> From: "Sascha Franck" <saschafranck@...>
> Reply-To: exs-users@yahoogroups.com
> Date: Sun, 9 Dec 2001 11:50:28 +0100
> To: <exs-users@yahoogroups.com>
> Subject: Re: [exs] HALion vs. EXS, was: Free Spectrasonics library if youcan
> figure this out first!
>
> Arvid Solvang wrote:
>> The drum editor in Cubase lets you have all drumtracks inside one
>> "matrix/hyperedit" window and alter all of them together inside one window
>> while hearing all sounds when you click on them.
>> You can also change midichannels program change etc... from that window.
>> It's more like an arrangewindow for drums.
>
> Ok, I agree that for a "one-size-fits-all" Cubases drum editor really isn't
> bad. But you can have everything like that too in Logic, using a mapped
> instrument.
>
>> This basically works in Matrix editor for logic too, but if you use one
>> EXS24 for kick drum and one EXS for snare etc... (and I do that all the
> time
>> since we doesn't have multiple outputs on them) you won't hear more than
> one
>> sampler when you click on a note. This is a major drawback inside Logic at
>> the moment.
>
>> I expect it to be fixed in the future, but as of now; working with
> multiple
>> samplers inside logic isn't good at all.
>
> I agree, this is a drawback, but it doesn't have to do with a non-existing
> drum editor in Logic but rather with the fact that you can't use multiple
> instances of virtual instruments for realtime play right now.
> Btw, this is also annoying when you try to do some quick layered sounds -
> works a treat with "plain" MIDI instrument but is a defenite no-no with
> virtual instruments.
>
> Jer wrote:
>> Right you are. For some reason, I had the impression that hyperedit was
> able
>> to handle multiple midi channels (don't know why I would think that)
>
> I know why you would think that - because it indeed does so. In "drum mode"
> there's a MIDI Cha. box for each individual note.
>
>> I do all my drums with the EXS (except in rare
>> instances), so I can appreciate the value of you suggestion. I've simply
>> been used to living with out it, and it's always been ok with me to deal
>> with kicks on one track, snares on another, etc. I'm sure I would make use
>> of the feature, however, if it were there. Especially when banging out
>> different ideas before laying the tracks down. Actually, I'm really
> starting
>> to see the light here... Damn, that would be nice!
>
> I don't exactly think we'll see such a feature in the EXS too early (of
> course that would be highly welcomed over here as well), but may I suggest
> using one of the several dedicated drum samplers around? As soon as you do a
> lot of drum programming you will never ever regret spending a bit of money
> on one of them.
> Actually, almost all of those are programmed to make drumset editing on the
> fly a breeze - this very often is another showstopper with the EXS, just try
> to exchange a single snaresound (doesn't even have to be a velo-layered one)
> in the EXS, a true pain if you ask me because you allways have to resave the
> patch under a new name.
> Also, when being in the "banging out different ideas" state of composing,
> dedicated drumsamplers defenitely offer better options. For example, N.I.s
> Battery and FXpansions DR-008 have a kickass "play in context" feature,
> meaning that you can let your sequence playback while scrolling through your
> samples. As soon as you "touch" a sample it will be triggered by your
> sequence. Unbeatable feature - I couldn't live without that anymore. Also,
> all those drum samplers usually give you acess to the most important things
> to alter a sample, such as pitch, panning, attack and so on in a very quick
> and handy way, so one could forget about the limitation of not having
> multiple outputs for a while.
>
> Regards,
> Sascha
>
>
>
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