Hello guys! I wonder how I mapp instruments. I\ufffdve been using my QY70 and it\ufffds so great I get all my drums in one GM drum mapp but can I do this with EXS so I can have all the drums on the same editor because it\ufffds hassle to always have to use different windows for different channels. I don\ufffdt remember how I can use the Martrix window with more than one channel anyone?? Best regards, Alvaro Villalobos. Ps. Please email me @: Villalobos@... otherwise I\ufffdll never find the mail. Ds. >From: "Sascha Franck" <saschafranck@...> >Reply-To: exs-users@yahoogroups.com >To: <exs-users@yahoogroups.com> >Subject: Re: [exs] HALion vs. EXS, was: Free Spectrasonics library if >youcan figure this out first! >Date: Sun, 9 Dec 2001 11:50:28 +0100 > >Arvid Solvang wrote: > > The drum editor in Cubase lets you have all drumtracks inside one > > "matrix/hyperedit" window and alter all of them together inside one >window > > while hearing all sounds when you click on them. > > You can also change midichannels program change etc... from that window. > > It's more like an arrangewindow for drums. > >Ok, I agree that for a "one-size-fits-all" Cubases drum editor really isn't >bad. But you can have everything like that too in Logic, using a mapped >instrument. > > > This basically works in Matrix editor for logic too, but if you use one > > EXS24 for kick drum and one EXS for snare etc... (and I do that all the >time > > since we doesn't have multiple outputs on them) you won't hear more than >one > > sampler when you click on a note. This is a major drawback inside Logic >at > > the moment. > > > I expect it to be fixed in the future, but as of now; working with >multiple > > samplers inside logic isn't good at all. > >I agree, this is a drawback, but it doesn't have to do with a non-existing >drum editor in Logic but rather with the fact that you can't use multiple >instances of virtual instruments for realtime play right now. >Btw, this is also annoying when you try to do some quick layered sounds - >works a treat with "plain" MIDI instrument but is a defenite no-no with >virtual instruments. > >Jer wrote: > > Right you are. For some reason, I had the impression that hyperedit was >able > > to handle multiple midi channels (don't know why I would think that) > >I know why you would think that - because it indeed does so. In "drum mode" >there's a MIDI Cha. box for each individual note. > > > I do all my drums with the EXS (except in rare > > instances), so I can appreciate the value of you suggestion. I've simply > > been used to living with out it, and it's always been ok with me to deal > > with kicks on one track, snares on another, etc. I'm sure I would make >use > > of the feature, however, if it were there. Especially when banging out > > different ideas before laying the tracks down. Actually, I'm really >starting > > to see the light here... Damn, that would be nice! > >I don't exactly think we'll see such a feature in the EXS too early (of >course that would be highly welcomed over here as well), but may I suggest >using one of the several dedicated drum samplers around? As soon as you do >a >lot of drum programming you will never ever regret spending a bit of money >on one of them. >Actually, almost all of those are programmed to make drumset editing on the >fly a breeze - this very often is another showstopper with the EXS, just >try >to exchange a single snaresound (doesn't even have to be a velo-layered >one) >in the EXS, a true pain if you ask me because you allways have to resave >the >patch under a new name. >Also, when being in the "banging out different ideas" state of composing, >dedicated drumsamplers defenitely offer better options. For example, N.I.s >Battery and FXpansions DR-008 have a kickass "play in context" feature, >meaning that you can let your sequence playback while scrolling through >your >samples. As soon as you "touch" a sample it will be triggered by your >sequence. Unbeatable feature - I couldn't live without that anymore. Also, >all those drum samplers usually give you acess to the most important things >to alter a sample, such as pitch, panning, attack and so on in a very quick >and handy way, so one could forget about the limitation of not having >multiple outputs for a while. > >Regards, >Sascha > _________________________________________________________________ MSN Photos \ufffdr det enklaste s\ufffdttet att dela ut\ufffdoch skriva ut foton: http://photos.msn.se/Support/WorldWide.aspx
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Re: [exs] HALion vs. EXS, was: Free Spectrasonics library if youcan figure this out first!
2001-12-12 by Alvaro Villalobos
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