This is really frustrating! *Every* synth/keyboard etc I've ever known will cut off old notes in order to play new notes when the polyphony is low. I'd be grateful if anyone could try out this: - create a new instrument, and load it into the exs - create two zones on c1, one shot - create one zone on d1, one shot - load in two short samples to the c1 zones, make them different enough so you can hear that they are both triggered. a closed hi hat and a kick sample are good - load in a longer sample, an open hat or something Set the EXS24 to polyphonic, and set the voices value to 2, so we have 2-voice polyphony. Ok, now when you play a C1, you will hear the two-sample layer, and the voice display will show two while the note plays. When you play D1, the voice will show one, as D1 plays one sample/voice. *Now*, and this is the kicker:- Play a D1, and then while it's decaying, play a C1. What in my view should happen is that the older note (the decaying open hat) should be cut off in order to play the C1 which requires all two voices to play. But in 5.5.1 up to 7.0 here, the open hat continues to decay - the new C1 note is played but only one sample/zone plays correctly, the sample on the other zone clicks but is not played. So, does this happen for you? And if so, this behaviour seems to be wrong?! And it would make the polyphonic hats tip mentioned before that seemed to work for so many people completely wrong and not workable. So, for todays' prize, what obvious thing am I doing wrong and how can I have one of those d'oh! moments and get this thing working...? Many thanks,
Message
Re: EXS24 Hihat group problem, (polyphonic open hat groups)
2005-07-30 by des5080
Attachments
- No local attachments were found for this message.