the problem that long HiHats don't close when a short plays  
aftewards???
Mine does....

R
Show quoted textHide quoted text
On Aug 7, 2005, at 15:24, Hollow Sun wrote:

>> It's really beyond my understanding how this can't be adressed  
>> properly by
>> each and every sampler developer.
> I have followed this thread goggled-eyed with astonishment as Akai  
> samplers
> have had this facility since the S3000 was released 15 years ago!!!  
> It's
> simple - mute (or 'choke') groups. Simply assign any keygroups that  
> need to
> be mutually exclusive to a mute group - done. The individual hits play
> polyphonically but playing another will cut the other off. Each  
> program can
> have up to 32 mute groups so a single program can contain open/closed
> triangle, long/short guira, long/short whistle, tambourine  
> roll/tambourine
> hit, cymbal smash/choke as well as the more usual application of  
> hi-hats.
> And any number of samples can be assigned to a mute group (you could  
> have a
> very sophisticated collection of different hi-hat samples all playing
> polyphonically but all mutually exclusive).
>
> I can't believe that A) such a fundamental function is missing from  
> EXS and
> that B) you have to leap through so many hoops to (almost) achieve  
> such a
> rudimentary function.
>
> Strikes me that Mr EXS Developer needs a good kick up the pants and  
> rather
> than developing some new-fangled filter (or whatever) that no-one will  
> use
> (but will look good in the ads!), he should be going back to basics and
> introducing some essential functions! Sadly, I suspect it won't  
> happen. I
> mean ... it won't look cool to announce:
>
> "New to EXS Version 9.00... features we should have put in Version  
> 1.00"
>
> ;-)
>
>
> Best regards,
>
>
> Steve
> http://www.hollowsun.com
>
>
>
>
> ____________________________________________________________________
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> Yahoo! Groups Links
>
>
>

Re: [EXS] Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-08-09 by HKC

R wrote: Sorry, I didn't read the original posting...
Is the problem that long HiHats don't close when a short plays afterwards???

No it's a about the half opened hihats almost always sound better when played polyphonically but if you do that in the EXS you can't easily mute it by hitting ie a pedal hihat. It's about the fact that the EXS doens't have mutegroups like many hardware samplers do/did and that makes realistic drumprogramming even more annoying that it already is.



[Non-text portions of this message have been removed]

[EXS] Re: EXS24 Hihat group problem, (polyphonic open hat groups)

2005-08-10 by mandcmiller

--- In exs-users@yahoogroups.com, "HKC" <hkc@s...> wrote:
> R wrote: Sorry, I didn't read the original posting...
> Is the problem that long HiHats don't close when a short plays afterwards???
> 
> No it's a about the half opened hihats almost always sound better when played 
polyphonically but if you do that in the EXS you can't easily mute it by hitting ie a pedal hihat. 
It's about the fact that the EXS doens't have mutegroups like many hardware samplers do/did 
and that makes realistic drumprogramming even more annoying that it already is.


Why not assign the half open hihats to 2 different notes, and assign those duplicates to the 
mute group? 

-Matt

EXS24 Hihat Group Problem - A Solution?

2005-08-10 by Garth Hjelte

At 12:22 PM 8/10/2005 +0000, you wrote:

>No it's a about the half opened hihats almost always sound better when played
>polyphonically but if you do that in the EXS you can't easily mute it by 
>hitting ie a pedal hihat.

This was the part of the mystery that I didn't get. How is it that hi-hats 
played polyphonically sound better? Doesn't that mean there are two sets of 
hi-hats (which in a drum kit isn't the case)?

It's true that mute-groups "don't exist" in the EXS-24, but in theory what 
happens underneath in "mute-groups" is a voice allocation scheme, so the 
EXS method is pretty much in the ballpark - have Groups have a Voice 
parameter so you can dictate how many Voices the Zones assigned to that 
Group take up.

Standard "mute-groups" work like this under the hood: every sample 
reference assigned to a mutegroup only gets one voice for allocation. They 
cut each other off. If you a two sample references assigned to the same 
mutegroup assigned to the same key, only one will play. Pretty simple.

The ORIGINAL complaint was:

"With the 2 voice example, if I hit the open hat [which cannot be cutoff by 
itself, the user wants it polyphonic] and leave it to ring, then hit the 
closed hat, instead of the open hat stopping and the two closed hat samples 
playing instead, only one of the closed hat sounds (the lowest zone) and 
the other sample clicks. The open hat keeps sounding until it decays."

So, what we are working around is actually a bug. The "mute-group" feature 
(like in the S-5000) couldn't fix this, as it's limited to 1 voice 
allocations. Kontakt works in this regard, as the "mute-groups" are called 
"voice groups" and you can assign a voice amount to each one.

The problem is in the premise: "...I want to be able to play the open hat 
polyphonically as it sounds much better." Again, how? Real drums don't work 
this way. It should be said that you are playing them polyphonically on 
different keys, because most samplers work in that playing a same key cuts 
off voices that are still playing from that key (another built-in 
allocation scheme).

I understand that playing an open hi-hat with repeated strikes sound like 
the hits fall into each other, and thus SOUND polyphonic. I still think 
your premise isn't the best, but if you want it that way... try this:

Zone 1  Open Hat        D2-D2   Group 1 (assigned 1 voice)
Zone 2  Open Hat        E2-E2   Group 2 (assigned 1 voice)
Zone 3 Closed Hat       B1-B1   Group 1 (assigned 1 voice)
Zone 4 [null]           B1-B1   Group 2 (assigned 1 voice)

You can play the open hats on different keys, which will sound like they 
fall into each other on repeated hits. B1 will cut both off.

Is this what you were looking for, and if not, why?

Sorry if this has been suggested.


Garth Hjelte
Sampler User

Re: EXS24 Hihat Group Problem - A Solution?

2005-08-10 by des5080

--- In exs-users@yahoogroups.com, Garth Hjelte <garth@c...> wrote:

> This was the part of the mystery that I didn't get. How is it that hi-hats 
> played polyphonically sound better? 

They just do :)

If you sit on an electronic drum kit and play rock style (fours or eighths on the open hat), 
you will see why mono open hats sound *awful* and poly open hats sound much better. 

Technically it sounds like it would be wrong as a real hat isn't quite polyphonic, but it isn't 
quite monophonic either, as notes and frequencies blend into each other when you hit 
already resonating cymbals. At least with poly hats you get a wash of open cymbals which 
gives a decent enough effect.

> The problem is in the premise: "...I want to be able to play the open hat 
> polyphonically as it sounds much better." Again, how? Real drums don't work 
> this way. 

I hope I've explained this. If in doubt and you don't have a kit, try it on the keyboard. Have 
a open hat sample that rings (usually for a couple of seconds for good samples). Make it 
monophonic and play a rock pattern on the open hats. It's really ugly. make it poly and try 
the same thing.

> You can play the open hats on different keys, which will sound like they 
> fall into each other on repeated hits. B1 will cut both off.

The issue with different keys is that I'm playing them from one pad. The moment you set 
up different keys/zones/EXS instances etc then you need some environment solution to 
remap hits from your own pad to different cyclic notes.

This is what we have been discussion the last week or so, coming up with these kinds of 
workarounds.

Re: [EXS] Re: EXS24 Hihat Group Problem - A Solution?

2005-08-10 by Garth Hjelte

At 06:13 PM 8/10/2005 +0000, you wrote:

> > This was the part of the mystery that I didn't get. How is it that hi-hats
> > played polyphonically sound better?

>They just do :)

Well, (putting on my Amadeus hat), "there it is then." =)

> > You can play the open hats on different keys, which will sound like they
> > fall into each other on repeated hits. B1 will cut both off.

>The issue with different keys is that I'm playing them from one pad.

So conversely (and sorry to draw this out), if you are playing an open 
hi-hat sample from one key, how does that become polyphonic? One sample is 
not normally polyphonic on one key - when you restrike, the voice that was 
triggered by that note is cut off, whether your voices setting is 1 or Max.

Garth Hjelte
Sampler User

Re: [EXS] Re: EXS24 Hihat Group Problem - A Solution?

2005-08-10 by Garth Hjelte

>>The issue with different keys is that I'm playing them from one pad.
>
>So conversely (and sorry to draw this out), if you are playing an open 
>hi-hat sample from one key, how does that become polyphonic? One sample is 
>not normally polyphonic on one key - when you restrike, the voice that was 
>triggered by that note is cut off, whether your voices setting is 1 or Max.

Forgive me for this latest post - I now realize this isn't true with the 
EXS. Some samplers don't implement this, or they have a restrike feature 
where you can determine this.


Garth Hjelte
Sampler User

Re: [EXS] Re: EXS24 Hihat Group Problem - A Solution?

2005-08-10 by Hollow Sun

To clarify the mono/poly argument in an ASCIIMATIC.....

MONO

  |\  |\  |\
  | \ | \ | \
  |  \|  \|  \
  |           \

I.e. 'machine gun' triggering

This was how it was implemented on S1000, Make up drum kit but separately
create a mono hi-hat program for open/closed mutual exclusivity. Primitive
and not good (but acceptable in *1986*)!

POLY/MUTE GROUP

  |\  |\  |\
  | \ | \ | \
  |  \|  \|  \
  |   \   \   \

More 'natural' triggering

This is the implementation in S3000 and beyond - each individual strike is
polyphonic but hitting another sample in the mute group cuts (chokes) the
other:

  Closed---->Open->
  |\  |\  |\ |\
  | \ | \ | \| \
  |  \|  \|     \
  |   \   \      \

And achieving this is s-o-o-o simple in the UI!

> When I requested this to be changed during the DR-008 beta test it took Angus
> like half an hour to implement it into the sampler
Yes - I am no programer but this isn't rocket science. It was a similar
experience when I suggested the same to Akai back in whenever. A while later
it was like "Try this" and it just worked and has been so ever since!

> When I requested this to be changed in the EXS it took like, hm... 5(?) years
> and still hasn't been implemented. And no, it's nothing esoteric or whatever,
> it's just how every sampler should work
Well... quite. This is fundamental stuff and I am astonished that a sampler
with the EXS's pedigree is so lacking.

> Should be something VERY easy to adress, yet most sampler developers
> simply don't care.
That's what kinda bugs me with s/w sampler developers - they are all dead
keen to introduce fancy new filters and multi-stage envelope and formant
mangling functions, etc. (coz they can), but they ignore the basics.

But maybe that's just me.


Best regards,


Steve
http://www.hollowsun.com

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